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  3. With the Legion Go S, we can now directly compare performance between official builds of SteamOS and Windows

With the Legion Go S, we can now directly compare performance between official builds of SteamOS and Windows

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  • tkohldesac@lemmy.worldT [email protected]

    Can it play MH Wilds?

    fubarberry@sopuli.xyzF This user is from outside of this forum
    fubarberry@sopuli.xyzF This user is from outside of this forum
    [email protected]
    wrote last edited by [email protected]
    #19

    If you want something capable of running at an actually steady frame rate I'm not sure any computer can accomplish that without some serious tweaking.

    Also if you're wanting to play on deck you might try this guide.

    tkohldesac@lemmy.worldT I 2 Replies Last reply
    8
    • F [email protected]

      the gains come from the reduced overhead that linux has compared to windows

      literally the next line

      ..the games here are being run through proton

      I really hate the dismissal of the heavy lifting proton does. Proton is what makes gaming on Linux so great. So many native linux games perform worse on Linux vs their windows counterparts. Then again, I'd expect nothing less from Dave2D

      fubarberry@sopuli.xyzF This user is from outside of this forum
      fubarberry@sopuli.xyzF This user is from outside of this forum
      [email protected]
      wrote last edited by
      #20

      I'm not sure what you're saying. Proton is incredible obviously, but by itself it doesn't make games run better. Using vulkan instead of DirectX could improve performance, but presumably most of the performance gain is from not running windows in the background.

      V 1 Reply Last reply
      1
      • E [email protected]

        I mean, yeah, but if Proton is doing an absolutely flawless job, then it has 0 performance penalty compared to Windows. All the actual gains still do come from Linux having less overhead. So, both are true, that Proton is killing it and that the gains come from Linux.

        F This user is from outside of this forum
        F This user is from outside of this forum
        [email protected]
        wrote last edited by
        #21

        DXVK (which also runs on windows) alone gives you a huge performance benefit. Playing world of warcraft on windows I'll see about a 30% reduction in CPU usage and higher performance.

        Proton doesn't just get you to almost matching Windows' performance. Proton easily outperforms windows even on higher end hardware where windows bloat isn't a concern.

        fubarberry@sopuli.xyzF 1 Reply Last reply
        47
        • F [email protected]

          Proton is the compatibility layer that valve makes that lets you run games on Linux. Proton uses DXVK a program that converts Direct X API calls (windows only) to Vulkan API calls (runs on anything). DXVK alone gives you huge performance benefits (especially on older DirectX 11 and older games) and you can run it on windows.

          Proton gives you a ton of other tools that can make huge performance differences.

          U This user is from outside of this forum
          U This user is from outside of this forum
          [email protected]
          wrote last edited by
          #22

          Hopefully not a dumb question: If Vulkan runs on anything, assuming their game isn't a Windows (Xbox?) exclusive, why don't more people program their games to use Vulkan instead?

          F thejevans@lemmy.mlT zib@lemmy.worldZ frazorth@feddit.ukF 4 Replies Last reply
          13
          • H [email protected]

            The big thing though about Proton is that it's not an additional translation/emulation layer. It doesn't translate into Spanish for Linux, as that would be slow, it makes Linux talk English.

            So in your example, imagine you, the English speaking program, want to catch a taxi in Madrid/Linux but all taxi drivers speak only Spanish. An emulation layer would be "translating", so you would have an additional guy in the taxi that you could talk to that talks to the Spanish driver. Proton is not that, it's an English-speaking taxi driver.

            B This user is from outside of this forum
            B This user is from outside of this forum
            [email protected]
            wrote last edited by
            #23

            I think the example you're using is closer to emulation.

            I'm not an expert by any means, most of my technology experience comes from hardware. But Proton isn't changing the Linux ecosystem, and the programs are still expecting a windows environment when they're run via Proton.

            From what I recall, Linux and windows can both do the same stuff, they just have different names or different ways to ask for resources. And Proton receives the request for whatever and converts it to the Linux equivalent.

            It's not nearly as bad as it was in the past, now that the graphics APIs are system agnostic.

            princessnorah@lemmy.blahaj.zoneP 1 Reply Last reply
            2
            • H [email protected]

              The only game in the main post photo where Windows beats Linux is Spiderman 2, published by Playstation Publishing, owned by Sony.

              T This user is from outside of this forum
              T This user is from outside of this forum
              [email protected]
              wrote last edited by
              #24

              Ah, I missed that. Thanks for explaining 👍

              1 Reply Last reply
              1
              • F [email protected]

                the gains come from the reduced overhead that linux has compared to windows

                literally the next line

                ..the games here are being run through proton

                I really hate the dismissal of the heavy lifting proton does. Proton is what makes gaming on Linux so great. So many native linux games perform worse on Linux vs their windows counterparts. Then again, I'd expect nothing less from Dave2D

                B This user is from outside of this forum
                B This user is from outside of this forum
                [email protected]
                wrote last edited by
                #25

                Yeah its wine/proton and linux together. Wine/Proton efficiently handles translating the Windows programmes API calls into POSIX calls while Linux seems to offer a lower OS overhead so there is more system resource available for the games.

