Valve ban advertising-based business models on Steam, no forced adverts like in mobile games
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I agree with the overall sentiment, however:
Lootboxes are at least a conscious action you must take. They definitely have the same problems as gambling (because that's what they are), but you can also choose not to engage with them. Ads however, are forced upon you, and do things that you cannot see (track you) and cannot turn off.
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They won't, because loot boxes are their main source of income.
And this is exactly why "good companies" like Valve cannot save us. Good companies will never be a substitute for good regulations.
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Garbage like that has no place anywhere.
If app developers can't get money from paid apps, then it makes sense to run ads. Especially if they do offer a paid (ad-free) version.
But if it's a paid app already, like in Steam, it should definitely be ad-free.
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I just deny most mobile games the network permission, though obviously this doesn't work if you actually need any internet access (and I don't think all devices give you control over that permission)
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That would be a great solution. Another would be to put quotas of employees, customers, owners and the community (people living around a plant for example) in there. Just an idea though.
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I just don't play games that have ads (most of the games on my phone are from F-Droid).
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I read that games with ads were already banned from Steam a long time ago. That explains why we don't have more junk in the Steam store. Judging by how many never completed early access asset flip games there are, it would be a complete cesspool with ad-supported games. Good decision by Valve.
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Valve are the ones that popularized loot boxes. They're never going to tackle them.
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sorts by controversial
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A good move. Nip that shit in the bud right now.
The mobile stores are fucking unusable, a sea of ad-ridden garbage.
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Mate, they practically invented them.