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  3. Hope you weren’t planning to play PhysX games on Nvidia’s new 50-series GPUs

Hope you weren’t planning to play PhysX games on Nvidia’s new 50-series GPUs

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  • rmdebarc_5@sh.itjust.worksR [email protected]

    cross-posted from: https://sh.itjust.works/post/33099518

    TLDR: NVIDIA removed support for PhysX with the 50 series GPUs, resulting in worse performance with PhysX games than previous GPU generations

    J This user is from outside of this forum
    J This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #13

    I'm too poor to worry about this. My wife bought eggs recently

    P B umbrella@lemmy.mlU S 4 Replies Last reply
    0
    • rmdebarc_5@sh.itjust.worksR [email protected]

      cross-posted from: https://sh.itjust.works/post/33099518

      TLDR: NVIDIA removed support for PhysX with the 50 series GPUs, resulting in worse performance with PhysX games than previous GPU generations

      B This user is from outside of this forum
      B This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #14

      My understanding is 32-bit PhysX games are broken.

      64-bit compiled games are fine.

      M 1 Reply Last reply
      0
      • Z [email protected]

        That list has some incredibly popular games on it... Hardly rage bait if you'll get worse performance in the greatest AC game to have come out.

        K This user is from outside of this forum
        K This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #15

        Yeah you are going to get "horrible" 100fps lows in AC4 and borderlands 2 whit physx enabled.

        How many of the two dozen games affected were already capped engine wise to 60 or 30fps because of console ports? If you can afford 5000-series then you probably also have a processor that can more than enough offset the GPUs workload. AC4 for example came out when gtx 980 was bleeding edge. It's just what AMD GPU users have been living with for decades, and not even really noticing. Even my three gen old low tier AMD laptop with integrated graphics can eek out 30+ fps in mirrors edge with physX on and all graphics maxed. I'm sure all of these games will be fine.

        E 1 Reply Last reply
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        • J [email protected]

          I'm too poor to worry about this. My wife bought eggs recently

          P This user is from outside of this forum
          P This user is from outside of this forum
          [email protected]
          wrote on last edited by
          #16

          I'm so sorry you needed eggs

          J 1 Reply Last reply
          0
          • K [email protected]

            It only ever got deployed in a few dozen games

            Is the only sentence in the entire article you need to be aware of.

            This is rage-bait.

            This is a list of the games it affects:

            • Monster Madness: Battle for Suburbia
            • Tom Clancy's Ghost Recon Advanced Warfighter 2
            • Crazy Machines 2
            • Unreal Tournament 3
            • Warmonger: Operation Downtown Destruction
            • Hot Dance Party
            • QQ Dance
            • Hot Dance Party II
            • Sacred 2: Fallen Angel
            • Cryostasis: Sleep of Reason
            • Mirror's Edge
            • Armageddon Riders
            • Darkest of Days
            • Batman: Arkham Asylum
            • Sacred 2: Ice & Blood
            • Shattered Horizon
            • Star Trek DAC
            • Metro 2033
            • Dark Void
            • Blur
            • Mafia II
            • Hydrophobia: Prophecy
            • Jianxia 3
            • Alice: Madness Returns
            • MStar
            • Batman: Arkham City
            • 7554
            • Depth Hunter
            • Deep Black
            • Gas Guzzlers: Combat Carnage
            • The Secret World
            • Continent of the Ninth (C9)
            • Borderlands 2
            • Passion Leads Army
            • QQ Dance 2
            • Star Trek
            • Mars: War Logs
            • Metro: Last Light
            • Rise of the Triad
            • The Bureau: XCOM Declassified
            • Batman: Arkham Origins
            • Assassin's Creed IV: Black Flag
            • Borderlands: The Pre-Sequel
            R This user is from outside of this forum
            R This user is from outside of this forum
            [email protected]
            wrote on last edited by
            #17

            I played Mirrors Edge a bit. The only part of physx in the game that I remember, as i didn't finish it, was that there were some random curtains that would blow in the wind and weren't placed anywhere where they would actually matter

            H laggykar@programming.devL 2 Replies Last reply
            0
            • rmdebarc_5@sh.itjust.worksR [email protected]

              cross-posted from: https://sh.itjust.works/post/33099518

              TLDR: NVIDIA removed support for PhysX with the 50 series GPUs, resulting in worse performance with PhysX games than previous GPU generations

              hark@lemmy.worldH This user is from outside of this forum
              hark@lemmy.worldH This user is from outside of this forum
              [email protected]
              wrote on last edited by
              #18

              It's too bad the CPU path for PhysX is crappy. It would be a good use of the many cores/threads we have available to us these days.

              1 Reply Last reply
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              • R [email protected]

                I played Mirrors Edge a bit. The only part of physx in the game that I remember, as i didn't finish it, was that there were some random curtains that would blow in the wind and weren't placed anywhere where they would actually matter

                H This user is from outside of this forum
                H This user is from outside of this forum
                [email protected]
                wrote on last edited by
                #19

                The only part of physx in that game that I remember is that it used to cause massive performance and stability issues.

