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  3. Hope you weren’t planning to play PhysX games on Nvidia’s new 50-series GPUs

Hope you weren’t planning to play PhysX games on Nvidia’s new 50-series GPUs

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  • R [email protected]

    I played Mirrors Edge a bit. The only part of physx in the game that I remember, as i didn't finish it, was that there were some random curtains that would blow in the wind and weren't placed anywhere where they would actually matter

    H This user is from outside of this forum
    H This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #19

    The only part of physx in that game that I remember is that it used to cause massive performance and stability issues.

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    • R [email protected]

      I played Mirrors Edge a bit. The only part of physx in the game that I remember, as i didn't finish it, was that there were some random curtains that would blow in the wind and weren't placed anywhere where they would actually matter

      laggykar@programming.devL This user is from outside of this forum
      laggykar@programming.devL This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #20

      Mirror's Edge actually had a place with tons of broken glass falling down, where the framerate would drop into the single digits if it used CPU PhysX. I remember that because it shipped with an outdated PhysX library that would run on the CPU even though I had an Nvidia GPU, so I had to delete the game's PhysX library to force it to use the version from the graphics driver, in order to get it to playable performance. If you didn't have an Nvidia driver you would need to disable PhysX for that segment to be playable.

      R 1 Reply Last reply
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      • K [email protected]

        Yeah, and a great post too - because some of your points here just point out that everyone ELSE have deprecated PhysX as well. Unity and Unreal both dropped it long ago. It's basically a moot point for 99.9% of people playing games.

        Instead of using a PPU on the GPU, most people have focused on GPGPU physics calculations instead. The idea behind PhysX was a difficult one to launch in the first place. Given that most chip real-estate is going to these VPUs, I'm not surprised at all that they ditched the PPU for a more generalized version.

        laggykar@programming.devL This user is from outside of this forum
        laggykar@programming.devL This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #21

        I don't think there has ever been a PPU on the GPU. It did originally run on PPU cards by Ageia, but AFAIK PhysX on GPU:s used CUDA GPGPU right from the start.

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        • rmdebarc_5@sh.itjust.worksR [email protected]

          cross-posted from: https://sh.itjust.works/post/33099518

          TLDR: NVIDIA removed support for PhysX with the 50 series GPUs, resulting in worse performance with PhysX games than previous GPU generations

          F This user is from outside of this forum
          F This user is from outside of this forum
          [email protected]
          wrote on last edited by
          #22

          I actually wasn't, no, planning to ride this 30 series out for about a decade.

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          • B [email protected]

            My understanding is 32-bit PhysX games are broken.

            64-bit compiled games are fine.

            M This user is from outside of this forum
            M This user is from outside of this forum
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            wrote on last edited by
            #23

            No, the card is broken. Only suitable for newer games.

            1 Reply Last reply
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            • rmdebarc_5@sh.itjust.worksR [email protected]

              cross-posted from: https://sh.itjust.works/post/33099518

              TLDR: NVIDIA removed support for PhysX with the 50 series GPUs, resulting in worse performance with PhysX games than previous GPU generations

              K This user is from outside of this forum
              K This user is from outside of this forum
              [email protected]
              wrote on last edited by
              #24

              https://en.m.wikipedia.org/wiki/Category:Video_games_using_PhysX

              W 1 Reply Last reply
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              • L [email protected]

                this is an incomplete list. as per the wiki article:

                PhysX in Video Games

                PhysX technology is used by game engines such as Unreal Engine (version 3 onwards), Unity, Gamebryo, Vision (version 6 onwards), Instinct Engine, Panda3D, Diesel, Torque, HeroEngine, and BigWorld.

                As one of the handful of major physics engines, it is used in many games, such as The Witcher 3: Wild Hunt, Warframe, Killing Floor 2, Fallout 4, Batman: Arkham Knight, Planetside 2, and Borderlands 2. Most of these games use the CPU to process the physics simulations.

                Video games with optional support for hardware-accelerated PhysX often include additional effects such as tearable cloth, dynamic smoke, or simulated particle debris.

                PhysX in Other Software

                Other software with PhysX support includes:

