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  3. BREAKING: Warner Bros. Games is shutting down Monolith Productions, Player First Games, and WB San Diego, sources tell Bloomberg News.

BREAKING: Warner Bros. Games is shutting down Monolith Productions, Player First Games, and WB San Diego, sources tell Bloomberg News.

Scheduled Pinned Locked Moved Games
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  • thefeaturecreature@lemmy.caT [email protected]

    Christ, the game industry is absolutely cooked.

    I This user is from outside of this forum
    I This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #9

    Games are doing fine overall. But I wouldn't want to be working for a mega corp these days. Well, I already didn't want that actually.

    C ampersandrew@lemmy.worldA sharkattak@kbin.melroy.orgS T 4 Replies Last reply
    0
    • simple@lemm.eeS [email protected]

      Oh I guess it's that time of the month where WB butchers active projects to reduce expenses. I saw this coming, they literally cancelled a finished movie (Batgirl) just to lower the taxes they have to pay! How anyone would want to pitch a project to Warner Bros is beyond me.

      aielman15@lemmy.worldA This user is from outside of this forum
      aielman15@lemmy.worldA This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #10

      *three movies

      Batgirl, Coyote vs ACME and a third one I can't recall the name of.

      jeffool@lemmy.worldJ L 2 Replies Last reply
      0
      • I [email protected]

        Games are doing fine overall. But I wouldn't want to be working for a mega corp these days. Well, I already didn't want that actually.

        C This user is from outside of this forum
        C This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #11

        Games are doing fine for now, but how much longer will devs and artists continue being treated like disposable tissue before we see the talent pool implode? It doesn't seem to matter what game is built, how well it performs, if it's single player or live service - the layoffs and closures come for everyone.

        I skulblaka@sh.itjust.worksS T 3 Replies Last reply
        0
        • I [email protected]

          Games are doing fine overall. But I wouldn't want to be working for a mega corp these days. Well, I already didn't want that actually.

          ampersandrew@lemmy.worldA This user is from outside of this forum
          ampersandrew@lemmy.worldA This user is from outside of this forum
          [email protected]
          wrote on last edited by
          #12

          The games that survived are doing fine. There's a lot of reason to believe that what we're seeing can at least be partially attributed to just how many games are coming out these days, even good ones. I'm already falling behind on games I want to get to just out of the ones released in 2025.

          1 Reply Last reply
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          • ampersandrew@lemmy.worldA [email protected]

            Warner Bros. is also canceling the Wonder Woman game.

            This is maybe the biggest bloodbath we've seen in this industry? What a damn shame.

            V This user is from outside of this forum
            V This user is from outside of this forum
            [email protected]
            wrote on last edited by
            #13

            Sure is great that they patented the Nemesis system just to do nothing with it for the better part of a decade then shut down the studio that invented it. Brilliant use of talent and the US patent system there.

            T 1 Reply Last reply
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            • thefeaturecreature@lemmy.caT [email protected]

              Christ, the game industry is absolutely cooked.

              kingthrillgore@lemmy.mlK This user is from outside of this forum
              kingthrillgore@lemmy.mlK This user is from outside of this forum
              [email protected]
              wrote on last edited by
              #14

              The industry makes 300 billion dollars and it "can't afford to make video games."

              1 Reply Last reply
              0
              • D [email protected]

                I really hope these teams are able to stay together. Monolith was absolutely getting wasted by Warner Bros. Games, they're way too good a studio to get stuck making brand tie-ins. Just more dogshit mismanagement from Zaslav though, Warner Bros keeps seeing flops but won't address the problem.

                kingthrillgore@lemmy.mlK This user is from outside of this forum
                kingthrillgore@lemmy.mlK This user is from outside of this forum
                [email protected]
                wrote on last edited by
                #15

                If Jason Hall is still out there and sitting on cash, I'd love to see him get some of the team back together and reboot Blood. But my understanding is WB owns the rights and Atari couldn't afford to get the rights (they can publish it, hence why we got a re-release recently).

