Skyblivion, the fan remake of Oblivion in Skyrim's engine, nears completion
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I'm waiting for skyrim and oblivion to be remade in OpenMW
Skyblivion in OpenMW
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I honestly can't remember, did morrowind have scaling? I remember hitting walls, but not ones that were because I was too high level.
It did. You'll start to see "mudcrabs" become, like, "diseased mudcrab" and other various divider names as they scaled up with you, the same as they do in Oblivion and Skyrim.
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Oblivion XP was fun.
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I remember playing both Morrowind and Oblivion with like a ton of notes on how exactly to level up my character, not to min/max but to keep the game from scaling the difficulty too much.
I’d rather see a remake of Morrowind over Oblivion, though. I have the game on GOG but I don’t have the time in my life to go through all the mods to make it playable (especially getting the journalling system up to par with modern games).
Skywind is being developed as well.
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Half right. There are credible rumors that they'll be releasing a remaster of Oblivion soon, which is a separate project from TES 6. And yeah, it's a major dick move.
How is it a dick move to remake their own game? I would love that and buy it day one, Oblivion is amazing and it’s very constrained by its PS3/360 era memory limits.
A dick move would be sending a C&D to the Skyblivion team and not letting the remaster/remake stand on its own. Attitudes like this are why most developers don’t even bother with modding support.
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I remember playing both Morrowind and Oblivion with like a ton of notes on how exactly to level up my character, not to min/max but to keep the game from scaling the difficulty too much.
I’d rather see a remake of Morrowind over Oblivion, though. I have the game on GOG but I don’t have the time in my life to go through all the mods to make it playable (especially getting the journalling system up to par with modern games).
Wow I’m really surprised to hear people actually played with vanilla Morrowind and Oblivion leveling. I modded both games to fix that issue almost immediately after realizing how bad the system was.
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Nah, they could just make it smaller instead of filling it with slop
Without the gargantuan 3-dimensional death maze dungeons it’s not really going to appeal to the hardcore Daggerfall fans.
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I've used Tamriel Rebuilt a while back and it was pretty fucking cool. There was only one small patch of the map that wasn't completed when I played it, and none of it was populated. But they had the landmasses and cities all built and decorated. If they haven't gotten NPCs populating places by now, I have no idea what they've been doing this whole time.
The fully lit portions of this map have been fully NPCd and quested. You might have enabled the preview landmass, which includes (or included, not sure if they still distribute it) a bunch of mostly mapped exteriors with partial interiors and typically no NPCs.
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A different engine? Are you sure? They just buffed up their creation engine 2 for Starfield.
Both and Neither.
It's the same as the GTA remasters, it's still Gamebryo running the game, but UE5 will be handling the rendering.
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I thought I'd heard a rumor that TES 6 was going to be an Oblivion remake, which would be a dick move on Bethesda's part if true.
How is that a dick move? Bethesda (and other companies) don't owe anything to the very small community of modders of their products, and they certainly aren't doing this rumoured remake out of spite for the Skyblivion team.
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not a huge fan of UE5* but it has to be better than the spaghetti that is CE2 at this point.
*-The engine itself isn't the problem developers just don't optimize shit because they aren't given the time/derective to.
The engine itself isn't the problem developers just don't optimize shit because they aren't given the time/derective to
The same can be said for CE2.
While the Creation Engine can be limited, the issue with Bethesda games is not the engine, but their development and direction
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Wow I’m really surprised to hear people actually played with vanilla Morrowind and Oblivion leveling. I modded both games to fix that issue almost immediately after realizing how bad the system was.
I mean, for Morrowind at the time I played it, I probably didn’t even realise modding was a thing, I must have played it around 2005 or so
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Have you seen what the recent UE5 games play like? Not even frame generation can make them run smoothly.
I honestly prefer creation.
I think Avowed is the smoothest (strictly comparative) game on UE5 I've played in a long time. I get 120fps locked on epic and no shader compilation stutters (1440p, 7900XTX and 7800X3D) outside of cities. As soon as I enter a city and move my camera/character, it dips to 50fps with my GPU barely being used and CPU spiking, which really doesn't make much sense to me considering the aren't a lot of NPCs in town and they don't move/have routines
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Bethesda is already prepping to screw them over. Like with the Fallout London guys. Fuck Bethesda. Leaning heavily on the community to fix their issues but ready to fuck them over when they come with a large project by quickly releasing their own shitty remake or updating the game, breaking the mod. Better pirate their games or don't play them at all, they do not deserve our money.
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I thought I'd heard a rumor that TES 6 was going to be an Oblivion remake, which would be a dick move on Bethesda's part if true.
https://www.ign.com/articles/the-elder-scrolls-4-oblivion-remake-details-reportedly-leak-online
Yup. They love to screw the community. All they care about is money. Fuck Bethesda.
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Wow I’m really surprised to hear people actually played with vanilla Morrowind and Oblivion leveling. I modded both games to fix that issue almost immediately after realizing how bad the system was.
I don't think it was a problem in Morrowind, iirc there was no scaling at all, NPCs just existed at a set level so different areas of the map opened up to you naturally as you leveled up. It's been a minute since I played through it so I might be mistaken but I don't remember it being a problem, as opposed to OPblivion
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How is it a dick move to remake their own game? I would love that and buy it day one, Oblivion is amazing and it’s very constrained by its PS3/360 era memory limits.
A dick move would be sending a C&D to the Skyblivion team and not letting the remaster/remake stand on its own. Attitudes like this are why most developers don’t even bother with modding support.
Bethesda heavily leans on their community to fix their insane amount of issues. When the community comes with a big project, like Fallout London for example, they screw them over by quickly updating the game, breaking the mod, or by releasing their own shitty remake like in this case. They encourage people to work for free for them but they love to screw them over when they do something Bethesda could earn money with or show the shortcomings of that shitty company.
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I remember playing both Morrowind and Oblivion with like a ton of notes on how exactly to level up my character, not to min/max but to keep the game from scaling the difficulty too much.
I’d rather see a remake of Morrowind over Oblivion, though. I have the game on GOG but I don’t have the time in my life to go through all the mods to make it playable (especially getting the journalling system up to par with modern games).
I really dislike any game with difficulty scaling. It might make some sense, if you fight random bandits in the middle of nowhere, since they had time to level up a little, but in most places it's just annoying.
I'd rather have my character level up and be able to literally destroy everything with one hit when I spend a shit-ton of time making it stronger. See: Gothic games or classic RPG's.
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Morrowind had a decent story and great world building but the mechanics were absolute shit.
Other than the roll to hit mechanic (which would be pretty cool if paired with parry and dodge animations), which mechanics were "absolute shit"?
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Bethesda is already prepping to screw them over. Like with the Fallout London guys. Fuck Bethesda. Leaning heavily on the community to fix their issues but ready to fuck them over when they come with a large project by quickly releasing their own shitty remake or updating the game, breaking the mod. Better pirate their games or don't play them at all, they do not deserve our money.
This is a weird take. Bethesda isn't getting in the way of mods and actively supports them, it's not like they pushed an update to screw over Fallout London, they're not going to get permission from mod creators to work on their own franchise.
If Bethesda does make their own remake, I fail to see how that hurts the people working on Skyblivion. It's their franchise, they can do whatever they want.