                1 Reply Last reply
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                • R [email protected]

                  I played Mirrors Edge a bit. The only part of physx in the game that I remember, as i didn't finish it, was that there were some random curtains that would blow in the wind and weren't placed anywhere where they would actually matter

                  laggykar@programming.devL This user is from outside of this forum
                  laggykar@programming.devL This user is from outside of this forum
                  [email protected]
                  wrote on last edited by
                  #20

                  Mirror's Edge actually had a place with tons of broken glass falling down, where the framerate would drop into the single digits if it used CPU PhysX. I remember that because it shipped with an outdated PhysX library that would run on the CPU even though I had an Nvidia GPU, so I had to delete the game's PhysX library to force it to use the version from the graphics driver, in order to get it to playable performance. If you didn't have an Nvidia driver you would need to disable PhysX for that segment to be playable.

                  R 1 Reply Last reply
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                  • K [email protected]

                    Yeah, and a great post too - because some of your points here just point out that everyone ELSE have deprecated PhysX as well. Unity and Unreal both dropped it long ago. It's basically a moot point for 99.9% of people playing games.

                    Instead of using a PPU on the GPU, most people have focused on GPGPU physics calculations instead. The idea behind PhysX was a difficult one to launch in the first place. Given that most chip real-estate is going to these VPUs, I'm not surprised at all that they ditched the PPU for a more generalized version.

                    laggykar@programming.devL This user is from outside of this forum
                    laggykar@programming.devL This user is from outside of this forum
                    [email protected]
                    wrote on last edited by
                    #21

                    I don't think there has ever been a PPU on the GPU. It did originally run on PPU cards by Ageia, but AFAIK PhysX on GPU:s used CUDA GPGPU right from the start.

                    1 Reply Last reply
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                    • rmdebarc_5@sh.itjust.worksR [email protected]

                      cross-posted from: https://sh.itjust.works/post/33099518

                      TLDR: NVIDIA removed support for PhysX with the 50 series GPUs, resulting in worse performance with PhysX games than previous GPU generations

                      F This user is from outside of this forum
                      F This user is from outside of this forum
                      [email protected]
                      wrote on last edited by
                      #22

                      I actually wasn't, no, planning to ride this 30 series out for about a decade.

                      1 Reply Last reply
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                      • B [email protected]

                        My understanding is 32-bit PhysX games are broken.

                        64-bit compiled games are fine.

                        M This user is from outside of this forum
                        M This user is from outside of this forum
                        [email protected]
                        wrote on last edited by
                        #23

                        No, the card is broken. Only suitable for newer games.

                        1 Reply Last reply
                        0
                        • rmdebarc_5@sh.itjust.worksR [email protected]

                          cross-posted from: https://sh.itjust.works/post/33099518

                          TLDR: NVIDIA removed support for PhysX with the 50 series GPUs, resulting in worse performance with PhysX games than previous GPU generations

                          K This user is from outside of this forum
                          K This user is from outside of this forum
                          [email protected]
                          wrote on last edited by
                          #24

                          https://en.m.wikipedia.org/wiki/Category:Video_games_using_PhysX

                          W 1 Reply Last reply
                          0
                          • L [email protected]

                            this is an incomplete list. as per the wiki article:

                            PhysX in Video Games

                            PhysX technology is used by game engines such as Unreal Engine (version 3 onwards), Unity, Gamebryo, Vision (version 6 onwards), Instinct Engine, Panda3D, Diesel, Torque, HeroEngine, and BigWorld.

                            As one of the handful of major physics engines, it is used in many games, such as The Witcher 3: Wild Hunt, Warframe, Killing Floor 2, Fallout 4, Batman: Arkham Knight, Planetside 2, and Borderlands 2. Most of these games use the CPU to process the physics simulations.

                            Video games with optional support for hardware-accelerated PhysX often include additional effects such as tearable cloth, dynamic smoke, or simulated particle debris.

                            PhysX in Other Software

                            Other software with PhysX support includes:

                            • Active Worlds (AW), a 3D virtual reality platform with its client running on Windows
                            • Amazon Lumberyard, a 3D game development engine developed by Amazon
                            • Autodesk 3ds Max, Autodesk Maya, and Autodesk Softimage, computer animation suites
                            • DarkBASIC Professional (with DarkPHYSICS upgrade), a programming language targeted at game development
                            • DX Studio, an integrated development environment for creating interactive 3D graphics
                            • ForgeLight, a game engine developed by the former Sony Online Entertainment
                            • Futuremark's 3DMark06 and Vantage benchmarking tools
                            • Microsoft Robotics Studio, an environment for robot control and simulation
                            • Nvidia's SuperSonic Sled and Raging Rapids Ride, technology demos
                            • OGRE (via the NxOgre wrapper), an open source rendering engine
                            • The Physics Abstraction Layer, a physical simulation API abstraction system (it provides COLLADA and Scythe Physics Editor support for PhysX)
                            • Rayfire, a plug-in for Autodesk 3ds Max that allows fracturing and other physics simulations
                            • The Physics Engine Evaluation Lab, a tool designed to evaluate, compare, and benchmark physics engines
                            • Unreal Engine game development software by Epic Games. Unreal Engine 4.26 and onwards has officially deprecated PhysX.
                            • Unity by Unity ApS. Unity's Data-Oriented Technology Stack does not use PhysX.
                            anyoldname3@lemmy.worldA This user is from outside of this forum
                            anyoldname3@lemmy.worldA This user is from outside of this forum
                            [email protected]
                            wrote on last edited by
                            #25

