Valve ban advertising-based business models on Steam, no forced adverts like in mobile games
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There’s an alternative, to make it popular with the American people. Republicans look bad to their constituents each time they vote against policies that would relieve the American people as a whole, such as net neutrality and healthcare for all.
Make some noise about it! Make it known that Democrats fight for everyone, and that a certain sect is very vocally rejecting that fight.
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Valve are the ones that popularized loot boxes. They're never going to tackle them.
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sorts by controversial
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A good move. Nip that shit in the bud right now.
The mobile stores are fucking unusable, a sea of ad-ridden garbage.
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Mate, they practically invented them.
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But they don't fight for everyone. If they did, maybe they wouldn't be in this state.
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Well you can prevent it on Steam. And I don't think Epic really have an ad network to abuse for this either.
If you see Google launch a "free game only" store for PC, get worried. Although Google being Google, it will be deleted within two years anyway.
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Aside from drop rates everything you said applies to Valve too. Counter Strike skins can be traded or sold for real cash (tied to steam wallet, but still), and you can purchase singles of what you want.
I know other games loot boxes dont follow this, but its interesting for the sake of comparison.
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I didn't see that permission when I looked for it
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Probably custom ROM only
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Yeah, I have the option on graphene
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Common valve W
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You can always tell when a game has been ported over from PC due to the fact the game takes up the whole screen.
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If you see Google launch a "free game only" store for PC, get worried.
I would be astonished if there was anything good on it though. If you are going to make a microtransaction game you probably don't want to put a lot of effort into it because people won't play it for more than about a week. This stuff's only profitable if you can shovel new games out of the door on a regular basis.
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Well apart from anything else rare cards actually are worth real money. But there's no legitimate way to sell loop boxes if you decide you want to get out of it.
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Rare cards are only worth real money because there is a secondary market for them.
As I understand it, the same is true for lootbox drops. The only difference is in how rare an item actually is, but that is also reflected in price, since the resale is entirely market driven.
You could say that Valve rigs the drop rate, but you could say the same thing for Magic. It's all manufactured shortage.
You could say that Magic items are tangible...but honestly I don't see how that's an argument in the modern digital-first era.
I'm not trying to defend lootboxes...not directly, at least. Just trying to understand the hypocrisy in the gaming community comparing these two.
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I've had a hard time finding quality games in there. Outside of Shattered Pixel Dungeon they are few and far between. I still agree with your take though, because fuuuuck mainstream mobile games.
I made a rare dip into the play store recently and tried to just get the hill climb racing game or a similar one. I played them as web games years ago and liked them and wanted to play them again. All of them are so riddled with ad garbage they are unplayable. Even the lego one was stuffed with "buy gems or your progress is nonexistent" and other garbage tactics.
Every game I get in there is a disappointment. The Netflix games started out solid but I feel like they are going to change to more standard mobile junk eventually.
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Oh there wouldn't need to be anything actually good on it.
You just need Superbowl advert money and suddenly you've got millions of users with no money.
I suspect the only reason this hasn't happened already is that those millions of users are already on mobile, being flashed with garish noisy adverts every two minutes of gameplay, and moving them to PC some of the time wouldn't really increase ad revenue...
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From my POV, there isn't a difference, other than a CCG gives you physical objects so wotc can't just up and decide that they don't want to run magic anymore and make all of that loot disappear.
But from the gambling perspective, it's exactly the same. Oh, actually one other difference, electronic gambling can fuck with the odds in real time while physical cards need to be determined when the pack is assembled. But it's still based on false scarcity.