Skyblivion, the fan remake of Oblivion in Skyrim's engine, nears completion
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How is that a dick move? Bethesda (and other companies) don't owe anything to the very small community of modders of their products, and they certainly aren't doing this rumoured remake out of spite for the Skyblivion team.
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The engine itself isn't the problem developers just don't optimize shit because they aren't given the time/derective to
The same can be said for CE2.
While the Creation Engine can be limited, the issue with Bethesda games is not the engine, but their development and direction
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I mean, for Morrowind at the time I played it, I probably didn’t even realise modding was a thing, I must have played it around 2005 or so
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I think Avowed is the smoothest (strictly comparative) game on UE5 I've played in a long time. I get 120fps locked on epic and no shader compilation stutters (1440p, 7900XTX and 7800X3D) outside of cities. As soon as I enter a city and move my camera/character, it dips to 50fps with my GPU barely being used and CPU spiking, which really doesn't make much sense to me considering the aren't a lot of NPCs in town and they don't move/have routines
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Bethesda is already prepping to screw them over. Like with the Fallout London guys. Fuck Bethesda. Leaning heavily on the community to fix their issues but ready to fuck them over when they come with a large project by quickly releasing their own shitty remake or updating the game, breaking the mod. Better pirate their games or don't play them at all, they do not deserve our money.
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https://www.ign.com/articles/the-elder-scrolls-4-oblivion-remake-details-reportedly-leak-online
Yup. They love to screw the community. All they care about is money. Fuck Bethesda.
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I don't think it was a problem in Morrowind, iirc there was no scaling at all, NPCs just existed at a set level so different areas of the map opened up to you naturally as you leveled up. It's been a minute since I played through it so I might be mistaken but I don't remember it being a problem, as opposed to OPblivion
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Bethesda heavily leans on their community to fix their insane amount of issues. When the community comes with a big project, like Fallout London for example, they screw them over by quickly updating the game, breaking the mod, or by releasing their own shitty remake like in this case. They encourage people to work for free for them but they love to screw them over when they do something Bethesda could earn money with or show the shortcomings of that shitty company.
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I really dislike any game with difficulty scaling. It might make some sense, if you fight random bandits in the middle of nowhere, since they had time to level up a little, but in most places it's just annoying.
I'd rather have my character level up and be able to literally destroy everything with one hit when I spend a shit-ton of time making it stronger. See: Gothic games or classic RPG's.
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Other than the roll to hit mechanic (which would be pretty cool if paired with parry and dodge animations), which mechanics were "absolute shit"?
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This is a weird take. Bethesda isn't getting in the way of mods and actively supports them, it's not like they pushed an update to screw over Fallout London, they're not going to get permission from mod creators to work on their own franchise.
If Bethesda does make their own remake, I fail to see how that hurts the people working on Skyblivion. It's their franchise, they can do whatever they want.
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Combining oblivion, morrowind and Skyrim into one game mod: Bethesda broke it. Fallout London: Bethesda broke it. Both very soon after release by an update which was specifically designed to break the mod. Yeah, they do actively break mods to screw too enthusiastic modders who will create more and better content using their platforms, which will show their failure, laziness and not-caring-at-all-about-their-customers-at-all, because they only think of money and how to get as much as much as possible by screwing their customers over again and again. Todd is an asshole and Bethesda is a rotten company which still profits and milks their old successes from the time they weren't rotten.
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My experience so far has been very different. I have a 6950 and can barely hit 60 fps on high settings with upscaled 4k.
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The issue there is 4K, even with upscalers it's a massive rendering job for GPUs. Realistically, only the 4090 and 5090 could run in high settings at 4K (with or without upscaling). I had a 4K monitor with my 7900 XTX and decided to dial back to 1440p (and got a n OLED screen too) so I could run my games at max on 120 or 144 FPS, because at 4K I would get anything between 50 and 100 fps with a mix of high and medium settings
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There was scaling, but it was done pretty sensibly, compared to Oblivion
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I mean, I get that, but I run all my other games at 4k with no issues.
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You're not wrong, they are absolutely within their rights, and Skyblivion shouldn't preclude others from Oblivion projects (especially not the IP holders). But it still rubs me and others the wrong way. Bethesda doesn't need to do this; they aren't hurting for cash. It feels petty to jump on the Oblivion remaster train right as this public (free) project is nearing the end of its production. It's just slimy behaviour from Bethesda IMO, but I will definitely give them kudos for not issuing a cease and desist.
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I don’t see Bethesda has doing anything about this project.
Like TESNexus did take down my Morroblivion main quest implementation back in 2010 (although someone else had already uploaded a half done version which was allowed to stay up? maybe they had sucked Arthmoor off or something.)
But you’ve been able to complete basically of Morrowind in Oblivion for more than ten years ago, and I don’t think Bethesda has done anything. I think they threatened/scared the French guy who made the executable that converted everything.
Tbh, I could see them giving Morrowind away for free at some point - just like Daggerfall and Arena.
The way they might fuck people over is the endless Skyrim and Fallout updates I guess that break fucking everything. But not legally I don’t think.
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an update which was specifically designed to break the mod.
[Citation Needed]
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Scaling in Morrowind wasn’t really a problem because almost every enemy was hand placed. You don’t have hordes of generic “Bandits” (in glass fucking armor at end game) - you have Tunipy Sharmirbasour, who has a reason for being where she is and a set level. Barring like guards and some of the humanoid enemies in Tribunal and Bloodmoon - everyone has a name.
Leveling only really comes into play when it comes to some of the generic loot that can be rolled, what some shopkeepers might have, and generic creature enemies. Even then, the scaling isn’t ridiculous - going from rats to Kagouti doesn’t feel uneven. Unlike Oblivion, you also will continue to see lower level enemies generated.
Oblivion even levels the quest rewards - so your Daedric artifacts and faction completion rewards will be useless once you level.
Leveling in Oblivion also affects enemy stats, and a lot of time it’s a flat bonus. Late game ogres and Minotaurs are not fun to fight, because they’re just massive health pools.
Morrowind has the same “inefficient” leveling problem (like, endurance is something you want to upgrade as early as possible, because it effects how much health you get every level up) - but in Morrowind you aren’t permanently fucked because you spent your first ten levels training acrobatics and speech craft or something.