                • Active Worlds (AW), a 3D virtual reality platform with its client running on Windows
                • Amazon Lumberyard, a 3D game development engine developed by Amazon
                • Autodesk 3ds Max, Autodesk Maya, and Autodesk Softimage, computer animation suites
                • DarkBASIC Professional (with DarkPHYSICS upgrade), a programming language targeted at game development
                • DX Studio, an integrated development environment for creating interactive 3D graphics
                • ForgeLight, a game engine developed by the former Sony Online Entertainment
                • Futuremark's 3DMark06 and Vantage benchmarking tools
                • Microsoft Robotics Studio, an environment for robot control and simulation
                • Nvidia's SuperSonic Sled and Raging Rapids Ride, technology demos
                • OGRE (via the NxOgre wrapper), an open source rendering engine
                • The Physics Abstraction Layer, a physical simulation API abstraction system (it provides COLLADA and Scythe Physics Editor support for PhysX)
                • Rayfire, a plug-in for Autodesk 3ds Max that allows fracturing and other physics simulations
                • The Physics Engine Evaluation Lab, a tool designed to evaluate, compare, and benchmark physics engines
                • Unreal Engine game development software by Epic Games. Unreal Engine 4.26 and onwards has officially deprecated PhysX.
                • Unity by Unity ApS. Unity's Data-Oriented Technology Stack does not use PhysX.
                anyoldname3@lemmy.worldA This user is from outside of this forum
                anyoldname3@lemmy.worldA This user is from outside of this forum
                [email protected]
                wrote on last edited by
                #25

                That's misleading in the other direction, though, as PhysX is really two things, a regular boring CPU-side physics library (just like Havok, Jolt and Bullet), and the GPU-accelerated physics library which only does a few things, but does them faster. Most things that use PhysX just use the CPU-side part and won't notice or care if the GPU changes. A few things use the GPU-accelerated part, but the overwhelming majority of those use it for optional extra features that only work on Nvidia cards, and instead of running the same effects on the CPU if there's no Nvidia card available, they just skip them, so it's not the end of the world to leave them disabled on the 5000-series.

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                • laggykar@programming.devL [email protected]

                  Mirror's Edge actually had a place with tons of broken glass falling down, where the framerate would drop into the single digits if it used CPU PhysX. I remember that because it shipped with an outdated PhysX library that would run on the CPU even though I had an Nvidia GPU, so I had to delete the game's PhysX library to force it to use the version from the graphics driver, in order to get it to playable performance. If you didn't have an Nvidia driver you would need to disable PhysX for that segment to be playable.

                  R This user is from outside of this forum
                  R This user is from outside of this forum
                  [email protected]
                  wrote on last edited by
                  #26

                  Ah, the good old days 😂 having to manually fix drivers but with limited help from the internet

                  psythik@lemm.eeP 1 Reply Last reply
                  0
                  • J [email protected]

                    I'm too poor to worry about this. My wife bought eggs recently

                    B This user is from outside of this forum
                    B This user is from outside of this forum
                    [email protected]
                    wrote on last edited by
                    #27

                    My wife had to start laying her own.

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                    • rmdebarc_5@sh.itjust.worksR [email protected]

                      cross-posted from: https://sh.itjust.works/post/33099518

                      TLDR: NVIDIA removed support for PhysX with the 50 series GPUs, resulting in worse performance with PhysX games than previous GPU generations

                      U This user is from outside of this forum
                      U This user is from outside of this forum
                      [email protected]
                      wrote on last edited by
                      #28

                      The enshittification of green has begun

                      I 1 Reply Last reply
                      0
                      • J [email protected]

                        I'm too poor to worry about this. My wife bought eggs recently

                        umbrella@lemmy.mlU This user is from outside of this forum
                        umbrella@lemmy.mlU This user is from outside of this forum
                        [email protected]
                        wrote on last edited by
                        #29

                        DECEARING EGG

                        1 Reply Last reply
                        0
                        • rmdebarc_5@sh.itjust.worksR [email protected]

                          cross-posted from: https://sh.itjust.works/post/33099518

                          TLDR: NVIDIA removed support for PhysX with the 50 series GPUs, resulting in worse performance with PhysX games than previous GPU generations

                          adrianthefrog@lemmy.worldA This user is from outside of this forum
                          adrianthefrog@lemmy.worldA This user is from outside of this forum
                          [email protected]
                          wrote on last edited by
                          #30

                          Are there really any 32-bit era games that your CPU can't handle, especially if you have a $1k+ gpu? This post is honestly pretty misleading as it implies modern versions of PhysX don't work, when they actually do.

                          That being said, it doesn't make all that much sense as a decision, doubles are rare in most GPU code anyways (as they are very slow), NVIDIA is just being lazy and doesn't want to write the drivers for that

                          Well, at least you aren't on mac where 32 bit things just don't launch at all... (I think they might be playable through wine, but even in the x86 era MacOS didn't natively run any 32 bit games or software, so games like Portal 2 or TF2 for example just didn't work even though they had a MacOS version)

                          C G 2 Replies Last reply
                          0
                          • J [email protected]

                            I'm too poor to worry about this. My wife bought eggs recently

                            S This user is from outside of this forum
                            S This user is from outside of this forum
                            [email protected]
                            wrote on last edited by
                            #31

                            So you had an egg in these trying times, did you?

