What's a popular game series that you just can't understand the hype for?
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Animal Crossing.
The thought of it disgusts me. Don't know exactly why.
Same, but mostly as a joke. To me, i like to joke that it's a perfect "non-game."
I can still recognize why others like it, though.
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Borderlands, I always found the art style a bit off-putting.
Borderlands is a lot of wasted potential.
I blame the crack-addled, reddit-tier presentation more than anything else.
It's like watching a standup comedian who is secretly begging for their audience to laugh.
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No Man's Sky: I've tried playing it and just end up getting bored. Every once in a while I'll go back and check it out again, feeling like I somehow didn't give it a fair shake, but remain underwhelmed.
Maybe next time...
You might like Star Citizen when it comes out.
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I think I would have loved Persona if it wasn't a turn-based RPG. I like the artstyle, and I like visual novel games. I just really can't be bothered with turn-based RPGs.
Perhaps I should just watch the anime adaptation.
wrote last edited by [email protected]It would be glorious if the next Persona game had action-combat.
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Halo. I've been hearing about how cool and just good the games are. How deep and interesting the lore is.
I was visiting old games I heard good things about but never played. I had finished with the Half Life games and enjoyed them.
Then I decided to get the Master Chief Collection.
Started with Reach. Shooting immediately felt bad. The characters started dying off almost immediately after meeting them. Then the game was finished.
That was... Disappointing.
Well alright. Maybe Reach is a black sheep.
Onto Halo CE. Shooting felt even worse. The open areas were pretty cool, but there were a lot of small frustrations with the game. Story wasn't anything special. Certainly none of that "deep lore".
Well... Halo 2 then? Felt a lot like Halo 1. More story, yes, but it was as if the game assumed I was already invested in the story. About two thirds in I realised I was still waiting for Halo to finally become cool or good.
I stopped playing.
Decided Halo as a whole is very overrated.
Halo is probably the biggest series that I never got into, because I didn't have an Xbox.
I have the MCC pirated on my PC, just waiting until I can get a full group to do the entire thing co-op.
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Final fantasy, FIFA, GTA, CoD, Modern warfare and Persona are the ones that spring to mind for me.
Final Fantasy is about atmosphere and presentation above all else.
Their production values are some of the highest in the industry.
It's a shame so much of it was used on turn-based game, but they've since pivoted to action combat and now we can get a balance.
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Horizon series. Retried multiple times on horizon zero dawn, probably got close to 15 hours and just didn't care for the story. Gameplay was what kept me playing but after a while, I didn't feel compelled to continue if I had no interest in anything else that was happening. Heard Forbidden West is better but I couldn't care less
It looks good, but I honestly don't care for it because of the protagonist.
I'm old school.
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Mass Effect and KotOR
Both have absolutely terrible gameplay. Fans tell me the story makes it worth it but if I want a good story I can read a book.
Yeah. I'm finding that literally the only Bioware game that I've enjoyed is Dragon Age: Origins.
I really enjoy it, though.
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Pokemon. I had a blast playing Emerald, but starting leaf green directly after, I lost all interest in the series. It just felt like being punished to have to start from 0 again and maybe Emerald is just a better game. I'd like to give it a try... if you'd let me play it on my phone or pc, Nintendo! old woman yells at cloud
By the 4th gen, things started to get stale. I think most of the love was gone by that point.
Instead of going forward, I recommend looking back. Try playing Pokemon Crystal on an emulator. I started recently and it's eye-opening how enjoyable it is.
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Darksiders. Shit is ass.
Really? Which one(s) did you play?
The first 2 are actually great games, and we're especially fortunate to even have the 2nd one considering it's insane budget.
I haven't played 3, but it looked like it tried to do things differently and that didn't work.
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Agreed. I got about halfway through the first one before I quit
Do you like God of War and/or The Legend of Zelda?
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That’s what I was wondering is should I play certain games and then skip others? I have a PS5, is it possible to play first at all?
wrote last edited by [email protected]I'm not sure about PS5, but the first 2 are available on PC. They're pretty old now, so you shouldn't need an expensive computer to play them.
You can download them for free at 1337x.to and use the free VPN at https://riseup.net/en/vpn to do it safely. Don't forget that you can use a controller with a computer!
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I'm not sure about PS5, but the first 2 are available on PC. They're pretty old now, so you shouldn't need an expensive computer to play them.
You can download them for free at 1337x.to and use the free VPN at https://riseup.net/en/vpn to do it safely. Don't forget that you can use a controller with a computer!
