Favourite Metroid game?
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I wish I could love super metroid. I really do. The game holds up. The graphics are great, the sound design is bafflingly superb for a 16 bit game. Controls are tight. Map size is big but not daunting.
And then you get to the part where you fall down a pitt. And the game teaches you to wall jump.
...........everytime I play the game, thats where the game ends. It's been 30+ years, and I still can't wall jump in that game.
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Been a while and I don't remember the routing details at all, but I was surprised to find that they weren't much of an obstacle at all for the speedrun. They're designed to scare you on a first playthrough, but on subsequent replays you just go fast and they won't catch you.
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Well, what I meant was that you could enter the door and immediately be stuck in that quick time event that you usually fail because the window is so small, and you couldn't see where the EMMI would be before you crossed the door's threshold.
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You want to press jump a little bit after you press the D-pad in the direction away from the wall. The time you have to do varies but you have between two and ten frames to do this. Don't try and press them at the same time or it will always fail.
Are you a visual person? This image might help. You want to press jump when Samus is in this position, almost sitting against the wall.
Here's a video of someone wall jumping with a controller overlay so you can see their inputs and compare it to what's on screen.
It might take a bit to get the timing down but once it's in your muscle memory it is very consistent. If I can do this then anyone can do this.
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When ya said oddball pick I was half expecting metroid prime pinball to be it haha
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The super + alttp rando is so fun
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My favorite Metroid is a knockoff. Environmental Station Alpha. I can't help but recommend it in any thread that's even remotely on topic. It's not "better" than the official titles but I end up replaying ESA way more. The astmosphere and music just really hit me, and the gameplay is tight with lots of secrets.
My favorite official title is Fusion though. It was so awesome being able to play that on the train to school and lunch breaks.
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I've seen some mentions of AM2R, which I love, but also wanna shout out the romhack Super Metroid Redesign.
Its hard for me to pick an absolute favorite, but Fusion probably gets it today from me.
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That was an objectively good game. Small and short, but good.
Hunters, on the other hand, not great.
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Okay, but did you ever play Hunters multiplayer?
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I love going through most of the game and then finally realizing i don't have a shield lol
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Going to use this thread to recommend AM2R which is so high quality Nintendo could have made it themselves. It also has a great Prime-style OST in a 2d game which none of the other games have done
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If you ever get into a EMMI QTE you've done something wrong. The QTE is a glorified game over screen, the 1% chance of escaping is only there to make it scarier with false hope
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But that's what I'm saying. It's so unlikely you'll make it out of it that when you walk into the room and the EMMI is already occupying the space you walked into blindly, it's a frustrating unavoidable fail state.
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Super Metroid for 2D, Metroid Prime 1 for 3D.
Both games absolutely blasted it out of the water. Perfect masterpieces that no other game managed to live up to.
Metroid Prime Pinball is an untouchable god-tier masterpiece of a spin-off.
I think Zero Mission was a pretty good remake of NEStroid, and Samus Returns was an okay remake of Return of Samus. Prime Hunters, Prime 2, and Prime 3 were just okay, nothing bad but nothing special either. Hunters online was fun until the Action Replay users took over. IMO Fusion, Dread, and Other M were too linear. Federation Force was not great either, probably the weakest game to have Metroid in the title.
I appreciated Fusion's story, it was interesting. I also appreciate the vision of Other M, it was certainly a game that, when it worked, the gameplay was pretty fun to look at. Finisher moves and quick dodging was cool to see, even if it made the game pretty easy. The first person switching was a really cool idea that I think should have borrowed a little from Metroid Prime's Scan Visor, where the suit automatically highlights objects of importance, to lower frustration of "pixel hunts." Its certainly got very good graphics for a Wii game, even if the environments are bland. But IMO Dread had some equally bland level design, and was too linear for my liking. I also did not really like the ending that much. Dread's soundtrack is equally as forgettable as Other M's soundtrack, except there are some songs I actually remember from Other M that were unique to the game and not a remix from an older Metroid title (for example, the piano theme from Other M, great song). I completed Metroid Dread in about 9 hours the week it launched and I haven't played it since.
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legitimately believe am2r is better than Samus Returns on 3ds
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The Super Nintendo Metroid game was/is my favorite, but I'll admit I haven't play most of the Metroid games, so I'm not a good judge.
The NES game was a ton of fun, but I felt and feel like the SNES game was just all of that and then some, if that makes sense to others.
I played one of the 3D Metroid games (the one on the Wii). It was fun, I enjoyed what I played. But it did not scratch the same itch, if that makes sense. In fact, I don't think I even played that game to completion.
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Dread. The movement feels incredible and I feel like its map naturally leads players to the next relevant area the best without as much backtracking and getting lost. Brilliant game.
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The EMI segments with unfair BS kinda take it down for me a slight notch
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Ori and the Blind Forest!
The story, the gameplay, the progression, the level design. Everything just fits together perfectly and then there's the soundtrack. God, I love that game!