Sony just axed the 60fps Bloodborne mod with a DMCA takedown
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[email protected]replied to [email protected] last edited by
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[email protected]replied to [email protected] last edited by
Sony must be nearing some kind of announcement in time for the 10-year anniversary of Bloodborne’e release
So they kind of stole the idea from him? It's a serious copyright issue
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[email protected]replied to [email protected] last edited by
y'all really still letting corpos tell you what you can and can't share?
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[email protected]replied to [email protected] last edited by
$10 says they just copy his mod code, refactoring & obfuscate it, then sell it as remastered
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[email protected]replied to [email protected] last edited by
Me personally no, but content providers that can be taken offline due to ignoring DMCA kinda have to.
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[email protected]replied to [email protected] last edited by
share any shit you make on p2p networks. not even the feds have figured out how to take down a torrent consistently.
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[email protected]replied to [email protected] last edited by
A lot of corps just sit on their IP:s and do stuff just this DMCA, because they like to set an example as not to touch their shit. Don't get your hopes up for remaster.
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[email protected]replied to [email protected] last edited by
What is the DMCA argument here? Does anyone know what was alleged by Sony?
It would need to be either using copyrighted code or circumventing copy protection. Neither seems likely for a frame rate mod.
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[email protected]replied to [email protected] last edited by
Could be distributing a modified copy of a copyrighted binary.
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[email protected]replied to [email protected] last edited by
If a publisher doesn't want modders improving the value of their product, I don't feel too inclined to argue with them. There are no shortage of other games from more-amenable-to-modding publishers that could benefit from mods.
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[email protected]replied to [email protected] last edited by
Possible I suppose, but if that worked, not sure why they couldn't just provide a diff patch that worked on the user's existing binary...
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[email protected]replied to [email protected] last edited by
Why they don't launch rpsc3 code on ps5 tho?