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  3. Skyblivion, the fan remake of Oblivion in Skyrim's engine, nears completion

Skyblivion, the fan remake of Oblivion in Skyrim's engine, nears completion

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  • S [email protected]

    Morrowind was better than oblivion and Skyrim. Skyrim was good but Morrowind was so well done.

    jackbydev@programming.devJ This user is from outside of this forum
    jackbydev@programming.devJ This user is from outside of this forum
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    wrote on last edited by
    #71

    Couldn't you just kill primary quest givers and be locked out of the game?

    B 1 Reply Last reply
    0
    • fuckfuckmyfuckingass@lemmy.worldF [email protected]

      I thought I'd heard a rumor that TES 6 was going to be an Oblivion remake, which would be a dick move on Bethesda's part if true.

      jackbydev@programming.devJ This user is from outside of this forum
      jackbydev@programming.devJ This user is from outside of this forum
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      wrote on last edited by
      #72

      How? I don't care how long a game takes to make, I want it to be good.

      1 Reply Last reply
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      • wrrzag@lemmy.mlW [email protected]

        Other than the roll to hit mechanic (which would be pretty cool if paired with parry and dodge animations), which mechanics were "absolute shit"?

        R This user is from outside of this forum
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        wrote on last edited by
        #73

        The level up system was bad. The thrust/chop/slash system for weapons is awkward. Every attack costing stamina is bad for early characters. The excessive number of weapon categories, combined with short and long blades being the only ones that were common. The persuasion system was just bribe people to get what you want, or taunt them for free murder. Run speed being a skill, jumping being faster than running and being a skill as well (combined with the level system this can cause problems). Item durability in general. The encumbrance system, and containers having weight limits. The spell making and enchantment system had some cool things, but it was also trivial to break the game in multiple ways. The quest tracking and journaling was garbage. Alchemy was undercooked. Merchants had way too little gold so selling became annoying by mid level. The haggling quickly got annoying as you could sell at extreme markup or buy for nothing fairly easy. Magicka didn't regenerate, so being a mage was annoying at early levels until you had sufficient potion access.

        There's also some things that are more bugs I think than bad mechanics. Stealing from a merchant flagged every copy of an item as stolen from them. I once managed to make every redoran guard hostile to me on sight, which got really annoying.

        S wrrzag@lemmy.mlW 3 Replies Last reply
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        • lordwiggle@lemmy.worldL [email protected]

          Combining oblivion, morrowind and Skyrim into one game mod: Bethesda broke it. Fallout London: Bethesda broke it. Both very soon after release by an update which was specifically designed to break the mod. Yeah, they do actively break mods to screw too enthusiastic modders who will create more and better content using their platforms, which will show their failure, laziness and not-caring-at-all-about-their-customers-at-all, because they only think of money and how to get as much as much as possible by screwing their customers over again and again. Todd is an asshole and Bethesda is a rotten company which still profits and milks their old successes from the time they weren't rotten.

          S This user is from outside of this forum
          S This user is from outside of this forum
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          wrote on last edited by
          #74

          Both very soon after release by an update which was specifically designed to break the mod.

          I'm now curious about this from a technical perspective - how did the update specifically break their mod in particular? Were they doing a bunch of custom DLL hooks or something?

          I know with Skyrim SE modding it's usually that any update breaks SKSE and a tiny handful of other mods that directly hook DLLs or the executable (these mods are usually scripting engine extensions and are a dependency for a variety of other mods), and depending on the update sometimes it takes longer than average to get a new version of those running (the AE update was one of those because they switched compiler version and that broke the method SKSE was using to find hooks). But in general that only breaks 1) mods using those (think SkyUI) until a new version comes out, after which most of those mods start working again without the individual mods needing an update and 2) mods that include their own plugin DLL, (think SkyClimb) which have to wait on an update and then compile a new version of the DLL for the new version of both the game and the other mod, because addresses and functions they are hooking may have changed. Mods not using SKSE or similar generally run just fine between versions of SSE (including AE).

          D 1 Reply Last reply
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          • A [email protected]

            Don’t run everywhere (keep fatigue bar at least half full). Don’t use weapon skills that are less than 40 (train them - there aren’t restrictions like in the later games).

            It’s closer to D&D than an action RPG. Your swing is like a “to hit” roll. The game cares about your character’s skill - not yours.