                I do think Proton gets a little too much credit. Its wine plus faudio, dxvk and other open source projects combined. Proton is great but it is standing on the shoulders of giants.

                entropicdrift@lemmy.sdf.orgE frazorth@feddit.ukF 2 Replies Last reply
                18
                • F [email protected]

                  Proton is the compatibility layer that valve makes that lets you run games on Linux. Proton uses DXVK a program that converts Direct X API calls (windows only) to Vulkan API calls (runs on anything). DXVK alone gives you huge performance benefits (especially on older DirectX 11 and older games) and you can run it on windows.

                  Proton gives you a ton of other tools that can make huge performance differences.

                  V This user is from outside of this forum
                  V This user is from outside of this forum
                  [email protected]
                  wrote last edited by
                  #26

                  I'll add for completeness that vkd3d-proton handles DX12 titles, and of course OGL and Vulkan are supported natively.

                  1 Reply Last reply
                  4
                  • U [email protected]

                    Hopefully not a dumb question: If Vulkan runs on anything, assuming their game isn't a Windows (Xbox?) exclusive, why don't more people program their games to use Vulkan instead?

                    F This user is from outside of this forum
                    F This user is from outside of this forum
                    [email protected]
                    wrote last edited by
                    #27

                    That my friend, is entering operating system politics.

                    But the TLDR is: resistance to change, lack of support, bribery, a combination of all 3, features, and much much more!

                    1 Reply Last reply
                    11
                    • fubarberry@sopuli.xyzF [email protected]

                      I'm not sure what you're saying. Proton is incredible obviously, but by itself it doesn't make games run better. Using vulkan instead of DirectX could improve performance, but presumably most of the performance gain is from not running windows in the background.

                      V This user is from outside of this forum
                      V This user is from outside of this forum
                      [email protected]
                      wrote last edited by
                      #28

                      It's a bit of both, along with the Linux AMD drivers being superior in many cases to the Windows drivers.

                      1 Reply Last reply
                      1
                      • jqubed@lemmy.worldJ [email protected]

                        I also find it interesting that the Steam Deck OLED has a smaller battery but gets longer life on the same OS

                        F This user is from outside of this forum
                        F This user is from outside of this forum
                        [email protected]
                        wrote last edited by [email protected]
                        #29

                        Valve did a lot of work to tune the APU in the steam deck for efficiency. It's custom silicon at the end of the day.

                        AMD just kinda took one of their existing laptop APUs and threw it into handhelds instead of laptops.

                        O 1 Reply Last reply
                        27
                        • U [email protected]

                          Hopefully not a dumb question: If Vulkan runs on anything, assuming their game isn't a Windows (Xbox?) exclusive, why don't more people program their games to use Vulkan instead?

                          thejevans@lemmy.mlT This user is from outside of this forum
                          thejevans@lemmy.mlT This user is from outside of this forum
                          [email protected]
                          wrote last edited by
                          #30

                          It's becoming more common, but it mostly comes down to available tooling. At this point all three of the big game engines have a Vulkan backend available, but that's a fairly recent development. And if a developer isn't using a game engine, writing their own openGL renderer is easy, and writing a Vulkan renderer is a nightmare.

                          D 1 Reply Last reply
                          22
                          • fubarberry@sopuli.xyzF [email protected]

                            Source is this video:

                            Windows Was The Problem All Along - Dave2D

                            We could obviously compare performance between windows and steamOS before on the steam deck, or between windows and Bazzite on other handhelds. But this is the first time we have had official windows and SteamOS builds for the same hardware.

                            G This user is from outside of this forum
                            G This user is from outside of this forum
                            [email protected]
                            wrote last edited by
                            #31

                            Now what about windows 10 ltsc iot, the ONLY version of windows worth comparing to linux.

                            C 1 Reply Last reply
                            4
                            • U [email protected]

                              Hopefully not a dumb question: If Vulkan runs on anything, assuming their game isn't a Windows (Xbox?) exclusive, why don't more people program their games to use Vulkan instead?

                              zib@lemmy.worldZ This user is from outside of this forum
                              zib@lemmy.worldZ This user is from outside of this forum
                              [email protected]
                              wrote last edited by
                              #32

                              Vulkan is designed to be closer to the metal than something like DirectX 11 or OpenGL, which makes the API more explicit and difficult to use. This means it requires a great deal more care to use properly. And to complicate matters more, subtle bugs that are very difficult to debug are very easy to introduce.

