BREAKING: Warner Bros. Games is shutting down Monolith Productions, Player First Games, and WB San Diego, sources tell Bloomberg News.
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Same, I was wondering how WB would shut down a Nintendo-owned developer..
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I know I'm in the minority here, but I really didn't like the nemesis system at all. Just like roguelikes, the infinite repeatability of it was a turn off for me and made it feel pointless. I'd much rather play a hand-crafted, limited, curated experience that actually feels meaningful. These generative systems just feel lifeless and pointless to me.
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I have the exact opposite opinion of procedurally generated continuity (because I play for the gameplay and that stuff keeps the game going well after the story ends), but share the same opinion of Warner Bros.
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Scoob! Holiday Haunt, was the third one.
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There is more to gaming than the AAA studios. There have never, ever been more people making video games. They don't all work for mega corps.
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That's fair, I only knew Zaslav had been pushing hard for live-service games and will likely be the death of Rocksteady. Fuck Haddad too then. Why does Warner Bros employ so many execs with Batman-villain ass last names?
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Even if they can't get the rights, it's not like there's anything stopping them from making a new original "boomer shooter." I don't need it to be called Blood 2, I just want them to make something high-octane and kickass again.
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Definitely not Batman villains. If they were Batman villains, they'd be puns like Egsek Yutiv or something to go along with the Harleen Quinzels and Edward Nigmas of its world.
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I hope one day they suffer a data breach and these movies leak. Fuck em.
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I was thinking more like a Victor Zsasz or an Aaron Helzinger. Not top tier Batmen villains, more like the C-listers.
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I didn't like it because it seemed pointless if you don't really care about getting vengeance on specific thing. So the name of a mob that kills you fills in an empty space? Which is the same thing that happens any time you hit a story beat anyways? What's the point? It's all just randomly generated grunts that try and kill you.
It brought very little in the way of innovative gameplay and roleplaying, yet people seem to treat it as the greatest revolution of game design in the last several decades.
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Going on a little tangent here, but it made me think: how could someone start studying now to become, say, a game dev when in some years everything could go belly up because of these mega corps shitty moves? How could they in good faith spend time and money to develop skills for such an uncertain future?
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I love proc gen stuff for how it can make each playthrough feel different or even just make yours feel different from your friend's. I appreciated that the enemy would remember how you defeated them in particular, because it called out those unique events. I also don't know that there are a ton of settings where this mechanic makes sense outside of the two it appeared in already, so I won't miss it too badly.
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Are any of the old F.E.A.R. or Condemned developers still at Monolith?
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All the best games of the last 10 years have been built and published by teams smaller than 20 people.
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29 years later, after working with Monolith on one of the worst projects in history... I can finally piss on their grave. Fuck you Matt, fuck Monolith. Yeah this is fucking personal.
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What happened?
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Indie. That's how.
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There are plenty of countries with better worker rights in which to set up shop as well.
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There was a Blood 2 and it sucked, you have a good point