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  3. Square Enix acknowledges Expedition 33 success as inspiration for next Final Fantasy as turn-based is still beloved by gamers

Square Enix acknowledges Expedition 33 success as inspiration for next Final Fantasy as turn-based is still beloved by gamers

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  • mintiefresh@piefed.caM This user is from outside of this forum
    mintiefresh@piefed.caM This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #1
    This post did not contain any content.
    ampersandrew@lemmy.worldA underpantsweevil@lemmy.worldU Z D cidvicious@sh.itjust.worksC 14 Replies Last reply
    153
    • mintiefresh@piefed.caM [email protected]
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      ampersandrew@lemmy.worldA This user is from outside of this forum
      ampersandrew@lemmy.worldA This user is from outside of this forum
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      wrote on last edited by
      #2

      Regarding the desire for Final Fantasy to return to traditional turn-based combat, Square Enix said “they are aware of Expedition 33 and consider command-based RPGs to be Square Enix’s origin and foundation”. For Final Fantasy and Dragon Quest, Square Enix insisted “They value the command-based RPG genre and plan to continue delivering games in this style in the future”. For fans disappointed by FF16, this is fantastic news as it means Square Enix intend to return the series to the command-based formula it made popular.

      No it doesn't. Assuming the translation is accurate, they said they still like turn-based games and will continue making turn-based games. Octopath Traveler and Bravely Default would fit here, especially in reference to their desire to make more "mid tier" games when asked about Clair Obscur. "For Final Fantasy and Dragon Quest" does not appear in the translated text as context to making more turn-based games, though I don't think Dragon Quest has been real-time to date? Hey, maybe I'm wildly off base here, but it appears to me like the author of this article added what they wanted the tweet to say rather than what it actually says.

      carighan@lemmy.worldC 1 Reply Last reply
      30
      • ampersandrew@lemmy.worldA [email protected]

        Regarding the desire for Final Fantasy to return to traditional turn-based combat, Square Enix said “they are aware of Expedition 33 and consider command-based RPGs to be Square Enix’s origin and foundation”. For Final Fantasy and Dragon Quest, Square Enix insisted “They value the command-based RPG genre and plan to continue delivering games in this style in the future”. For fans disappointed by FF16, this is fantastic news as it means Square Enix intend to return the series to the command-based formula it made popular.

        No it doesn't. Assuming the translation is accurate, they said they still like turn-based games and will continue making turn-based games. Octopath Traveler and Bravely Default would fit here, especially in reference to their desire to make more "mid tier" games when asked about Clair Obscur. "For Final Fantasy and Dragon Quest" does not appear in the translated text as context to making more turn-based games, though I don't think Dragon Quest has been real-time to date? Hey, maybe I'm wildly off base here, but it appears to me like the author of this article added what they wanted the tweet to say rather than what it actually says.

        carighan@lemmy.worldC This user is from outside of this forum
        carighan@lemmy.worldC This user is from outside of this forum
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        wrote on last edited by
        #3

        Yeah that's how I understand it, too. They'll do turn-based, but probably not in their "biggest" outings as they know action-based tends to (usually) sell better.

        ampersandrew@lemmy.worldA 1 Reply Last reply
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        • carighan@lemmy.worldC [email protected]

          Yeah that's how I understand it, too. They'll do turn-based, but probably not in their "biggest" outings as they know action-based tends to (usually) sell better.

          ampersandrew@lemmy.worldA This user is from outside of this forum
          ampersandrew@lemmy.worldA This user is from outside of this forum
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          wrote on last edited by
          #4

          To be fair to the investor, who was probably asking the questions more as a fanboy...do they usually sell better? There are more variables here, like platform exclusivity, to blame for poor sales in Square Enix's recent efforts, but when games like Baldur's Gate 3, Persona, Metaphor: ReFantazio, and Clair Obscur: Expedition 33 are outselling Square Enix's real-time games, I don't think we can say turn-based sells worse in such a blanket way.

          L 1 Reply Last reply
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          • mintiefresh@piefed.caM [email protected]
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            underpantsweevil@lemmy.worldU This user is from outside of this forum
            underpantsweevil@lemmy.worldU This user is from outside of this forum
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            wrote on last edited by [email protected]
            #5

            I genuinely enjoyed the Kingdom Hearts action-adventure with a couple of celebrity minions supporting your Dark Souls-style main character and the occasional Big Summons to drop a global special effect. I don't think its bad on its face.