                            1 Reply Last reply
                            0
                            • R [email protected]

                              Ah, the good old days 😂 having to manually fix drivers but with limited help from the internet

                              psythik@lemm.eeP This user is from outside of this forum
                              psythik@lemm.eeP This user is from outside of this forum
                              [email protected]
                              wrote on last edited by
                              #32

                              I disagree; people on the internet were a lot more helpful back then. These days it's difficult to get people to care about anything, let alone compel them to help.

                              1 Reply Last reply
                              0
                              • K [email protected]

                                https://en.m.wikipedia.org/wiki/Category:Video_games_using_PhysX

                                W This user is from outside of this forum
                                W This user is from outside of this forum
                                [email protected]
                                wrote on last edited by
                                #33

                                Wow. I probably have played 4 or 5 on that entire list. And none of them in the past 5 or so years.

                                It's still a shitty thing to do for sure. Maybe there will be a new "thing" that starts getting used instead? Ray tracing has gotten way more coverage than PhysX ever did, and imo is like 3% as good or interesting.

                                Physics actually have gameplay interactions that matter. Ray tracing looks nice, but is so absolutely expensive computationally that (imo) is not even CLOSE to being worth the effort if turning on, even with compatible hardware.

                                Give us better physics, games! My main time sink rn is Rocket League, and that game is literally nothing but physics. Mostly simple physics, but stuff behaving in a logical way makes my brain a lot happier than better lighting ever did.

                                I like when y'all grass became an actual object that could be moved around by players, or when tossing an item on the ground actually does it tossed down and colliding with other objects while texting to them appropriately (as in fire starting, or weight holding something down a certain amount). That stuff is potentially game creating, definitely feature drinking.

                                Has anything AT ALL been affected by "pretty lights" beyond making them pretty? If it has, I've never heard of it.

                                Keep games about a gameplay experience, not just a visual feast. Save that tech for movies or playable stories (ie Telltale type). Focus only on the gameplay experience otherwise. Toss in some ray tracing when you can, but NEVER at the expense of physics. It just doesn't make any sense.

                                1 Reply Last reply
                                0
                                • rmdebarc_5@sh.itjust.worksR [email protected]

                                  cross-posted from: https://sh.itjust.works/post/33099518

                                  TLDR: NVIDIA removed support for PhysX with the 50 series GPUs, resulting in worse performance with PhysX games than previous GPU generations

                                  T This user is from outside of this forum
                                  T This user is from outside of this forum
                                  [email protected]
                                  wrote on last edited by
                                  #34

                                  Lol keep buying Nvidia!

                                  1 Reply Last reply
                                  0
                                  • P [email protected]

                                    I'm so sorry you needed eggs

                                    J This user is from outside of this forum
                                    J This user is from outside of this forum
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                                    wrote on last edited by
                                    #35

                                    The eggs have insane physics reactions though. So I got that going for me.

                                    1 Reply Last reply
                                    0
                                    • adrianthefrog@lemmy.worldA [email protected]

                                      Are there really any 32-bit era games that your CPU can't handle, especially if you have a $1k+ gpu? This post is honestly pretty misleading as it implies modern versions of PhysX don't work, when they actually do.

                                      That being said, it doesn't make all that much sense as a decision, doubles are rare in most GPU code anyways (as they are very slow), NVIDIA is just being lazy and doesn't want to write the drivers for that

                                      Well, at least you aren't on mac where 32 bit things just don't launch at all... (I think they might be playable through wine, but even in the x86 era MacOS didn't natively run any 32 bit games or software, so games like Portal 2 or TF2 for example just didn't work even though they had a MacOS version)

                                      C This user is from outside of this forum
                                      C This user is from outside of this forum
                                      [email protected]
                                      wrote on last edited by
                                      #36

                                      mirrors edge drops to under 10 fps when breaking glass which generates physx objects... with a 9800x3d.

                                      the current physx cpu implementation is artificially shit, the cpu can easily handle it nowadays but it depends on skilled community members or nvidia themselves to unshit it.

                                      E adrianthefrog@lemmy.worldA 2 Replies Last reply
                                      0
                                      • U [email protected]

                                        The enshittification of green has begun

                                        I This user is from outside of this forum
                                        I This user is from outside of this forum
                                        [email protected]
                                        wrote on last edited by
                                        #37

                                        They laser off the vcpu feature from the chip just so you can't use it at the same time as another family member. They spend extra money to make it worse.

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                                        • C [email protected]

                                          mirrors edge drops to under 10 fps when breaking glass which generates physx objects... with a 9800x3d.

                                          the current physx cpu implementation is artificially shit, the cpu can easily handle it nowadays but it depends on skilled community members or nvidia themselves to unshit it.

                                          E This user is from outside of this forum
                                          E This user is from outside of this forum
                                          [email protected]
                                          wrote on last edited by
                                          #38

                                          nVidia doesn't really have that many successful unshits, historically speaking, do they?

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