            I like Morrowind a lot mechanically - I like that the game will happily allow you to kill anyone you want (and with Taunt - you can do it legally!) You can complete the main quest after slaughtering everyone on Vvardenfell bar one person (the thread of prophecy might be broken - but a larger theme in ES lore is that we make prophecies happen).

            I like that the game is designed around the lack of fast travel. When I complain about fast travel in Oblivion and Skyrim, I hear “just don’t use it” but it isn’t really feasible (playing a Survival run in Skyrim and life just sucks if I have to go to Morthal).

            Morrowind’s world is just real and thought out in a way that I haven’t seen in a game since. The towns are designed around food sources, there’s a lot of thought into to the economies of plantation slavery, and it’s all used to enhance the world building.

            R This user is from outside of this forum
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            wrote on last edited by
            #75

            The fact you have to start your comment with multiple don't do X things proves my point. As a story it's great, but as a game it's got a lot of problems.

            A 1 Reply Last reply
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            • fuckfuckmyfuckingass@lemmy.worldF [email protected]

              There are mods that add Skyrim and Cyrodiil.

              I think Project Tamriel Rebuilt and Project Tamriel are the ones.

              I've not played them, watched a stream play one of them. The tippy part is they go off the OG lore so Cyrodiil is a more tropical/Mediterranean climate which is fun.

              S This user is from outside of this forum
              S This user is from outside of this forum
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              wrote on last edited by
              #76

              The tippy part is they go off the OG lore so Cyrodiil is a more tropical/Mediterranean climate which is fun.

              Fucking Thalmor denying the power of Talos of Atmora.

              Seriously though, the canon explanation for Cyrodiil being the way it is now as opposed to original lore is that when Talos achieved CHIM he changed it, because that's a thing you can do with the secret syllable of royalty. All part of the path to mantling Shor/Lorkhan via one of the Walking Ways and forging an empire.

              1 Reply Last reply
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              • jackbydev@programming.devJ [email protected]

                How did they screw over Fallout London devs?

                T This user is from outside of this forum
                T This user is from outside of this forum
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                wrote on last edited by
                #77

                Bethesda released (announced, maybe?) a mod-beeaking patch 24 hours before the mod was to be released.

                jackbydev@programming.devJ 1 Reply Last reply
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                • R [email protected]

                  The fact you have to start your comment with multiple don't do X things proves my point. As a story it's great, but as a game it's got a lot of problems.

                  A This user is from outside of this forum
                  A This user is from outside of this forum
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                  wrote on last edited by
                  #78

                  The game tells you these things though. You have to pay attention.

                  It’s an RPG before it is an action game. The mechanics align with that - you just might not like traditional CRPGs - which is fine, most don’t which is why Bethesda basically dropped the pretense of their games being RPGs by Skyrim.

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                  • T [email protected]

                    Bethesda released (announced, maybe?) a mod-beeaking patch 24 hours before the mod was to be released.

                    jackbydev@programming.devJ This user is from outside of this forum
                    jackbydev@programming.devJ This user is from outside of this forum
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                    wrote on last edited by
                    #79

                    You think they intentionally released a patch just to screw over some mod devs?

                    T 1 Reply Last reply
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                    • jackbydev@programming.devJ [email protected]

                      You think they intentionally released a patch just to screw over some mod devs?

                      T This user is from outside of this forum
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                      wrote on last edited by
                      #80

                      I honestly don't know - I have no evidence one way or the other.

                      However, FO:London was in development for a long time (years?), and Bethesda decided to release a patch right before its release, b/c the TV show got popular and they wanted to say the game was still in development?

                      Maybe it wasn't specifically to "screw over some mod devs," but it didn't help the community one bit.

                      dual_sport_dork@lemmy.worldD jackbydev@programming.devJ 2 Replies Last reply
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                      • virkkunen@fedia.ioV [email protected]

                        The engine itself isn't the problem developers just don't optimize shit because they aren't given the time/derective to

                        The same can be said for CE2.

                        While the Creation Engine can be limited, the issue with Bethesda games is not the engine, but their development and direction

                        C This user is from outside of this forum
                        C This user is from outside of this forum
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                        wrote on last edited by
                        #81

                        You're not wrong honestly. Some how they spend so long making games and they still seem like they need another 2 years in the oven.