            But they've invested so much time and energy into making Live Action work as a system that everything from the story to the game mechanics have suffered. Like, if you want to make a FromSoft game, then go over to FromSoft and do a business partnership to make Eldin Fantasy: The Soulslike Crystal Saga. You don't need to keep tinkering with this engine that clearly doesn't work.

            Also, the FF7Remakes seem to have found a sweet spot. Why can't the mainline games deliver this level of quality?

            Also, also, also why have you abandoned ChronoTrigger? Twelve different DragonQuest titles but you gave up on Chrono in the mid-90s? You monsters.

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            • mintiefresh@piefed.caM [email protected]
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              Z This user is from outside of this forum
              Z This user is from outside of this forum
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              wrote on last edited by
              #6

              This won't affect FF 17, but it could mean for a return to turn based with FF 18. Because FF 17 is probably already half way through development and these massive games are too large to make such a major change this late in the dev cycle

              D T ashtear@lemmy.zipA 3 Replies Last reply
              7
              • ampersandrew@lemmy.worldA [email protected]

                To be fair to the investor, who was probably asking the questions more as a fanboy...do they usually sell better? There are more variables here, like platform exclusivity, to blame for poor sales in Square Enix's recent efforts, but when games like Baldur's Gate 3, Persona, Metaphor: ReFantazio, and Clair Obscur: Expedition 33 are outselling Square Enix's real-time games, I don't think we can say turn-based sells worse in such a blanket way.

                L This user is from outside of this forum
                L This user is from outside of this forum
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                wrote on last edited by [email protected]
                #7

                ::: spoiler spoiler
                sdgfasfasfsadfasfsa
                :::

                A ampersandrew@lemmy.worldA 2 Replies Last reply
                1
                • L [email protected]

                  ::: spoiler spoiler
                  sdgfasfasfsadfasfsa
                  :::

                  A This user is from outside of this forum
                  A This user is from outside of this forum
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                  wrote on last edited by
                  #8

                  16 is absolutely not turn based, I'm not sure where you got that idea.

                  L 1 Reply Last reply
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                  • L [email protected]

                    ::: spoiler spoiler
                    sdgfasfasfsadfasfsa
                    :::

                    ampersandrew@lemmy.worldA This user is from outside of this forum
                    ampersandrew@lemmy.worldA This user is from outside of this forum
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                    wrote on last edited by
                    #9

                    It's not turn based, but even though it's on PC, the launch momentum can often be extremely important to a game's long tail of sales. A delayed release on PC can sometimes poison the well.

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                    • A [email protected]

                      16 is absolutely not turn based, I'm not sure where you got that idea.

                      L This user is from outside of this forum
                      L This user is from outside of this forum
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                      wrote on last edited by [email protected]
                      #10

                      ::: spoiler spoiler
                      sdgfasfasfsadfasfsa
                      :::

                      A 1 Reply Last reply
                      4
                      • mintiefresh@piefed.caM [email protected]
                        This post did not contain any content.
                        D This user is from outside of this forum
                        D This user is from outside of this forum
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                        wrote on last edited by
                        #11

                        Baldur‘s Gate 3, too, and the free turn-based updates for PoE.

                        1 Reply Last reply
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                        • L [email protected]

                          ::: spoiler spoiler
                          sdgfasfasfsadfasfsa
                          :::

                          A This user is from outside of this forum
                          A This user is from outside of this forum
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                          wrote on last edited by
                          #12

                          Haha no worries, enjoy your coffee!

                          1 Reply Last reply
                          1
                          • Z [email protected]

                            This won't affect FF 17, but it could mean for a return to turn based with FF 18. Because FF 17 is probably already half way through development and these massive games are too large to make such a major change this late in the dev cycle

                            D This user is from outside of this forum
                            D This user is from outside of this forum
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                            wrote on last edited by
                            #13

                            Or a FFX remake

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                            • mintiefresh@piefed.caM [email protected]
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                              cidvicious@sh.itjust.worksC This user is from outside of this forum
                              cidvicious@sh.itjust.worksC This user is from outside of this forum
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                              wrote on last edited by
                              #14

                              I'd love to see another more standard turn based FF, but people also have to realize that the last pure turn based game was X in 2001. FF changing shit with every game is what FF does.

