choas
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Where is it mentioned that is that task?
Also, where are you getting 3 minutes from?
wrote on last edited by [email protected]Since you were so insistent that it's simple, I told you to go and implement non-rigid capes to two old games that never had more than a rudimentary physics engine, and report back just how easy it was. And seeing how your reply, three minutes later, started with the words "Already done," I can only assume that you did it. So do tell, how easy was it?
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The giant is easy. The ground is easy. The lava though... Do you want the particles to stick together? To visually connect? To collide with each other? To interact with dynamic objects?
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Only in 3D. In 2D, you slap some pixels on top and there's your scarf:
Do you have the Orb yet?
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This comic is so old, that both should be rather easy now
wrote on last edited by [email protected]TBF it had been a long standing problem for roughly a half century before this. Specifically birds were the thing researchers tried to identify first, which is probably the reference here.
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There's no such thing called fish.
- Stephen Jay Gould (Biologist)
wrote on last edited by [email protected]Or there's fish and we are one, or there's fish but hagfish, dogfish and lungfish are something else.
I guess we could return to medieval and say it's based on shape not taxonomy, too, so whales would be fish.
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Have you ever played ATV Offroad Fury on the PS2? When you reached the edge of the map, it would just fling you back towards the center.
I propose that is how we deal with NPCs blocking doors. With negated fall damage, of course
wrote on last edited by [email protected]Haha that does sound slightly familiar! Like Mario Kart's Lakatu on steroids.
Lol okay solved! Colliding with an opening door just yeets an NPC (safely) out of the way.
Haha there needs to be a "monkey's paw" community but around what new bugs pop up when someone proposes a fix for a mechanic.
New bug report: Essential NPC unable to be interacted with because they walk toward the door to greet the player and get clipped through the opposite wall at high speed.
Sometimes they fall through the map and the game crashes when they reach -9999 meters, other times they die intersecting the wall and it soft locks the main quest.
Fun story rq: Deus Ex: Human Revolution had the most bizarre bug where, if you talked to a gang before getting the quest to go clear them out, on the second visit one of them would just spawn... like...on the moon, apparently? (A ridiculous distance upwards, not even visible except by objective marker) Made the quest unbeatable until they patched it hahaha.
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mf said choas
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The giant is easy. The ground is easy. The lava though... Do you want the particles to stick together? To visually connect? To collide with each other? To interact with dynamic objects?
Design lead wants parting earth and flowing lava. Budget dictates static assets and baked in animations.
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Do you have the Orb yet?
I actually do, yes. Hundreds, if not thousands, of hours played and I made it down there and back out exactly once.
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Way back in the 90s I did a contract job at MS Research on a project called "V-Worlds" - a world simulator similar to the Doom or Quake engine, but it was browser-based and everything was a script, so changing how the world worked didn't mean you had to restart a server, just change the scripts and new stuff would appear right in front of you.
Anyway the concept of adding accessories to the player's avatar and even having a pet follow you around came up, and I remember there was an involved discussion of how difficult/impossible that would be. The player's avatar was a special object class that represented a user, and didn't have the same capabilities as ordinary objects in the world. I remember asking, "Why isn't the avatar just a world object the player happens to control? Then you could do all kinds of cool stuff like let the player transform into something else just by switching objects, or let another player run your character." Dead silence. I was just a contractor, what did I know?
A browser based Doom or Quake engine world sim to run around playing with others sounds like such an awesome concept. I'd love that!! And in the 90"s no less. That would've been crazy impressive.
Microsoft and MMOs, man. I remember they were gonna make a really neat online fantasy one for the Xbox and canned it, too.
That's such a wild story. Thanks for sharing that with us! I wish they wouldn't have cold shouldered you like that...
Here's how I was imagining that went down the whole time I was reading it lmao. Just for you.
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[Early Resident Evil Titles have entered the chat]
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Almost all game-slowing doors are just hidden loading screen baked into the gameplay.
I actually felt like the Elder Scrolls games handled this elegantly. The interactable doors could be wonky but also strategic, but for cell changing doors, on today's hardware you barely even notice the loading screen.
It felt like it kept each area of the game nice and concise, but also it still felt so connected! Especially with how characters could follow you between cell changes after Morrowind. (SURPRISE, pants-ruining Oblivion guard jumpscare!)
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Well, sure, with an image classifier, the bird identification is doable. I'm sure I could implement that if I went looking for some open source thingamabob that does that. But it's still not something I could actually understand. That part definitely hasn't changed over the years.
