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choas

Scheduled Pinned Locked Moved Programmer Humor
programmerhumor
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  • M [email protected]

    https://xkcd.com/1425

    Alt text: In the 60s, Marvin Minsky assigned a couple of undergrads to spend the summer programming a computer to use a camera to identify objects in a scene. He figured they'd have the problem solved by the end of the summer. Half a century later, we're still working on it.


    Edit: seems I'm the third person to comment this! :')

    G This user is from outside of this forum
    G This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #111

    https://code.flickr.net/2014/10/20/introducing-flickr-park-or-bird/

    This page about it still exists, but I guess the identification site died with Flickr.

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    • P [email protected]

      Legend of Zelda did it well.

      Honestly, I think a major issue with doors is that they just slow down gameplay.

      It's like coming across a ladder only every building has one.

      I This user is from outside of this forum
      I This user is from outside of this forum
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      wrote on last edited by
      #112

      Almost all game-slowing doors are just hidden loading screen baked into the gameplay.

      M 1 Reply Last reply
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      • B [email protected]

        Took you three minutes to implement soft body physics in the Quake 3 engine, huh? Show your work.

        P This user is from outside of this forum
        P This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #113

        Why are you mentioning the Quake 3 engine?

        B 1 Reply Last reply
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        • P [email protected]

          Why are you mentioning the Quake 3 engine?

          B This user is from outside of this forum
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          wrote on last edited by [email protected]
          #114

          Cause that was the task. Add soft body physics to Jedi Outcast, which is running on a modified Quake 3 Arena engine. Or create a new animation rig and redo all of the character animations. And you did it in three minutes. So show your work.

          P 1 Reply Last reply
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          • B [email protected]

            Cause that was the task. Add soft body physics to Jedi Outcast, which is running on a modified Quake 3 Arena engine. Or create a new animation rig and redo all of the character animations. And you did it in three minutes. So show your work.

            P This user is from outside of this forum
            P This user is from outside of this forum
            [email protected]
            wrote on last edited by
            #115

            Where is it mentioned that is that task?

            Also, where are you getting 3 minutes from?

            B 1 Reply Last reply
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            • P [email protected]

              Where is it mentioned that is that task?

              Also, where are you getting 3 minutes from?

              B This user is from outside of this forum
              B This user is from outside of this forum
              [email protected]
              wrote on last edited by [email protected]
              #116

              Since you were so insistent that it's simple, I told you to go and implement non-rigid capes to two old games that never had more than a rudimentary physics engine, and report back just how easy it was. And seeing how your reply, three minutes later, started with the words "Already done," I can only assume that you did it. So do tell, how easy was it?

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              • deceptichum@quokk.auD [email protected]
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                adrianthefrog@lemmy.worldA This user is from outside of this forum
                adrianthefrog@lemmy.worldA This user is from outside of this forum
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                wrote on last edited by
                #117

                The giant is easy. The ground is easy. The lava though... Do you want the particles to stick together? To visually connect? To collide with each other? To interact with dynamic objects?

                F V 2 Replies Last reply
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                • E [email protected]

                  Only in 3D. In 2D, you slap some pixels on top and there's your scarf:

                  C This user is from outside of this forum
                  C This user is from outside of this forum
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                  wrote on last edited by
                  #118

                  Do you have the Orb yet?

                  E 1 Reply Last reply
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                  • tja@sh.itjust.worksT [email protected]

                    This comic is so old, that both should be rather easy now

                    C This user is from outside of this forum
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                    [email protected]
                    wrote on last edited by [email protected]
                    #119

                    TBF it had been a long standing problem for roughly a half century before this. Specifically birds were the thing researchers tried to identify first, which is probably the reference here.

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                    • thebat@lemmy.worldT [email protected]

                      There's no such thing called fish.

                      - Stephen Jay Gould (Biologist)

                      C This user is from outside of this forum
                      C This user is from outside of this forum
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                      wrote on last edited by [email protected]
                      #120

                      Or there's fish and we are one, or there's fish but hagfish, dogfish and lungfish are something else.

                      I guess we could return to medieval and say it's based on shape not taxonomy, too, so whales would be fish.

                      spacecowboy@lemmy.caS 1 Reply Last reply
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                      • R [email protected]

                        Have you ever played ATV Offroad Fury on the PS2? When you reached the edge of the map, it would just fling you back towards the center.

                        I propose that is how we deal with NPCs blocking doors. With negated fall damage, of course

                        M This user is from outside of this forum
                        M This user is from outside of this forum
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                        wrote on last edited by [email protected]
                        #121

                        Haha that does sound slightly familiar! Like Mario Kart's Lakatu on steroids. 😂

                        Lol okay solved! Colliding with an opening door just yeets an NPC (safely) out of the way.