                              omegamanthethird@lemmy.worldO ashtear@lemmy.zipA S 3 Replies Last reply
                              13
                              • Z [email protected]

                                This won't affect FF 17, but it could mean for a return to turn based with FF 18. Because FF 17 is probably already half way through development and these massive games are too large to make such a major change this late in the dev cycle

                                T This user is from outside of this forum
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                                wrote on last edited by
                                #15

                                They could pull a Dragon Age: The Veilguard and change directions 6 times during development.

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                                • mintiefresh@piefed.caM [email protected]
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                                  wrote on last edited by
                                  #16

                                  I mean the tactics and 9 remake are still coming.

                                  couldbealeotard@lemmy.worldC 1 Reply Last reply
                                  0
                                  • Z [email protected]

                                    This won't affect FF 17, but it could mean for a return to turn based with FF 18. Because FF 17 is probably already half way through development and these massive games are too large to make such a major change this late in the dev cycle

                                    ashtear@lemmy.zipA This user is from outside of this forum
                                    ashtear@lemmy.zipA This user is from outside of this forum
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                                    wrote on last edited by
                                    #17

                                    The writing was already on the wall following the massive successes of Persona 5 and Honkai Star Rail. Expedition 33 had its moment in the zeitgeist, but at this time it's not clear it will be the massive revenue generator those games are. And that's the goal for mainline FF.

                                    That said, SQEX has been very internally-driven for a while now, and their major teams get more excited about developing games with action elements. I'd be very surprised if FF17 returned to turn-based for that reason alone.

                                    S 1 Reply Last reply
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                                    • mintiefresh@piefed.caM [email protected]
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                                      wrote on last edited by
                                      #18

                                      Ironically, the turn based combat in Final Fantasy is the biggest reason I don't play it. I find that the combat feels too repetitive, because its always the same animations, same music, same background per area, etc. Also, the random battle encounter mechanic annoys me when I just want to explore and I have to fight an entire army just to move from one side of an area to the other side.

                                      omegamanthethird@lemmy.worldO 1 Reply Last reply
                                      1
                                      • mintiefresh@piefed.caM [email protected]
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                                        trojanroomcoffeepot@lemmy.worldT This user is from outside of this forum
                                        trojanroomcoffeepot@lemmy.worldT This user is from outside of this forum
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                                        wrote on last edited by
                                        #19

                                        If anyone wants/needs a turn-based Fantasy/Strategy/RPG game in their life, take a look at Age of Wonders.

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                                        • R [email protected]

                                          Ironically, the turn based combat in Final Fantasy is the biggest reason I don't play it. I find that the combat feels too repetitive, because its always the same animations, same music, same background per area, etc. Also, the random battle encounter mechanic annoys me when I just want to explore and I have to fight an entire army just to move from one side of an area to the other side.

                                          omegamanthethird@lemmy.worldO This user is from outside of this forum
                                          omegamanthethird@lemmy.worldO This user is from outside of this forum
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                                          wrote on last edited by
                                          #20

                                          I've loved most of the Final Fantasy games. But the PS1 games (the golden era) were the worst about this.

                                          Pre-PS1 typically required more thought. You had to balance magic use, item use, and of course melee. But even then you had to debate whether to spend a turn reviving your healer or try to get the victory before a team wipe.

                                          Post PS1 you had X's rock paper scissors battle. You had to figure out who could attack who. It wasn't too complicated but it forced variety.

                                          XII streamlined the auto attacking and allowed you to focus on the exceptions (enemy weak against fire, use silence, cure). That could be automated too, but I liked to handle that myself.

                                          XIII & XIII-2 forced you to balance your jobs/classes constantly in battle.

                                          Lightning Returna, XV, and XVI were real time.

                                          Tactics was PS1, but it definitely required more than just attack.

                                          The PS1 games, for the most part, could be dominated with "press X". Most of the strategy took place outside of battle.

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