Supreme Commander HelpLine
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[email protected]replied to [email protected] last edited by
I've got it working on Linux but I'll have to check to see what I did.
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[email protected]replied to [email protected] last edited by
Love the art style of sup com.
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[email protected]replied to [email protected] last edited by
I remember reading a thread about this on the FaF forums and I think one of the FaF clients does run on Linux. I think this is the current method of choice, but there are multiple ways to get it working and I probably used something else years ago, so its definitely doable.
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[email protected]replied to [email protected] last edited by
I bought this game for $100 (Aud) when it came out, and my computer wouldn’t run it.
I never got to play it
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[email protected]replied to [email protected] last edited by
I would like some advice for SC1 here in this thread (I'm talking tactics, etc....)
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[email protected]replied to [email protected] last edited by
If your mass storage is full, any excess is wasted, so you should always try to make sure that it is being spent on something useful. SC1/FA incentivizes a constant balancing of your economy.
You can reclaim mass from dead units (even civilians), buildings, rocks, trees etc. Trees also give a bunch of energy which can be useful very early on. A failed attack will quite often turn out to be a mass donation that gets recycled into an army for realiation. All of this might be balanced differently between the different versions of the game, so I can't be sure that it applies all that well to base SC1 vs. FA or even FAF.
Don't build all your energy reactors in a big cluster if you can help it. One well placed attack will blow the whole thing up in a chain reaction. On the other hand, sabotaging your opponents power grid is often a solid strategy.
If anyone is interested in FAF and wants to take a look at some different levels of gameplay, check out GyleCast on YouTube.
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[email protected]replied to [email protected] last edited by
Any good let's plays/Walkthroughs on SC1 ?
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[email protected]replied to [email protected] last edited by
I got to play FaF with a top ranked player Vs 8 of us low-mid tiers (and one total novice)
We were still pottering about setting up defences and he had filled his half of the map with factories and quickly killed 2 or 3 of us. We won but only because one of us had a gunship squadron going around the map edge and found his commander.
It's quite astonishing what he did in such a short time.
It did kind of kill my enthusiasm for it though, an excession event where you realise you are just a pathetic minnow. Humbling
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[email protected]replied to [email protected] last edited by
Next up, strengths & weaknesses of the factions
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[email protected]replied to [email protected] last edited by
Sorry, no idea. I think I've only ever watched other people play multiplayer supcom and the few tutorials I watched were for Forged Alliance Forever. This is the kind of stuff I was watching a decade ago. Check it out if you're into old gameplay videos with a crusty mic track.
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[email protected]replied to [email protected] last edited by
That is, indeed, a super meme
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[email protected]replied to [email protected] last edited by
I was so excited when this game was released as I was a massive fan of Total Annihilation.
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[email protected]replied to [email protected] last edited by
How does everyone like planetary annihilation as a spiritual successor? I always think it needed another tech level, but I adore the interplanetary combat so much. The escalation of chucking a planet at your opponent's base planet is unmatched