                            That's misleading in the other direction, though, as PhysX is really two things, a regular boring CPU-side physics library (just like Havok, Jolt and Bullet), and the GPU-accelerated physics library which only does a few things, but does them faster. Most things that use PhysX just use the CPU-side part and won't notice or care if the GPU changes. A few things use the GPU-accelerated part, but the overwhelming majority of those use it for optional extra features that only work on Nvidia cards, and instead of running the same effects on the CPU if there's no Nvidia card available, they just skip them, so it's not the end of the world to leave them disabled on the 5000-series.

                            1 Reply Last reply
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                            • laggykar@programming.devL [email protected]

                              Mirror's Edge actually had a place with tons of broken glass falling down, where the framerate would drop into the single digits if it used CPU PhysX. I remember that because it shipped with an outdated PhysX library that would run on the CPU even though I had an Nvidia GPU, so I had to delete the game's PhysX library to force it to use the version from the graphics driver, in order to get it to playable performance. If you didn't have an Nvidia driver you would need to disable PhysX for that segment to be playable.

                              R This user is from outside of this forum
                              R This user is from outside of this forum
                              [email protected]
                              wrote on last edited by
                              #26

                              Ah, the good old days 😂 having to manually fix drivers but with limited help from the internet

                              psythik@lemm.eeP 1 Reply Last reply
                              0
                              • J [email protected]

                                I'm too poor to worry about this. My wife bought eggs recently

                                B This user is from outside of this forum
                                B This user is from outside of this forum
                                [email protected]
                                wrote on last edited by
                                #27

                                My wife had to start laying her own.

                                1 Reply Last reply
                                0
                                • rmdebarc_5@sh.itjust.worksR [email protected]

                                  cross-posted from: https://sh.itjust.works/post/33099518

                                  TLDR: NVIDIA removed support for PhysX with the 50 series GPUs, resulting in worse performance with PhysX games than previous GPU generations

                                  U This user is from outside of this forum
                                  U This user is from outside of this forum
                                  [email protected]
                                  wrote on last edited by
                                  #28

                                  The enshittification of green has begun

                                  I 1 Reply Last reply
                                  0
                                  • J [email protected]

                                    I'm too poor to worry about this. My wife bought eggs recently

                                    umbrella@lemmy.mlU This user is from outside of this forum
                                    umbrella@lemmy.mlU This user is from outside of this forum
                                    [email protected]
                                    wrote on last edited by
                                    #29

                                    DECEARING EGG

                                    1 Reply Last reply
                                    0
                                    • rmdebarc_5@sh.itjust.worksR [email protected]

                                      cross-posted from: https://sh.itjust.works/post/33099518

                                      TLDR: NVIDIA removed support for PhysX with the 50 series GPUs, resulting in worse performance with PhysX games than previous GPU generations

                                      adrianthefrog@lemmy.worldA This user is from outside of this forum
                                      adrianthefrog@lemmy.worldA This user is from outside of this forum
                                      [email protected]
                                      wrote on last edited by
                                      #30

                                      Are there really any 32-bit era games that your CPU can't handle, especially if you have a $1k+ gpu? This post is honestly pretty misleading as it implies modern versions of PhysX don't work, when they actually do.

                                      That being said, it doesn't make all that much sense as a decision, doubles are rare in most GPU code anyways (as they are very slow), NVIDIA is just being lazy and doesn't want to write the drivers for that

                                      Well, at least you aren't on mac where 32 bit things just don't launch at all... (I think they might be playable through wine, but even in the x86 era MacOS didn't natively run any 32 bit games or software, so games like Portal 2 or TF2 for example just didn't work even though they had a MacOS version)

                                      C G 2 Replies Last reply
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                                      • J [email protected]

                                        I'm too poor to worry about this. My wife bought eggs recently

                                        S This user is from outside of this forum
                                        S This user is from outside of this forum
                                        [email protected]
                                        wrote on last edited by
                                        #31

                                        So you had an egg in these trying times, did you?

                                        1 Reply Last reply
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                                        • R [email protected]

                                          Ah, the good old days 😂 having to manually fix drivers but with limited help from the internet

                                          psythik@lemm.eeP This user is from outside of this forum
                                          psythik@lemm.eeP This user is from outside of this forum
                                          [email protected]
                                          wrote on last edited by
                                          #32

                                          I disagree; people on the internet were a lot more helpful back then. These days it's difficult to get people to care about anything, let alone compel them to help.

                                          1 Reply Last reply
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