                        Haha there needs to be a "monkey's paw" community but around what new bugs pop up when someone proposes a fix for a mechanic.


                        New bug report: Essential NPC unable to be interacted with because they walk toward the door to greet the player and get clipped through the opposite wall at high speed.

                        Sometimes they fall through the map and the game crashes when they reach -9999 meters, other times they die intersecting the wall and it soft locks the main quest.


                        Fun story rq: Deus Ex: Human Revolution had the most bizarre bug where, if you talked to a gang before getting the quest to go clear them out, on the second visit one of them would just spawn... like...on the moon, apparently? (A ridiculous distance upwards, not even visible except by objective marker) Made the quest unbeatable until they patched it hahaha.

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                        • deceptichum@quokk.auD [email protected]
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                          8 This user is from outside of this forum
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                          [email protected]
                          wrote on last edited by
                          #122

                          mf said choas

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                          • adrianthefrog@lemmy.worldA [email protected]

                            The giant is easy. The ground is easy. The lava though... Do you want the particles to stick together? To visually connect? To collide with each other? To interact with dynamic objects?

                            F This user is from outside of this forum
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                            [email protected]
                            wrote on last edited by
                            #123

                            Design lead wants parting earth and flowing lava. Budget dictates static assets and baked in animations.

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                            • C [email protected]

                              Do you have the Orb yet?

                              E This user is from outside of this forum
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                              wrote on last edited by
                              #124

                              I actually do, yes. Hundreds, if not thousands, of hours played and I made it down there and back out exactly once. 🙃

                              C 1 Reply Last reply
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                              • L [email protected]

                                Way back in the 90s I did a contract job at MS Research on a project called "V-Worlds" - a world simulator similar to the Doom or Quake engine, but it was browser-based and everything was a script, so changing how the world worked didn't mean you had to restart a server, just change the scripts and new stuff would appear right in front of you.

                                Anyway the concept of adding accessories to the player's avatar and even having a pet follow you around came up, and I remember there was an involved discussion of how difficult/impossible that would be. The player's avatar was a special object class that represented a user, and didn't have the same capabilities as ordinary objects in the world. I remember asking, "Why isn't the avatar just a world object the player happens to control? Then you could do all kinds of cool stuff like let the player transform into something else just by switching objects, or let another player run your character." Dead silence. I was just a contractor, what did I know?

                                M This user is from outside of this forum
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                                wrote on last edited by
                                #125

                                A browser based Doom or Quake engine world sim to run around playing with others sounds like such an awesome concept. I'd love that!! And in the 90"s no less. That would've been crazy impressive.

                                Microsoft and MMOs, man. I remember they were gonna make a really neat online fantasy one for the Xbox and canned it, too.

                                That's such a wild story. Thanks for sharing that with us! I wish they wouldn't have cold shouldered you like that...

                                Here's how I was imagining that went down the whole time I was reading it lmao. Just for you.

                                L 1 Reply Last reply
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                                • M This user is from outside of this forum
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                                  wrote on last edited by
                                  #126

                                  [Early Resident Evil Titles have entered the chat]

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                                  • I [email protected]

                                    Almost all game-slowing doors are just hidden loading screen baked into the gameplay.

                                    M This user is from outside of this forum
                                    M This user is from outside of this forum
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                                    wrote on last edited by
                                    #127

                                    I actually felt like the Elder Scrolls games handled this elegantly. The interactable doors could be wonky but also strategic, but for cell changing doors, on today's hardware you barely even notice the loading screen.

                                    It felt like it kept each area of the game nice and concise, but also it still felt so connected! Especially with how characters could follow you between cell changes after Morrowind. (SURPRISE, pants-ruining Oblivion guard jumpscare!)

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                                    • U [email protected]

                                      Well, sure, with an image classifier, the bird identification is doable. I'm sure I could implement that if I went looking for some open source thingamabob that does that. But it's still not something I could actually understand. That part definitely hasn't changed over the years.

                                      P This user is from outside of this forum
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                                      wrote on last edited by
                                      #128

                                      Ebird/ Merlin bird id does this wonderfully.

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                                      • adrianthefrog@lemmy.worldA [email protected]

                                        The giant is easy. The ground is easy. The lava though... Do you want the particles to stick together? To visually connect? To collide with each other? To interact with dynamic objects?

                                        V This user is from outside of this forum
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                                        wrote on last edited by
                                        #129

                                        The player will jump on it, what happens then?

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                                        • deceptichum@quokk.auD [email protected]
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                                          wrote on last edited by
                                          #130

                                          No problem, just mention it in the requirements - early on. Not when everything is built to work this one specific way.

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