Half-Life 2 RTX | Demo with Full Ray Tracing and Dlss 4 Announce
-
This post did not contain any content.
It doesn’t need it. Game is fine since launch.
-
This post did not contain any content.
This looks bad. You can't just slap new tech on a game and expect it to be great. Half Life 2 is stylized a certain way, based on the tech available at the time. This makes the game look... Off... Not a fan of RTX remakes, they always look like this. Bland, flat, no soul.
-
This looks bad. You can't just slap new tech on a game and expect it to be great. Half Life 2 is stylized a certain way, based on the tech available at the time. This makes the game look... Off... Not a fan of RTX remakes, they always look like this. Bland, flat, no soul.
Yeah agreed, it looks washed out, if you could alter the brightness and keep the darkness and suspense it'd be great.
-
Main takeaway is the HL2 still looks pretty good
Absolutely. Just boot it up without to rtx to see for yourself
-
This looks bad. You can't just slap new tech on a game and expect it to be great. Half Life 2 is stylized a certain way, based on the tech available at the time. This makes the game look... Off... Not a fan of RTX remakes, they always look like this. Bland, flat, no soul.
Some parts look fine, but those Ravenholm scenes look terrible compared to Vanilla HL2. Completely kills the dim, gloomy vibe that defined it when every light source is basically a floodlight.
-
This post did not contain any content.
What a fucking waste of time this must have been.
-
I've been saying for some time that the biggest reason ray tracing looks lackluster is because it's being held back by games needing to support rasterization. We've mastered rasterization which means any scene you can rasterize will look almost identical to a ray traced scene. And you don't see scenes where ray tracing would blow your mind because those scenes most likely can't be rasterized, which means they don't added to the game. So for the end user ray tracing looks kinda meh because you don't really get any significant benefits and the marginal differences between ray traced and rasterized scenes are not worth the performance cost.
It's like having a 3D engine but you can only use it for 2D games.
you perfectly nailed the reason i don't even use rtx. the side by sides just arent good enough, in the actual games. I can't justify the additional performance hit when i literally cannot tell the difference in reflections when swapping between the two on a real gameplay setting. sure it looks different, but better? more often than not, no. obviously this all varies in degree game to game depending how it was designed. Hogwarts Legacy rtx DID look better, but it wasnt enough to justify it. the baked scenes were great looking too.
-
This post did not contain any content.
That looks awesome. I have been on the look out for RTX remixes some are pretty nice and a great way to introduce someone who is a graphics snob to older titles. Quake 2 RTX was fun and I think portal really benefited from the RTX graphics. The RTX reflections in the GTA:V:E are very satisfying I love all this. Don't know why lemmy is a bunch of pointless assholes who seem to hate something for no reason. God forbid other people fucking enjoy something, cunts.
-
This post did not contain any content.
I love how the RT makes the foliage pop out
-
That looks awesome. I have been on the look out for RTX remixes some are pretty nice and a great way to introduce someone who is a graphics snob to older titles. Quake 2 RTX was fun and I think portal really benefited from the RTX graphics. The RTX reflections in the GTA:V:E are very satisfying I love all this. Don't know why lemmy is a bunch of pointless assholes who seem to hate something for no reason. God forbid other people fucking enjoy something, cunts.
The RTX reflections in the GTA:V:E are very satisfying I love all this.
It's called Raytracing. RTX is just a marketing term Nvidia uses for their GPUs, GTAVE has nothing to do with it.
-
The RTX reflections in the GTA:V:E are very satisfying I love all this.
It's called Raytracing. RTX is just a marketing term Nvidia uses for their GPUs, GTAVE has nothing to do with it.
I am well aware of what ray tracing is. Which is why I know RTX is not simply ray tracing and I can refer to it. I am specifically referring to RTX technology and not ray tracing in general. And heck throw DLSS in there too fucking love that shit. Is it wrong to be impressed with the game I have been playing for ten years because they not only gave us a graphics improvement but also a noticeable performance boost?
-
I am well aware of what ray tracing is. Which is why I know RTX is not simply ray tracing and I can refer to it. I am specifically referring to RTX technology and not ray tracing in general. And heck throw DLSS in there too fucking love that shit. Is it wrong to be impressed with the game I have been playing for ten years because they not only gave us a graphics improvement but also a noticeable performance boost?
I am specifically referring to RTX technology and not ray tracing in general.
There is nothing specifically "RTX" about the reflections in GTAVE.
-
I am specifically referring to RTX technology and not ray tracing in general.
There is nothing specifically "RTX" about the reflections in GTAVE.
It still it is using RTX tech even if it isn't advertising it. Because RTX is the marketing term of the underlying technology for that ray tracing on Nvidia GPUs. So I am still right to be impressed by its performance. I probably didn't need to bring it up in my post and left it at the stuff titled RTX. RTX. (and I cannot speak to AMD or Intel GPU technologies, and I don't see anyone else either)
-
This post did not contain any content.
Half-Life Alyx looks fantastic. It's a modern but faithful representation of the Half-Life universe. You can jump from HL2 to Alyx and feel like you're part of the same narrative and story. Even though there are almost two decades in between.
Half-Life RTX has more polygons, higher-resolution textures and a much more resource-hungry lighting system. The entire Half-Life universe was cast as a cameo to star in another guys remake.
-
This post did not contain any content.
I understand why some might feel it looks good, but it actually really ruins the feel of the game. Darkness and contrast is a good thing.
-
Main takeaway is the HL2 still looks pretty good
Completed it last week for the first time and it really does look good. There is so much that's right in the game. There's a reason people still cry out for another HL game and raytracing isn't it.
-
Completed it last week for the first time and it really does look good. There is so much that's right in the game. There's a reason people still cry out for another HL game and raytracing isn't it.
If you haven't tried it yet, the HL1 fan remake/remaster Half Life Black Mesa is great, one of the best games out there in my opinion.
-
If you haven't tried it yet, the HL1 fan remake/remaster Half Life Black Mesa is great, one of the best games out there in my opinion.
I've started it but only got a couple of hours on before being distracted by other time sinks. I mist have gone through the HL1 starting train ride more times than I've had hot dinners.
-
This post did not contain any content.
So misleading that the RTX shots also use the re-mastered assets making it look like it magically makes the entire game higher res. Reminds me of those clickbait 3D modelling tips videos where all they do is use a ton of subdivision, yeh it looks smoother, its also got like 8x the geometry to work with.
-
System shared this topic onSystem shared this topic on