                        1 Reply Last reply
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                        • lordwiggle@lemmy.worldL [email protected]

                          Combining oblivion, morrowind and Skyrim into one game mod: Bethesda broke it. Fallout London: Bethesda broke it. Both very soon after release by an update which was specifically designed to break the mod. Yeah, they do actively break mods to screw too enthusiastic modders who will create more and better content using their platforms, which will show their failure, laziness and not-caring-at-all-about-their-customers-at-all, because they only think of money and how to get as much as much as possible by screwing their customers over again and again. Todd is an asshole and Bethesda is a rotten company which still profits and milks their old successes from the time they weren't rotten.

                          B This user is from outside of this forum
                          B This user is from outside of this forum
                          [email protected]
                          wrote on last edited by
                          #82

                          WTF are you smoking? It was not "specifically designed to break the mod". It was specifically designed to coencide with the Fallout TV series on of Amazon prime.

                          1 Reply Last reply
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                          • jackbydev@programming.devJ [email protected]

                            Couldn't you just kill primary quest givers and be locked out of the game?

                            B This user is from outside of this forum
                            B This user is from outside of this forum
                            [email protected]
                            wrote on last edited by
                            #83

                            Yes. Many people view that as a positive thing.

                            jackbydev@programming.devJ 1 Reply Last reply
                            0
                            • B [email protected]

                              Yes. Many people view that as a positive thing.

                              jackbydev@programming.devJ This user is from outside of this forum
                              jackbydev@programming.devJ This user is from outside of this forum
                              [email protected]
                              wrote on last edited by
                              #84

                              A positive thing to be able to accidentally not be able to progress in the story?

                              B S 2 Replies Last reply
                              0
                              • T [email protected]

                                I honestly don't know - I have no evidence one way or the other.

                                However, FO:London was in development for a long time (years?), and Bethesda decided to release a patch right before its release, b/c the TV show got popular and they wanted to say the game was still in development?

                                Maybe it wasn't specifically to "screw over some mod devs," but it didn't help the community one bit.

                                dual_sport_dork@lemmy.worldD This user is from outside of this forum
                                dual_sport_dork@lemmy.worldD This user is from outside of this forum
                                [email protected]
                                wrote on last edited by
                                #85

                                With Bethesda you can never really tell if it is deliberate malice or simply their typical blistering incompetence. But the end result is the same either way.

                                Z 1 Reply Last reply
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                                • jackbydev@programming.devJ [email protected]

                                  A positive thing to be able to accidentally not be able to progress in the story?

                                  B This user is from outside of this forum
                                  B This user is from outside of this forum
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                                  wrote on last edited by
                                  #86

                                  A positive thing to let you experience the consequences of your actions. You are ignoring the fact that the game explicitly tells you when this happens, giving you the choice to continue if you like. It's actually more forgiving than dying in most RPGs, which would force you to reload from a previous save.

                                  1 Reply Last reply
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                                  • G [email protected]

                                    Touché, but not even a horse can get you through a hole in the middle of a room's ceiling.

                                    Also, there were other things that were mechanically better about Morrowind, such as its much more interesting/immersive fast travel system.

                                    H This user is from outside of this forum
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                                    wrote on last edited by
                                    #87

                                    Oblivion paintbrushes will get me up there just fine.

                                    1 Reply Last reply
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                                    • dual_sport_dork@lemmy.worldD [email protected]

                                      With Bethesda you can never really tell if it is deliberate malice or simply their typical blistering incompetence. But the end result is the same either way.

                                      Z This user is from outside of this forum
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                                      wrote on last edited by
                                      #88

                                      This is why people censor the word "G*mer"

                                      ultragigagigantic@lemmy.mlU 1 Reply Last reply
                                      0
                                      • T [email protected]

                                        I honestly don't know - I have no evidence one way or the other.

                                        However, FO:London was in development for a long time (years?), and Bethesda decided to release a patch right before its release, b/c the TV show got popular and they wanted to say the game was still in development?

                                        Maybe it wasn't specifically to "screw over some mod devs," but it didn't help the community one bit.

                                        jackbydev@programming.devJ This user is from outside of this forum
                                        jackbydev@programming.devJ This user is from outside of this forum
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                                        wrote on last edited by
                                        #89

                                        How breaking was it? I guess that's more important context

                                        T D 2 Replies Last reply
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                                        • jackbydev@programming.devJ [email protected]

                                          How breaking was it? I guess that's more important context

                                          T This user is from outside of this forum
                                          T This user is from outside of this forum
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                                          wrote on last edited by
                                          #90

                                          It broke the mod to where it took FOLON (the mod creators) weeks to fix before they could release it.

                                          It was a considerable setback.

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