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  3. The Elder Scrolls 4: Oblivion Remake Will Reportedly Be Revealed Soon, and Released Not Long After That

The Elder Scrolls 4: Oblivion Remake Will Reportedly Be Revealed Soon, and Released Not Long After That

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  • ? Guest
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    wrote on last edited by
    #28

    Eh. I just want OGblivion on Android, since that's all I seem to get to play anymore.

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    • S [email protected]

      Twenty eight year old engine?

      Leonardo DiCaprio would be mortified.

      E This user is from outside of this forum
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      wrote on last edited by
      #29

      The thing is, the age of the engine doesn't say anything. The Unreal Engine started its development before 1998. But you do have to put in work to upgrade an engine over time and Bethesda doesn't have Fortnite money for that.

      F 1 Reply Last reply
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      • E [email protected]

        If it is in Unreal, that's going to be interesting. Presumably, mod support is out the window then.

        ampersandrew@lemmy.worldA This user is from outside of this forum
        ampersandrew@lemmy.worldA This user is from outside of this forum
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        wrote on last edited by
        #30

        Why? I've definitely installed mods for Unreal games.

        E 1 Reply Last reply
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        • A [email protected]

          oblivion is my favorite in the series, but goddammit bethesda stop making remakes. make a make.

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          wrote on last edited by
          #31

          I don't think they've ever realized that Skyrim was a disappointment with better advertising.

          A 1 Reply Last reply
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          • ampersandrew@lemmy.worldA [email protected]

            Why? I've definitely installed mods for Unreal games.

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            wrote on last edited by
            #32

            Well, I mainly mean that they'd need to put in quite a lot of work to make the existing Oblivion mods work with it or to develop a new modding API. I doubt, they'd put that much work in for a cash grab remaster/remake.

            I mean, I have heard of some weird constructs before, where games used their own engine for physics and whatnot, and only used Unreal for rendering. If that makes sense for them to do, that would preserve support for most mods.

            ampersandrew@lemmy.worldA 1 Reply Last reply
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            • E [email protected]

              The thing is, the age of the engine doesn't say anything. The Unreal Engine started its development before 1998. But you do have to put in work to upgrade an engine over time and Bethesda doesn't have Fortnite money for that.

              F This user is from outside of this forum
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              wrote on last edited by
              #33

              No, they have Skyrim money for that. Imagine making money off of a game for over a decade, while barely putting money towards rereleases/ports. Didn’t even need a team for patches or content updates.

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              • E [email protected]

                Well, I mainly mean that they'd need to put in quite a lot of work to make the existing Oblivion mods work with it or to develop a new modding API. I doubt, they'd put that much work in for a cash grab remaster/remake.

                I mean, I have heard of some weird constructs before, where games used their own engine for physics and whatnot, and only used Unreal for rendering. If that makes sense for them to do, that would preserve support for most mods.

                ampersandrew@lemmy.worldA This user is from outside of this forum
                ampersandrew@lemmy.worldA This user is from outside of this forum
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                wrote on last edited by
                #34

                Gotcha. Yeah, I'd expect minimum mod support for this one, but if the next Bethesda game switches to Unreal along with this one, I'd expect normal support for modding that they usually provide.

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                • S [email protected]

                  Are they still using their twenty year old engine?

                  virkkunen@fedia.ioV This user is from outside of this forum
                  virkkunen@fedia.ioV This user is from outside of this forum
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                  wrote on last edited by
                  #35

                  Unreal Engine is 26 years old. id Tech is 30 years old. What's your point?

                  tattorack@lemmy.worldT 1 Reply Last reply
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                  • B [email protected]

                    Aww man, are they going to take down Skyblivion right when its done?

                    vindictivejudge@lemmy.worldV This user is from outside of this forum
                    vindictivejudge@lemmy.worldV This user is from outside of this forum
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                    wrote on last edited by
                    #36

                    Bethesda has actually been consistently supportive of Skyblivion, Morroblivion, and Skywind.

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                    • virkkunen@fedia.ioV [email protected]

                      Unreal Engine is 26 years old. id Tech is 30 years old. What's your point?

                      tattorack@lemmy.worldT This user is from outside of this forum
                      tattorack@lemmy.worldT This user is from outside of this forum
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                      wrote on last edited by
                      #37

                      But it's not made on UE 1, now, is it?

                      virkkunen@fedia.ioV 1 Reply Last reply
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                      • tattorack@lemmy.worldT [email protected]

                        But it's not made on UE 1, now, is it?

                        virkkunen@fedia.ioV This user is from outside of this forum
                        virkkunen@fedia.ioV This user is from outside of this forum
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                        wrote on last edited by
                        #38

                        No, just like how the current Creation Engine version is not the same as the first one from 20 years ago.

                        tattorack@lemmy.worldT 1 Reply Last reply
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                        • virkkunen@fedia.ioV [email protected]

                          No, just like how the current Creation Engine version is not the same as the first one from 20 years ago.

