EA has open sourced Command & Conquer: Red Alert under GPLv3
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I hope everyone's SSDs have enough SPACE
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Finally someone can fix Twilight Flame
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Totally makes sense, considering the remaster was perfect. It was just “multiplayer works, we redid the sprites and audio and tweaked the engine to get rid of some of the bugs. Also hit space for original graphics” or whatever the button was. It was everything an OG C&C remaster needed IMO. I would love to see the same with some of these titles, but now that they’re open source it gives the opportunity for better fan made forks, so I’m all for it.
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At least some of the remaster source code is in the repo, too. If the TS or RA2 source code is found, people will be immediately able to do that graphics switch for them, too.
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Sorry, that was the wrong link.
https://store.steampowered.com/bundle/39394/Command__Conquer_The_Ultimate_Collection/
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Almost like a mistake?
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SPAAAACE
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I think the old Westwood dev they put in charge of the franchise just doesn't have any oversight.
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Holy shit.
I hope they opensource Dungeon Keeper.
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That would be a completely legendary move if the dev hired by EA just said "fuck it, I'm open-sourcing this shit!"
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People are people; I feel we've generally got quite a good vibe going on so don't let the grumps bring you down!
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Holy shit, EA did something.... Good? I did not have that on my 2025 bingo card. So, what's the catch? There has to be a catch, right?
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IIRC, when the remaster was in the works, they were asking for files from the community as some of the cut scene videos from OG were lost. I think there are a few low def ones in there still because no one had them. There's also an issue with the Nod ending theme song. I only have it because I had the game on Saturn and you could play them like regular CDs once you got past the information tracks. So I burned it in .flac.
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Makes sense, that’s probably why the highest quality cutscenes are the ones from the PS1 port (retaliation) of the counterstrike and aftermath expansions, since the roms are so well preserved. A good example of how game preservation can help both the gaming community and the companies that make said games
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This doesn't release any copyright work in the game. So you will need to go through and remove any sprites, images, audio, etc that is copyright. Which means you will need to own a copy of the game (to have a right to the copyright usage) to use any binary produced from THIS source.
Additionally, it indicates that you must include in any derivative that the source of your code is from the EA drop here.
Outside of that, it is GPLv3. Of course it has hard dependency on DirectX 5.0. So a fully free version will need to redo those parts. Also the code is very MS VC++ heavy. Don't expect gcc to build you a binary.
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That's still pretty cool though right?
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It sounds like that's what happened, but through the proper channels. They hired a known CnC community/modding site admin as the dev.
I'd imagine he pitched that this was an easy way to reduce maintenance costs while fostering massive good will and making the amount of long tail sales over time higher.
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If I had to guess, I'd say it's some write-off move. A bit like Epic Games released all Paragon assets after they canceled the game.
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Can you say why? The opensource project is already insanely good.