What are your favorite games that you never see mentioned anywhere?
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Im surprised I missed this, I love this era of racing games. Gonna try to find a copy!
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Kinetica - a racing game where the 'vehicles' are people in mechanical suits that make them look like sexy mecha, racing to old techno
Bloody Roar - a series of fighting games where you fight as people who can suddenly shift into other forms, some recognizable animals and some abstract, and with the ability in some arenas to kick people through walls or over ledges into new arenas
Forsaken - 3D hover vehicle battles
Tiny Tank - a game where you play as a sweary AI tank
Megaman Legends 1 and 2 - Megaman as a 3d adventure game with a storyline and characters
Gitaroo Man - a rhythm game I enjoyed, later imitated by some others
Shadow of the Colossus - more known but not cared for these days. A game in which there are only boss battles. A subtly told story. Part of the ICO universe.
Titan Souls - One boy, one bow, one arrow that can be magically recalled to the bow, and giant stone destroyers that he must conquer with nothing more. Kind of a 2D Shadow of the Colossus
BPM: Bullets Per Minute - everyone has the idea for a rhythm FPS. This is the only one that does a good job of it.
Receiver - a game in which you don't just hit R to reload, but have to go through the full manual of arms, dropping the clip, holstering the weapon, loading each round into the clip, drawing the weapon, seating the clip, racking the round, checking the chamber to make sure it fed correctly, aiming, firing, clearing the jam, all while worrying about killer robots.
Valley - a movement game that has such an amazing feeling of freedom in its movement
Tunnet - lovecraftian network technician game
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Dark messiah of might and magic
ton of mentions until this day
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Outlaws. An early Spaghetti Western themed FPS from LucasArts. After Dark Forces (Retconned by Rogue One) and before DF2:Jedi Knight (the one with the amazibad FMV cut scenes and the best expansion pack ever), it leveraged the 2.5d engine for all it was worth and did a hand-animated slightly Don-Bluth-esque aesthetic that worked perfectly.
Level design was good. Multiplayer was fun, even though if you tried to LAN with an unswitched hub (it was 1998!) player 3 would lag like motherfucker and be relegated to throwing dynamite and praying. Story was straight out of a Tropes-R-Us, but well executed and with good voice acting (including John de Lancie IIRC). The coup de grace was the soundtrack, Clint Bajakian seemed to inhabit Ennio Morricone’s soul, but with leitmotifs to make John Williams proud. It absolutely elevated the game.
dark forces got a community sourceport, and even a commercial one. outlaws on the other hand which is better in literally every way gets no love.
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Shadow Tactics
Desperados III
The Thaumaturge -
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Endless Sky
According to wikipedia it is a space trading and combat simulation game. Its free and open source, has a lot of content (even more with plugins). You do missions to get the storyline forward and to get money, you can also mine asteroid, trade with other planets, attack other ships and plunder them. You discover new species and Outfits to make your space ship better, etc. -
DEFCON
https://store.steampowered.com/app/1520/DEFCON/
I am a sucker for the retro vector atheistics.
The developer (Introversion Software) also had another game that used vector-ish graphics.
kagis
I liked that, though I don't know if I'd put it on a "best of" list. I've had a number of games, most recently Carrier Command 2, that I really enjoy that use untextured polygons. Think maybe it's that if a developer can't get distracted with fancy graphics, they're focused on gameplay, dunno.
Hmm. Looks like Introversion then made a game, Scanner Sombre, that uses points for graphics, not even lines.
Introversion made another game I almost posted here: Uplink. Hacking-themed game that I used to love.
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Druidstone! It's a really great indie tactical RPG. Very fun and I never hear anyone talk about it.
wrote last edited by [email protected]Finnish devs are usually bad at marketing and creating hype. I have that wishlisted, gotta check it out during next steam sale.
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Dysmantle.
Casual post apocalyptic survival etc game. It’s also available on consoles, switch and mobile.
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I think I'd have to say La-Mulana.
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Some more recent ones:
- Hammerfight (2009)
- Brigador (2016)
- CrossCode (2018)
I love crosscode so much. My #1 game
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I feel it. I feel the cosmos!
This is what me and my partner say to each other when we drink good coffee.
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Kenshi. Ive only ever seen 1 person mention it in the year I've been on Lemmy.
It's like depressed RuneScape.
Kenshi is one of those great war crime simulators
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Urban Terror
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Guardian Heroes was an outstanding RPG beat 'em up on Sega Saturn. It had
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a two player co-op storyline with branching choices to get alternate endings
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unlockable characters for a 6-player arena mode
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incredibly unique characters to unlock, spellcasting with
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and a kick ass soundtrack.
Nothing has really scratched the same itch since (yes, I'm aware there's a sequel, but it's terrible).
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Cyber Empires (PC), Shadowrun (Genesis), Betrayal at Krondor (PC).
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Kenshi has so much scale and depth it's hard to explain what you "do" in the game I love it
Die.
A LOT
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Balrum
Beautiful isometric game inspired by 80's and 90's CRPGs.
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Mars: War Logs, and Technomancer
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Same reason people don't talk about Game of Thrones anymore. The last entry, Andromeda, was so disappointing it retroactively made people like the previous ones less
The combat in Andromeda was pretty sweet though even though the story sucked. I have it another shot not that long ago and once I figured out some of the profile swapping stuff the combat was really fun.