Ebird/ Merlin bird id does this wonderfully.
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The giant is easy. The ground is easy. The lava though... Do you want the particles to stick together? To visually connect? To collide with each other? To interact with dynamic objects?
The player will jump on it, what happens then?
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No problem, just mention it in the requirements - early on. Not when everything is built to work this one specific way.
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Or there's fish and we are one, or there's fish but hagfish, dogfish and lungfish are something else.
I guess we could return to medieval and say it's based on shape not taxonomy, too, so whales would be fish.
It's why taxonomy uses latin for this... the definition of english words are based on common usage which isn't going to line up to any kind of scientific categorization. English is always changing and scientific categorization is also always changing when there's more empirical data. These changes are independent of each other so it was wisely decided long ago to not even try to make english words consistent with scientific taxonomy.
So in common usage, yeah it's based around the general shape but it isn't a whale (big mammal) a dolphin (a relatively smaller mammal). A shark might be called a fish but more likely someone will just call it a shark instead of just using just "fish". This is fine for communication among laypeople, if marine biologists are having a conversation about those same animals, they break out the latin and there's no confusion.
Also my understanding is that in medieval times, the word whale actually refereed to a specific species of whale... what we know call the Right Whale, which is nearly extinct. So a word for a species became a word for a group of species and then it was awkward how to refer to that original species. What kind of whale is that? "It's a whale whale... you know the original whale... the proper whale... the right whale." There's actually a paragraph in Moby Dick about this.
English is weird and changes in weird ways. Just use latin if you want to be scientifically precise.
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I actually do, yes. Hundreds, if not thousands, of hours played and I made it down there and back out exactly once.
wrote on last edited by [email protected]Lol, I still died half way up my one orb run, so you're further than me. I save scummed right before Zot:5 and did get it on my second try, but that doesn't count.
It was a gnoll abyssal knight IIRC. What about you?
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It's why taxonomy uses latin for this... the definition of english words are based on common usage which isn't going to line up to any kind of scientific categorization. English is always changing and scientific categorization is also always changing when there's more empirical data. These changes are independent of each other so it was wisely decided long ago to not even try to make english words consistent with scientific taxonomy.
So in common usage, yeah it's based around the general shape but it isn't a whale (big mammal) a dolphin (a relatively smaller mammal). A shark might be called a fish but more likely someone will just call it a shark instead of just using just "fish". This is fine for communication among laypeople, if marine biologists are having a conversation about those same animals, they break out the latin and there's no confusion.
Also my understanding is that in medieval times, the word whale actually refereed to a specific species of whale... what we know call the Right Whale, which is nearly extinct. So a word for a species became a word for a group of species and then it was awkward how to refer to that original species. What kind of whale is that? "It's a whale whale... you know the original whale... the proper whale... the right whale." There's actually a paragraph in Moby Dick about this.
English is weird and changes in weird ways. Just use latin if you want to be scientifically precise.
I mean, some of the taxanomic divisions do have common names as well - jawed fish and ray-finned fish might come up in that conversation. And don't forget some of the formal names and roots are Greek as well.
What kind of whale is that? “It’s a whale whale… you know the original whale… the proper whale… the right whale.” There’s actually a paragraph in Moby Dick about this.
Was that the weird chapter that was just a biology lesson, but was also completely wrong?
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A browser based Doom or Quake engine world sim to run around playing with others sounds like such an awesome concept. I'd love that!! And in the 90"s no less. That would've been crazy impressive.
Microsoft and MMOs, man. I remember they were gonna make a really neat online fantasy one for the Xbox and canned it, too.
That's such a wild story. Thanks for sharing that with us! I wish they wouldn't have cold shouldered you like that...
Here's how I was imagining that went down the whole time I was reading it lmao. Just for you.
Wow, nobody's ever put me in a cartoon before. I'm honored!
It does kind of fit the situation lol.
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Lol, I still died half way up my one orb run, so you're further than me. I save scummed right before Zot:5 and did get it on my second try, but that doesn't count.
It was a gnoll abyssal knight IIRC. What about you?
According to the screenshot I took, it was a gargoyle berserker with an axe. I had some ridiculous luck with armor drops, so basically every resistance was either maxxed or close to it. I only really got into trouble down in Zot:5...
And hmm, I should do more with Lugonu. I never really have a reason to pick him, but that means I also don't experiment with him, so I won't really learn what reasons there are to pick the guy...