Thank you for the recommendation!
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Have you played the Souls games together?
They're some of the best co-op experiences around.
Skyrim and Fallout 4 are also anything but soulless. I'd like to know what kind of games you think have soul.
They're some of the best co-op experiences around.
FS sadly doesn't include masochist friends with their game /s
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Yeah, the first ME you need to really just get in the right mind-frame that it’s old and the controls are clunky. I loved 2 and haven’t played 3.
The controls are clunky, but that's not the main issue. It's the gameplay loop itself.
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They're really quantity > quality.
Back in the day when people might not have had enough games to keep them occupied, Bethesda games were always there providing massive bang for buck.
It's different being an adult and having access to way more digital entertainment. Now we don't feel as compelled to stretch our enjoyment as much as possible.
Lmao. What. There are barely 5 iterations of their 2 franchises. Where is this 'quantity' you claim.
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Lmao. What. There are barely 5 iterations of their 2 franchises. Where is this 'quantity' you claim.
In the games themselves.
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Apart from the endless EA, Ubisoft and similar AAA copy/paste titles I never understood the hype around MOBA games.
I don't get it. Its not real time strategy, but not an ARPG either, you dont create a character, instead have an insane pool of unique characters with a few abilities each. Its just feels like someone wrote down some random game mechanics and choose 5 at random.
All levels are basically the same with mild variations and the whole gameplay loop boils down to optimised fast clicking on abilities and to get strong asap.
Its super boring for me and couldn't spend more than a couple hours with the games from the genre. Same goes for watching other people play.
Its just a cherry on top to have the biggest tournaments and cash prices, while the top players are celebrated as superstars. Also somehow the biggest MOBA communities are infamous for toxicity.
Definitely not my cup of tea.
Everything you wrote is true, and I gotta respect that you've at least given mobas a try. It's not your cup of tea and that's alright.
One thing that you didn't mention is the team work. While there are toxic people out there, mobas tend to be games that a group of friends can play together for free. You are correct that the abilities can feel limiting - along that vein finding ways to chain spells together with your team mates was one of the most fun ways to get creative.
This is what makes watching pros play a lot of fun. There are people out there constantly experimenting with mixing items and spells to create hilarious strategies to gain an edge. There are all kinds of spells that can come off as overly subtle and dumb sounding, but you pair it up with something else and all of a sudden you have a wombo combo.
Mobas came out of War Craft 3, so any of the millions of people with a blizzard rts background will have skills that will transfer. The single hero format means you can focus all your attention in one place instead of keeping track of your army and your economy at all times. Starting with an established and automated base means that the game isn't on a knife's edge like RTSs. There's a lot of stability and simplicity here over RTSs.
The games tend to be simple in concept to understand but very difficult to master. I had a lot of fun picking a handful of heroes and learning how to best use them. They all have their own quirks and limitations that may not be obvious at first. Conversely, it was rewarding to learn how to shut down heroes that had stomped me in the past.
It is very difficult to get established in these games. It can feel like one of those tv shows that you have to get to the third season before things get better. And I can completely understand people wanting games that don't start off as rough. The high skill cap can keep people coming back for years though.
I hope this helps
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Souls like. There are literally situations you cannot win on the first try, like when you walk through a door and something stabs you from behind because it was leaned against a wall out of sight.
Also just don’t enjoy fighting gigantic things with ambiguous hitboxes.
I know I'm biting bait but I rarely got jumped by the "guy around the corner" traps because I looked before walking in. Counter intuitively, running in will also often avoid the worst of it.
I remember people complaining about the floor traps in the first game and I was like "you mean the raised tiles that are a different color? Yeah I was careful around those". Player messages also help.
It's okay the game isn't for you - but "literally can't win on the first try" is hyperbole.
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“Souls-like” games - memorise attack patterns, the game. Not hard, just tedious.
“Tactics” style games, just don’t see the fun in that sort of game.
Sony’s bread and butter for the last 20 years, the ultra-linear handholding cinematic hold-forward-to-win games. Just watch a direct-to-digital movie if you want to watch a terrible D-grade tier movie.
Persona, Ace Attorney etc type games. Just literally do not see the appeal in these at all.
“Souls-like” games - memorise attack patterns, the game. Not hard, just tedious.
Are people memorizing attack patterns? This one comes up a lot and I don't really get it. The boss does a thing and I react, which is how most real time combat games are, I think?
I guess something like Skyrim you mostly just stand there and trade blows.