                D 1 Reply Last reply
                0
                • D [email protected]

                  For a second there, i've panicked, thinking this is about Monolith Soft. Either way, really sucks for the workers, but WB themselves can eat shit

                  E This user is from outside of this forum
                  E This user is from outside of this forum
                  [email protected]
                  wrote on last edited by
                  #16

                  Same, I was wondering how WB would shut down a Nintendo-owned developer..

                  1 Reply Last reply
                  0
                  • V [email protected]

                    Sure is great that they patented the Nemesis system just to do nothing with it for the better part of a decade then shut down the studio that invented it. Brilliant use of talent and the US patent system there.

                    T This user is from outside of this forum
                    T This user is from outside of this forum
                    [email protected]
                    wrote on last edited by
                    #17

                    I know I'm in the minority here, but I really didn't like the nemesis system at all. Just like roguelikes, the infinite repeatability of it was a turn off for me and made it feel pointless. I'd much rather play a hand-crafted, limited, curated experience that actually feels meaningful. These generative systems just feel lifeless and pointless to me.

                    kolanaki@pawb.socialK Z 2 Replies Last reply
                    0
                    • T [email protected]

                      I know I'm in the minority here, but I really didn't like the nemesis system at all. Just like roguelikes, the infinite repeatability of it was a turn off for me and made it feel pointless. I'd much rather play a hand-crafted, limited, curated experience that actually feels meaningful. These generative systems just feel lifeless and pointless to me.

                      kolanaki@pawb.socialK This user is from outside of this forum
                      kolanaki@pawb.socialK This user is from outside of this forum
                      [email protected]
                      wrote on last edited by
                      #18

                      I have the exact opposite opinion of procedurally generated continuity (because I play for the gameplay and that stuff keeps the game going well after the story ends), but share the same opinion of Warner Bros.

                      S 1 Reply Last reply
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                      • aielman15@lemmy.worldA [email protected]

                        *three movies

                        Batgirl, Coyote vs ACME and a third one I can't recall the name of.

                        jeffool@lemmy.worldJ This user is from outside of this forum
                        jeffool@lemmy.worldJ This user is from outside of this forum
                        [email protected]
                        wrote on last edited by
                        #19

                        Scoob! Holiday Haunt, was the third one.

                        1 Reply Last reply
                        0
                        • C [email protected]

                          Games are doing fine for now, but how much longer will devs and artists continue being treated like disposable tissue before we see the talent pool implode? It doesn't seem to matter what game is built, how well it performs, if it's single player or live service - the layoffs and closures come for everyone.

                          I This user is from outside of this forum
                          I This user is from outside of this forum
                          [email protected]
                          wrote on last edited by
                          #20

                          There is more to gaming than the AAA studios. There have never, ever been more people making video games. They don't all work for mega corps.

                          1 Reply Last reply
                          0
                          • ampersandrew@lemmy.worldA [email protected]

                            I'll point out an additional post from Schreier:

                            I see a lot of people responding to this news with complaints about David Zaslav, but it was president David Haddad who ran Warner Bros. Games for the last decade and who was responsible for overseeing all of the studios and their output.

                            By the time David Zaslav took over WB Discovery in April 2022, Monolith had already gone almost five years without shipping a game and lost almost its entire leadership team under Haddad's management

                            D This user is from outside of this forum
                            D This user is from outside of this forum
                            [email protected]
                            wrote on last edited by
                            #21

                            That's fair, I only knew Zaslav had been pushing hard for live-service games and will likely be the death of Rocksteady. Fuck Haddad too then. Why does Warner Bros employ so many execs with Batman-villain ass last names?

                            ampersandrew@lemmy.worldA 1 Reply Last reply
                            0
                            • kingthrillgore@lemmy.mlK [email protected]

                              If Jason Hall is still out there and sitting on cash, I'd love to see him get some of the team back together and reboot Blood. But my understanding is WB owns the rights and Atari couldn't afford to get the rights (they can publish it, hence why we got a re-release recently).

                              D This user is from outside of this forum
                              D This user is from outside of this forum
                              [email protected]
                              wrote on last edited by
                              #22

                              Even if they can't get the rights, it's not like there's anything stopping them from making a new original "boomer shooter." I don't need it to be called Blood 2, I just want them to make something high-octane and kickass again.