                          tattorack@lemmy.worldT This user is from outside of this forum
                          tattorack@lemmy.worldT This user is from outside of this forum
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                          wrote on last edited by
                          #39

                          That's the issue with the current creation engine; it kind of is. That is what's meant with "20 year old engine".

                          The updates the creation engine has been having over the years are more like bandaids. Meanwhile unreal gets damn-near rebuilt from the ground up fir every major version release.

                          virkkunen@fedia.ioV 1 Reply Last reply
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                          • tattorack@lemmy.worldT [email protected]

                            That's the issue with the current creation engine; it kind of is. That is what's meant with "20 year old engine".

                            The updates the creation engine has been having over the years are more like bandaids. Meanwhile unreal gets damn-near rebuilt from the ground up fir every major version release.

                            virkkunen@fedia.ioV This user is from outside of this forum
                            virkkunen@fedia.ioV This user is from outside of this forum
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                            wrote on last edited by
                            #40

                            UE doesn't get "near rebuilt from the ground up every major release", that would be an absurd waste of time and resources every time. It's being updated and iterated over, just like how CE is.

                            The problem here is that you don't like Bethesda games and jumped on the bandwagon of armchair developers using the engine as a scapegoat, ignoring the fact that many other mainstream game engines are just as old or more.

                            Creation Engine is the least of Bethesda's games problems, it's their game design that's the big issue and the reason why thinks are so bleak.

                            tattorack@lemmy.worldT 1 Reply Last reply
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                            • A [email protected]

                              the scope for starfield was just too much, it was doomed to fail from the beginning. i think they'll be fine going back to their TES roots.

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                              wrote on last edited by
                              #41

                              Wishful thinking.

                              A 1 Reply Last reply
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                              • virkkunen@fedia.ioV [email protected]

                                UE doesn't get "near rebuilt from the ground up every major release", that would be an absurd waste of time and resources every time. It's being updated and iterated over, just like how CE is.

                                The problem here is that you don't like Bethesda games and jumped on the bandwagon of armchair developers using the engine as a scapegoat, ignoring the fact that many other mainstream game engines are just as old or more.

                                Creation Engine is the least of Bethesda's games problems, it's their game design that's the big issue and the reason why thinks are so bleak.

                                tattorack@lemmy.worldT This user is from outside of this forum
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                                wrote on last edited by
                                #42

                                You have... No idea what you're talking about.

                                I don't like Bethesda games? The amount of time I've spent on Oblivion, Skyrim, and Fallout 4 says otherwise. Hell, I'm right now doing yet another playthrough of Skyrim.

                                The best way to understand what's wrong with the creation engine, and how woefully out-dated it is, is to listen to what modders have to deal with constantly. The creation engine is hardly a serious upgrade of Gamebrio and BGE only puts in the minimal effort into actually updating it.

                                At its core, and the major reason why exploration is so stilted in Starfield, is that the creation engine just isn't capable of solving the floating point problems with seamless worlds, which other engines ARE capable of. Pathfinding generation and animation sorting hasn't been seriously updated since Oblivion, and the Papyrus script engine still has the same 200 limit it had since Morrowind, a limitation that was there because of hardware of that time, but forcing Papyrus to go over the 200 limit causes Bethesda games to become unstable.

                                Yes, it's BGE and their practices that are the problem, and it's reflected in how they maintain their engine too.

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                                  wrote on last edited by
                                  #43

                                  Mod support?
                                  Between this and Skyblivion, the one with better mod support wins.

                                  D V 2 Replies Last reply
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                                  • ampersandrew@lemmy.worldA This user is from outside of this forum
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                                    wrote on last edited by
                                    #44

                                    That engine is ancient and their game design needs an upgrade. A lot of the quests were so bland in Starfield that I watched the credits to see how many designers they had on them. It was like...6. Thousands of planets, 6 quest designers. If your quest is, "go here, push a button, and come back," just don't bother putting the quest in the game.

                                    Likewise, Oblivion's conversation system probably looked immaculate compared to old Elder Scrolls games at the time, but Starfield is outclassed next to Mass Effect 1 from 2007, not to mention The Witcher 3 or Baldur's Gate 3. And for how much people like that their towns are filled with NPCs on a schedule, it would be nice if that system led to anything more sophisticated than the thieving tricks people used 20 years ago.

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                                    • D [email protected]

                                      Mod support?
                                      Between this and Skyblivion, the one with better mod support wins.

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                                      wrote on last edited by
                                      #45

                                      probably non-existent

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                                      • D [email protected]

                                        Mod support?
                                        Between this and Skyblivion, the one with better mod support wins.

                                        V This user is from outside of this forum
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                                        wrote on last edited by
                                        #46

                                        I wonder, can they just cease&desist Skyblivion off the map?

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