The kid became Ronald McDonald...
-
This post did not contain any content.
-
I get the vague impression that this is meant to subtly influence western society into believing that the masses aren’t truly people
Tinfoil hat theory would be that the evil leaders of real life (the ceos, the billionaires, etc) are planting the seeds so that if their plans fail and a revolution comes, they won't be summarily executed
What of they don't have to intentionally plant seeds? They just cancel anything that makes their power fantasy uncomfortable?
:3 -
I immediately thought about this xd
-
This post did not contain any content.
This reminds me of the death penalty. Killing someone because that person killed is still killing someone.
However society choses to do it, it's still killing someone. Because killing is bad so if you kill, someone will kill you. Oh no, it's not a murder. It's a state employee that works in the correction department. Killers are not okay. The executioner is only applying the lethal will of society towards killers by unaliving them. It's not murder, it's justice!
-
This reminds me of the death penalty. Killing someone because that person killed is still killing someone.
However society choses to do it, it's still killing someone. Because killing is bad so if you kill, someone will kill you. Oh no, it's not a murder. It's a state employee that works in the correction department. Killers are not okay. The executioner is only applying the lethal will of society towards killers by unaliving them. It's not murder, it's justice!
An excuse I've heard is that it is society's way of passing the final judgement to God. Hence the "may God have mercy on your soul" line. Not only does that assume the existence of said judgement and entity to do it, by said deity's clock that judgement doesn't have to be so rushed, it can wait until a natural death. The reason reason is to satisfy the desire of revenge, but even that doesn't work, as killing the killer doesn't bring back anyone.
Death penalty in a modern society is insane. Addressing the problems that lead to such behaviors is the long term fix, not killing who does it.
-
This post did not contain any content.wrote on last edited by [email protected]
It always pisses me off when someone defending their life, or the lives of others, in a show is somehow a monster for stopping the threat. (Or it is somehow 'honorable' to not kill someone actively murdering others.)
Fuck no. Stop the murderer, rapist, or terrorist using as much force as is necessary. Little Timmy will be so much better off with parents who are still alive, Susan will be happy her husband wasn't murdered, etc etc.
-
Never played that game, what is the context?
-
An excuse I've heard is that it is society's way of passing the final judgement to God. Hence the "may God have mercy on your soul" line. Not only does that assume the existence of said judgement and entity to do it, by said deity's clock that judgement doesn't have to be so rushed, it can wait until a natural death. The reason reason is to satisfy the desire of revenge, but even that doesn't work, as killing the killer doesn't bring back anyone.
Death penalty in a modern society is insane. Addressing the problems that lead to such behaviors is the long term fix, not killing who does it.
Ha, look at this guy here, thinking society wants long term fixes.
-
This post did not contain any content.
Another reason for me to hate Spectre.
-
Ha, look at this guy here, thinking society wants long term fixes.
There are places in the world that don't have the death penalty...just sayin
-
This post did not contain any content.
Strong Last of Us 2 vibes.
That game had such an interesting setup and completely fucking fumbled every single second.
The idea of a split story arc where two hurt people are hunting one another for revenge and how it devastates the both of them in the end is so cool, but then it's written with the emotional intelligence of a five year old and completely fucking missing the concept of subtlety and earned pay offs. Everything is forced, everything is overly mean spirited to the point where you just kinds hate everybody and roots for no one. You're literally forced as the player to torture and kill several people and animals throughout the game.
And when you finally get to the climax there's a lame as fuck "revenge is bad mkay" message tagged on to the end. It rings hollow and it isn't earned. Such an immature script trying to tackle such an interesting concept.
It really shows you that there are no bad ideas, only bad execution.
-
Batman: "I would never take the life of even the most evil of villains" Breaks the neck of a petty thief Snaps the femur of a low level Mafia grunt
Listen, kicking mooks 10 feet into the air and then shooting them with the Bat-tank's anti-tank gun is perfectly safe because he's using rubber rounds!
-
Never played that game, what is the context?
I recommend playing it before the context arrives
-
I found Watchdogs 2 weird in this regard. You steal money from random people, who often struggle themselves, steal cars like nothing, murder a suburb’s worth of people, and still you’re “the good guys”?
it depends on your playstyle but yea i guess
-
I played that game with my best friend and we hated every single second of it. To me, this is the game version of GoT season 8.
I still find it incredible that Druckmann stuck to his guns and copy pasted this terribly executed storyline into the second season of the show. Idiot learned nothing. I'm glad I decided to skip the second season and just enjoy the first season as a stand alone. Pedro Pascal and Bella Ramsey did a great job as Joel and Ellie, but I sincerely doubt that even they could save the used toilet paper that is the script for Last of Us 2.
-
This post did not contain any content.
-
I found Watchdogs 2 weird in this regard. You steal money from random people, who often struggle themselves, steal cars like nothing, murder a suburb’s worth of people, and still you’re “the good guys”?
Trevor in GTA5 was notable for being the only protagonist in those sort of games who remained in character no matter what you did during gameplay.
-
Strong Last of Us 2 vibes.
That game had such an interesting setup and completely fucking fumbled every single second.
The idea of a split story arc where two hurt people are hunting one another for revenge and how it devastates the both of them in the end is so cool, but then it's written with the emotional intelligence of a five year old and completely fucking missing the concept of subtlety and earned pay offs. Everything is forced, everything is overly mean spirited to the point where you just kinds hate everybody and roots for no one. You're literally forced as the player to torture and kill several people and animals throughout the game.
And when you finally get to the climax there's a lame as fuck "revenge is bad mkay" message tagged on to the end. It rings hollow and it isn't earned. Such an immature script trying to tackle such an interesting concept.
It really shows you that there are no bad ideas, only bad execution.
"You should feel bad for utilizing these gameplay mechanics we designed the game around. You monster!"
-
This post did not contain any content.wrote on last edited by [email protected]
This is because the villain has slain 69,421 people. Killing him would give the hero the same bodycount, and thus make them exactly the same.
-
I get the vague impression that this is meant to subtly influence western society into believing that the masses aren’t truly people, that only the ones steering our collective wheels are actually human. Green arrow basically said as much for like… 5 seasons. Then it got weirder.
By story logic, the henchmen really weren't "true people", but metaphors for environment difficulties. For example, a young adult watching superhero comics would think of homeworks, social media negativities, etc.