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  3. Half-Life 2 RTX | Demo with Full Ray Tracing and Dlss 4 Announce

Half-Life 2 RTX | Demo with Full Ray Tracing and Dlss 4 Announce

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  • simple@lemm.eeS [email protected]
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    undercoverulrikhd@programming.devU This user is from outside of this forum
    undercoverulrikhd@programming.devU This user is from outside of this forum
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    wrote on last edited by
    #10

    Main takeaway is the HL2 still looks pretty good

    Z blackstrat@lemmy.fwgx.ukB 2 Replies Last reply
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    • simple@lemm.eeS [email protected]
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      wrote on last edited by
      #11

      It doesn’t need it. Game is fine since launch.

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      • simple@lemm.eeS [email protected]
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        wrote on last edited by
        #12

        This looks bad. You can't just slap new tech on a game and expect it to be great. Half Life 2 is stylized a certain way, based on the tech available at the time. This makes the game look... Off... Not a fan of RTX remakes, they always look like this. Bland, flat, no soul.

        Z E 2 Replies Last reply
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        • E [email protected]

          This looks bad. You can't just slap new tech on a game and expect it to be great. Half Life 2 is stylized a certain way, based on the tech available at the time. This makes the game look... Off... Not a fan of RTX remakes, they always look like this. Bland, flat, no soul.

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          wrote on last edited by
          #13

          Yeah agreed, it looks washed out, if you could alter the brightness and keep the darkness and suspense it'd be great.

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          • undercoverulrikhd@programming.devU [email protected]

            Main takeaway is the HL2 still looks pretty good

            Z This user is from outside of this forum
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            wrote on last edited by
            #14

            Absolutely. Just boot it up without to rtx to see for yourself

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            • E [email protected]

              This looks bad. You can't just slap new tech on a game and expect it to be great. Half Life 2 is stylized a certain way, based on the tech available at the time. This makes the game look... Off... Not a fan of RTX remakes, they always look like this. Bland, flat, no soul.

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              wrote on last edited by
              #15

              Some parts look fine, but those Ravenholm scenes look terrible compared to Vanilla HL2. Completely kills the dim, gloomy vibe that defined it when every light source is basically a floodlight.

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              • simple@lemm.eeS [email protected]
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                captain_aggravated@sh.itjust.worksC This user is from outside of this forum
                captain_aggravated@sh.itjust.worksC This user is from outside of this forum
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                wrote on last edited by
                #16

                What a fucking waste of time this must have been.

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                • G [email protected]

                  I've been saying for some time that the biggest reason ray tracing looks lackluster is because it's being held back by games needing to support rasterization. We've mastered rasterization which means any scene you can rasterize will look almost identical to a ray traced scene. And you don't see scenes where ray tracing would blow your mind because those scenes most likely can't be rasterized, which means they don't added to the game. So for the end user ray tracing looks kinda meh because you don't really get any significant benefits and the marginal differences between ray traced and rasterized scenes are not worth the performance cost.

                  It's like having a 3D engine but you can only use it for 2D games.

                  funnyusername@lemmy.worldF This user is from outside of this forum
                  funnyusername@lemmy.worldF This user is from outside of this forum
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                  wrote on last edited by
                  #17

                  you perfectly nailed the reason i don't even use rtx. the side by sides just arent good enough, in the actual games. I can't justify the additional performance hit when i literally cannot tell the difference in reflections when swapping between the two on a real gameplay setting. sure it looks different, but better? more often than not, no. obviously this all varies in degree game to game depending how it was designed. Hogwarts Legacy rtx DID look better, but it wasnt enough to justify it. the baked scenes were great looking too.

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                  • simple@lemm.eeS [email protected]
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                    wrote on last edited by
                    #18

                    That looks awesome. I have been on the look out for RTX remixes some are pretty nice and a great way to introduce someone who is a graphics snob to older titles. Quake 2 RTX was fun and I think portal really benefited from the RTX graphics. The RTX reflections in the GTA:V:E are very satisfying I love all this. Don't know why lemmy is a bunch of pointless assholes who seem to hate something for no reason. God forbid other people fucking enjoy something, cunts.

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                    • simple@lemm.eeS [email protected]
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                      wrote on last edited by
                      #19

                      I love how the RT makes the foliage pop out

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                      • C [email protected]

                        That looks awesome. I have been on the look out for RTX remixes some are pretty nice and a great way to introduce someone who is a graphics snob to older titles. Quake 2 RTX was fun and I think portal really benefited from the RTX graphics. The RTX reflections in the GTA:V:E are very satisfying I love all this. Don't know why lemmy is a bunch of pointless assholes who seem to hate something for no reason. God forbid other people fucking enjoy something, cunts.