                              kingthrillgore@lemmy.mlK 1 Reply Last reply
                              0
                              • D [email protected]

                                That's fair, I only knew Zaslav had been pushing hard for live-service games and will likely be the death of Rocksteady. Fuck Haddad too then. Why does Warner Bros employ so many execs with Batman-villain ass last names?

                                ampersandrew@lemmy.worldA This user is from outside of this forum
                                ampersandrew@lemmy.worldA This user is from outside of this forum
                                [email protected]
                                wrote on last edited by
                                #23

                                Definitely not Batman villains. If they were Batman villains, they'd be puns like Egsek Yutiv or something to go along with the Harleen Quinzels and Edward Nigmas of its world.

                                D 1 Reply Last reply
                                0
                                • aielman15@lemmy.worldA [email protected]

                                  *three movies

                                  Batgirl, Coyote vs ACME and a third one I can't recall the name of.

                                  L This user is from outside of this forum
                                  L This user is from outside of this forum
                                  [email protected]
                                  wrote on last edited by
                                  #24

                                  I hope one day they suffer a data breach and these movies leak. Fuck em.

                                  C 1 Reply Last reply
                                  0
                                  • ampersandrew@lemmy.worldA [email protected]

                                    Definitely not Batman villains. If they were Batman villains, they'd be puns like Egsek Yutiv or something to go along with the Harleen Quinzels and Edward Nigmas of its world.

                                    D This user is from outside of this forum
                                    D This user is from outside of this forum
                                    [email protected]
                                    wrote on last edited by
                                    #25

                                    I was thinking more like a Victor Zsasz or an Aaron Helzinger. Not top tier Batmen villains, more like the C-listers.

                                    1 Reply Last reply
                                    0
                                    • T [email protected]

                                      I know I'm in the minority here, but I really didn't like the nemesis system at all. Just like roguelikes, the infinite repeatability of it was a turn off for me and made it feel pointless. I'd much rather play a hand-crafted, limited, curated experience that actually feels meaningful. These generative systems just feel lifeless and pointless to me.

                                      Z This user is from outside of this forum
                                      Z This user is from outside of this forum
                                      [email protected]
                                      wrote on last edited by
                                      #26

                                      I didn't like it because it seemed pointless if you don't really care about getting vengeance on specific thing. So the name of a mob that kills you fills in an empty space? Which is the same thing that happens any time you hit a story beat anyways? What's the point? It's all just randomly generated grunts that try and kill you.

                                      It brought very little in the way of innovative gameplay and roleplaying, yet people seem to treat it as the greatest revolution of game design in the last several decades.

                                      ampersandrew@lemmy.worldA G T 3 Replies Last reply
                                      0
                                      • I [email protected]

                                        Games are doing fine overall. But I wouldn't want to be working for a mega corp these days. Well, I already didn't want that actually.

                                        sharkattak@kbin.melroy.orgS This user is from outside of this forum
                                        sharkattak@kbin.melroy.orgS This user is from outside of this forum
                                        [email protected]
                                        wrote on last edited by
                                        #27

                                        Going on a little tangent here, but it made me think: how could someone start studying now to become, say, a game dev when in some years everything could go belly up because of these mega corps shitty moves? How could they in good faith spend time and money to develop skills for such an uncertain future?

                                        D 1 Reply Last reply
                                        0
                                        • Z [email protected]

                                          I didn't like it because it seemed pointless if you don't really care about getting vengeance on specific thing. So the name of a mob that kills you fills in an empty space? Which is the same thing that happens any time you hit a story beat anyways? What's the point? It's all just randomly generated grunts that try and kill you.

                                          It brought very little in the way of innovative gameplay and roleplaying, yet people seem to treat it as the greatest revolution of game design in the last several decades.

                                          ampersandrew@lemmy.worldA This user is from outside of this forum
                                          ampersandrew@lemmy.worldA This user is from outside of this forum
                                          [email protected]
                                          wrote on last edited by
                                          #28

                                          I love proc gen stuff for how it can make each playthrough feel different or even just make yours feel different from your friend's. I appreciated that the enemy would remember how you defeated them in particular, because it called out those unique events. I also don't know that there are a ton of settings where this mechanic makes sense outside of the two it appeared in already, so I won't miss it too badly.

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