Multiversus ends updates, will close servers on May 30 (but will remain playable in Singleplayer)
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[email protected]replied to [email protected] last edited by
I mean half these games could do some form of self-hosting or Peer to Peer. It makes no sense that Multiverses needed to run on some centralized service. I wonder what made all the dinosaur survival games allow self-hosting, a trend I noticed.
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[email protected]replied to [email protected] last edited by
That assumes that going all in on mtx an in game currency is the way to go and not other options like offering the game at a decent price and then selling skins and other mtx at reasonable prices.
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[email protected]replied to [email protected] last edited by
There's not just no money in it, they see incentive in killing their old products thoroughly in order to better sell their new ones.
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[email protected]replied to [email protected] last edited by
I've been playing this game ever since beta and have enjoyed it. It's a shame to see it go, but I guess I got my money's worth, since I paid nothing. Still, I can't understand why they can't just let people keep playing online like every other fighting game out there. I would even be willing to pay a one time fee if I knew the basic gameplay would remain available.
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[email protected]replied to [email protected] last edited by
Games need to bring back locally hosted servers.
I remember back in the day I could play Warcraft II with a friend over dialup, I'd put his number in and that modem would call his house and he'd answer with his copy of Warcraft and we could play against each other over the phone line with no server.
Even as recently as the Xbox 360 you could system link games and play on multiple consoles without any connection to the internet.
I don't see why it would be so hard to allow for a locally hosted server on most games. They would still be playable indefinitely without need of any kind of central server system.
And they don't need to be mutually exclusive, Halo 2 allowed for you to play both on Xbox live and system link games -
[email protected]replied to [email protected] last edited by
It's the way Multiversus went, and it's the way 2XKO will likely go. You need to put your thumbs on certain scales to make the math work out for free to play.
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[email protected]replied to [email protected] last edited by
free to play
other options like offering the game at a decent price...
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[email protected]replied to [email protected] last edited by
It's not that it's hard. It's that they see it as interfering with their business model. Not only would that remove the likelihood of you seeing other people's new skins, it also removes a dependence on them, where they can create forced independence. Plus I suspect that they fear more piracy.
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[email protected]replied to [email protected] last edited by
2XKO is already announced as free to play.
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[email protected]replied to [email protected] last edited by
Right, I don't even know how you would cheat it. Down at this point, I guess I'm just lamenting that more games aren't able to keep healthy communities after dev support ends.
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[email protected]replied to [email protected] last edited by
At that point, you go to Discord, either with friends or the game's community. It's pretty much mathematically impossible to sustain the kinds of populations you find at a game's launch.
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[email protected]replied to [email protected] last edited by
It wouldn't be, necessarily. A bunch of games (survival games, in particular) still give you that choice. It's cheap, reliable and doesn't need a ton of people playing your game.
The problem is then you can't do matchmaking, you need a server browser, which is a lot clunkier. And it does get harder to avoid cheating and so on. The experience is also dependent on how close the server is from you, and if it's just some guy's computer the server goes away when they're not playing.
For fighting games specifically, where "room matches" are still a thing in most games, I do see it becoming an option as a separate mode. And man, if you're doing something like Multiversus I do think you should consider having it ready to go as a fallback, because this is a bad look and hurts future games that may want to give this a shot.
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[email protected]replied to [email protected] last edited by
I'm talking about possible ways of monetizing these types of games, not 2XKO specifically.
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[email protected]replied to [email protected] last edited by
Has that improved at all? Last I tried items were disabled and it was match after match of Falco doing the same move over and over.
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[email protected]replied to [email protected] last edited by
This game already died 2 times
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[email protected]replied to [email protected] last edited by
They had already chosen free to play, and I was speaking of the options available to them given that choice.
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[email protected]replied to [email protected] last edited by
Gotta find a person that you like to match up against or you’ll find sweaty melee elitists. Try an online melee group if you don’t know anyone, or maybe you could try making a Lemmy community. Most play without items so items are completely disabled by default. Not a long process to change that, though. Just don’t use this information for evil, only against friends.
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[email protected]replied to [email protected] last edited by
You can do both dedicated servers and official matchmaking servers. It's what counter strike does as an example.
That way if the official servers go offline, you only lose the matchmaking, but the game isn't totally dead.