                        P This user is from outside of this forum
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                        wrote on last edited by
                        #20

                        The RTX reflections in the GTA:V:E are very satisfying I love all this.

                        It's called Raytracing. RTX is just a marketing term Nvidia uses for their GPUs, GTAVE has nothing to do with it.

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                        • P [email protected]

                          The RTX reflections in the GTA:V:E are very satisfying I love all this.

                          It's called Raytracing. RTX is just a marketing term Nvidia uses for their GPUs, GTAVE has nothing to do with it.

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                          wrote on last edited by
                          #21

                          I am well aware of what ray tracing is. Which is why I know RTX is not simply ray tracing and I can refer to it. I am specifically referring to RTX technology and not ray tracing in general. And heck throw DLSS in there too fucking love that shit. Is it wrong to be impressed with the game I have been playing for ten years because they not only gave us a graphics improvement but also a noticeable performance boost?

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                          • C [email protected]

                            I am well aware of what ray tracing is. Which is why I know RTX is not simply ray tracing and I can refer to it. I am specifically referring to RTX technology and not ray tracing in general. And heck throw DLSS in there too fucking love that shit. Is it wrong to be impressed with the game I have been playing for ten years because they not only gave us a graphics improvement but also a noticeable performance boost?

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                            wrote on last edited by
                            #22

                            I am specifically referring to RTX technology and not ray tracing in general.

                            There is nothing specifically "RTX" about the reflections in GTAVE.

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                            • P [email protected]

                              I am specifically referring to RTX technology and not ray tracing in general.

                              There is nothing specifically "RTX" about the reflections in GTAVE.

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                              wrote on last edited by
                              #23

                              It still it is using RTX tech even if it isn't advertising it. Because RTX is the marketing term of the underlying technology for that ray tracing on Nvidia GPUs. So I am still right to be impressed by its performance. I probably didn't need to bring it up in my post and left it at the stuff titled RTX. RTX. (and I cannot speak to AMD or Intel GPU technologies, and I don't see anyone else either)

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                              • simple@lemm.eeS [email protected]
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                                wrote on last edited by
                                #24

                                Half-Life Alyx looks fantastic. It's a modern but faithful representation of the Half-Life universe. You can jump from HL2 to Alyx and feel like you're part of the same narrative and story. Even though there are almost two decades in between.

                                Half-Life RTX has more polygons, higher-resolution textures and a much more resource-hungry lighting system. The entire Half-Life universe was cast as a cameo to star in another guys remake.

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                                • simple@lemm.eeS [email protected]
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                                  wrote on last edited by
                                  #25

                                  I understand why some might feel it looks good, but it actually really ruins the feel of the game. Darkness and contrast is a good thing.

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                                  • undercoverulrikhd@programming.devU [email protected]

                                    Main takeaway is the HL2 still looks pretty good

                                    blackstrat@lemmy.fwgx.ukB This user is from outside of this forum
                                    blackstrat@lemmy.fwgx.ukB This user is from outside of this forum
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                                    wrote on last edited by
                                    #26

                                    Completed it last week for the first time and it really does look good. There is so much that's right in the game. There's a reason people still cry out for another HL game and raytracing isn't it.

                                    undercoverulrikhd@programming.devU 1 Reply Last reply
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                                    • blackstrat@lemmy.fwgx.ukB [email protected]

                                      Completed it last week for the first time and it really does look good. There is so much that's right in the game. There's a reason people still cry out for another HL game and raytracing isn't it.

                                      undercoverulrikhd@programming.devU This user is from outside of this forum
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                                      wrote on last edited by
                                      #27

                                      If you haven't tried it yet, the HL1 fan remake/remaster Half Life Black Mesa is great, one of the best games out there in my opinion.

                                      blackstrat@lemmy.fwgx.ukB 1 Reply Last reply
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                                      • undercoverulrikhd@programming.devU [email protected]

                                        If you haven't tried it yet, the HL1 fan remake/remaster Half Life Black Mesa is great, one of the best games out there in my opinion.

                                        blackstrat@lemmy.fwgx.ukB This user is from outside of this forum
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                                        wrote on last edited by
                                        #28

                                        I've started it but only got a couple of hours on before being distracted by other time sinks. I mist have gone through the HL1 starting train ride more times than I've had hot dinners.

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                                        • simple@lemm.eeS [email protected]
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                                          wrote on last edited by
                                          #29

                                          So misleading that the RTX shots also use the re-mastered assets making it look like it magically makes the entire game higher res. Reminds me of those clickbait 3D modelling tips videos where all they do is use a ton of subdivision, yeh it looks smoother, its also got like 8x the geometry to work with.

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