                              But, this applies mostly to devs who build their own tech. Most of them these days are just using 3rd party engines like Unity or Unreal, so it comes down to whether or not the person making the game decides to check the box to use Vulkan and just how good those render backends are. Engine developers of 3rd party tech have to build their stuff to be as generic as possible. That's likely gonna add a lot of bloat that might not be fully optimized for every game developer's use case.

                              TLDR: It's tough and time consuming for someone writing it themselves. And for the ones who aren't, they're having to place a lot of trust in a renderer that is probably a black box and might be buggy/slow.

                              1 Reply Last reply
                              10
                              • thejevans@lemmy.mlT [email protected]

                                It's becoming more common, but it mostly comes down to available tooling. At this point all three of the big game engines have a Vulkan backend available, but that's a fairly recent development. And if a developer isn't using a game engine, writing their own openGL renderer is easy, and writing a Vulkan renderer is a nightmare.

                                D This user is from outside of this forum
                                D This user is from outside of this forum
                                [email protected]
                                wrote last edited by
                                #33

                                Also a lot of old proprietary game engines were written either specifically for DirectX or additionally for DirectX because in the olden times it was the most advanced and compatible rendering software.

                                Then, those developers move forward in time to work on other engines and focus primarily on DirectX because it’s still good, compatible, and it’s what they know best. OpenGL languished and it took a while for Vulkan to come out, catch up, and standardize their API.

                                1 Reply Last reply
                                12
                                • F [email protected]

                                  DXVK (which also runs on windows) alone gives you a huge performance benefit. Playing world of warcraft on windows I'll see about a 30% reduction in CPU usage and higher performance.

                                  Proton doesn't just get you to almost matching Windows' performance. Proton easily outperforms windows even on higher end hardware where windows bloat isn't a concern.

                                  fubarberry@sopuli.xyzF This user is from outside of this forum
                                  fubarberry@sopuli.xyzF This user is from outside of this forum
                                  [email protected]
                                  wrote last edited by
                                  #34

                                  While proton enables that, that's still just vulkan outperforming DirectX.

                                  So technically proton isn't improving performance here, it's just allowing the game to run on better performing systems (like Linux and vulkan).

                                  C 1 Reply Last reply
                                  45
                                  • G [email protected]

                                    Now what about windows 10 ltsc iot, the ONLY version of windows worth comparing to linux.

                                    C This user is from outside of this forum
                                    C This user is from outside of this forum
                                    [email protected]
                                    wrote last edited by
                                    #35

                                    IMHO you shouldn't have to run a stripped down Windows to get good results. It should just work that way out of the box. LTSC is not supposed to be a consumer OS.

                                    G default_defect@midwest.socialD H 3 Replies Last reply
                                    22
                                    • fubarberry@sopuli.xyzF [email protected]

                                      Source is this video:

                                      Windows Was The Problem All Along - Dave2D

                                      We could obviously compare performance between windows and steamOS before on the steam deck, or between windows and Bazzite on other handhelds. But this is the first time we have had official windows and SteamOS builds for the same hardware.

                                      C This user is from outside of this forum
                                      C This user is from outside of this forum
                                      [email protected]
                                      wrote last edited by
                                      #36

                                      A performance uplift plus double or tripled battery life compared to running on Windows.....hot damn that's impressive.

                                      Get rekt Windows.

                                      darkdarkhouse@lemmy.sdf.orgD 1 Reply Last reply
                                      87
                                      • fubarberry@sopuli.xyzF [email protected]

                                        Source is this video:

                                        Windows Was The Problem All Along - Dave2D

                                        We could obviously compare performance between windows and steamOS before on the steam deck, or between windows and Bazzite on other handhelds. But this is the first time we have had official windows and SteamOS builds for the same hardware.

                                        sunshine@lemmy.caS This user is from outside of this forum
                                        sunshine@lemmy.caS This user is from outside of this forum
                                        [email protected]
                                        wrote last edited by
                                        #37

                                        The speed of Linux is unmatched!

                                        1 Reply Last reply
                                        5
                                        • B [email protected]

                                          I think the example you're using is closer to emulation.

                                          I'm not an expert by any means, most of my technology experience comes from hardware. But Proton isn't changing the Linux ecosystem, and the programs are still expecting a windows environment when they're run via Proton.

                                          From what I recall, Linux and windows can both do the same stuff, they just have different names or different ways to ask for resources. And Proton receives the request for whatever and converts it to the Linux equivalent.

                                          It's not nearly as bad as it was in the past, now that the graphics APIs are system agnostic.

                                          princessnorah@lemmy.blahaj.zoneP This user is from outside of this forum
                                          princessnorah@lemmy.blahaj.zoneP This user is from outside of this forum
                                          [email protected]
                                          wrote last edited by
                                          #38

                                          Well, technically speaking, neither would be emulation because both systems are running on x86.

                                          1 Reply Last reply
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