Square Enix acknowledges Expedition 33 success as inspiration for next Final Fantasy as turn-based is still beloved by gamers
-
This post did not contain any content.
-
This post did not contain any content.
Regarding the desire for Final Fantasy to return to traditional turn-based combat, Square Enix said “they are aware of Expedition 33 and consider command-based RPGs to be Square Enix’s origin and foundation”. For Final Fantasy and Dragon Quest, Square Enix insisted “They value the command-based RPG genre and plan to continue delivering games in this style in the future”. For fans disappointed by FF16, this is fantastic news as it means Square Enix intend to return the series to the command-based formula it made popular.
No it doesn't. Assuming the translation is accurate, they said they still like turn-based games and will continue making turn-based games. Octopath Traveler and Bravely Default would fit here, especially in reference to their desire to make more "mid tier" games when asked about Clair Obscur. "For Final Fantasy and Dragon Quest" does not appear in the translated text as context to making more turn-based games, though I don't think Dragon Quest has been real-time to date? Hey, maybe I'm wildly off base here, but it appears to me like the author of this article added what they wanted the tweet to say rather than what it actually says.
-
Regarding the desire for Final Fantasy to return to traditional turn-based combat, Square Enix said “they are aware of Expedition 33 and consider command-based RPGs to be Square Enix’s origin and foundation”. For Final Fantasy and Dragon Quest, Square Enix insisted “They value the command-based RPG genre and plan to continue delivering games in this style in the future”. For fans disappointed by FF16, this is fantastic news as it means Square Enix intend to return the series to the command-based formula it made popular.
No it doesn't. Assuming the translation is accurate, they said they still like turn-based games and will continue making turn-based games. Octopath Traveler and Bravely Default would fit here, especially in reference to their desire to make more "mid tier" games when asked about Clair Obscur. "For Final Fantasy and Dragon Quest" does not appear in the translated text as context to making more turn-based games, though I don't think Dragon Quest has been real-time to date? Hey, maybe I'm wildly off base here, but it appears to me like the author of this article added what they wanted the tweet to say rather than what it actually says.
Yeah that's how I understand it, too. They'll do turn-based, but probably not in their "biggest" outings as they know action-based tends to (usually) sell better.
-
Yeah that's how I understand it, too. They'll do turn-based, but probably not in their "biggest" outings as they know action-based tends to (usually) sell better.
To be fair to the investor, who was probably asking the questions more as a fanboy...do they usually sell better? There are more variables here, like platform exclusivity, to blame for poor sales in Square Enix's recent efforts, but when games like Baldur's Gate 3, Persona, Metaphor: ReFantazio, and Clair Obscur: Expedition 33 are outselling Square Enix's real-time games, I don't think we can say turn-based sells worse in such a blanket way.
-
This post did not contain any content.wrote on last edited by [email protected]
I genuinely enjoyed the Kingdom Hearts action-adventure with a couple of celebrity minions supporting your Dark Souls-style main character and the occasional Big Summons to drop a global special effect. I don't think its bad on its face.
But they've invested so much time and energy into making Live Action work as a system that everything from the story to the game mechanics have suffered. Like, if you want to make a FromSoft game, then go over to FromSoft and do a business partnership to make Eldin Fantasy: The Soulslike Crystal Saga. You don't need to keep tinkering with this engine that clearly doesn't work.
Also, the FF7Remakes seem to have found a sweet spot. Why can't the mainline games deliver this level of quality?
Also, also, also why have you abandoned ChronoTrigger? Twelve different DragonQuest titles but you gave up on Chrono in the mid-90s? You monsters.
-
This post did not contain any content.
This won't affect FF 17, but it could mean for a return to turn based with FF 18. Because FF 17 is probably already half way through development and these massive games are too large to make such a major change this late in the dev cycle
-
To be fair to the investor, who was probably asking the questions more as a fanboy...do they usually sell better? There are more variables here, like platform exclusivity, to blame for poor sales in Square Enix's recent efforts, but when games like Baldur's Gate 3, Persona, Metaphor: ReFantazio, and Clair Obscur: Expedition 33 are outselling Square Enix's real-time games, I don't think we can say turn-based sells worse in such a blanket way.
wrote on last edited by [email protected]::: spoiler spoiler
sdgfasfasfsadfasfsa
::: -
::: spoiler spoiler
sdgfasfasfsadfasfsa
:::16 is absolutely not turn based, I'm not sure where you got that idea.
-
::: spoiler spoiler
sdgfasfasfsadfasfsa
:::It's not turn based, but even though it's on PC, the launch momentum can often be extremely important to a game's long tail of sales. A delayed release on PC can sometimes poison the well.
-
16 is absolutely not turn based, I'm not sure where you got that idea.
wrote on last edited by [email protected]::: spoiler spoiler
sdgfasfasfsadfasfsa
::: -
This post did not contain any content.
Baldur‘s Gate 3, too, and the free turn-based updates for PoE.
-
::: spoiler spoiler
sdgfasfasfsadfasfsa
:::Haha no worries, enjoy your coffee!
-
This won't affect FF 17, but it could mean for a return to turn based with FF 18. Because FF 17 is probably already half way through development and these massive games are too large to make such a major change this late in the dev cycle
Or a FFX remake
-
This post did not contain any content.
I'd love to see another more standard turn based FF, but people also have to realize that the last pure turn based game was X in 2001. FF changing shit with every game is what FF does.
-
This won't affect FF 17, but it could mean for a return to turn based with FF 18. Because FF 17 is probably already half way through development and these massive games are too large to make such a major change this late in the dev cycle
They could pull a Dragon Age: The Veilguard and change directions 6 times during development.
-
This post did not contain any content.
I mean the tactics and 9 remake are still coming.
-
This won't affect FF 17, but it could mean for a return to turn based with FF 18. Because FF 17 is probably already half way through development and these massive games are too large to make such a major change this late in the dev cycle
The writing was already on the wall following the massive successes of Persona 5 and Honkai Star Rail. Expedition 33 had its moment in the zeitgeist, but at this time it's not clear it will be the massive revenue generator those games are. And that's the goal for mainline FF.
That said, SQEX has been very internally-driven for a while now, and their major teams get more excited about developing games with action elements. I'd be very surprised if FF17 returned to turn-based for that reason alone.
-
This post did not contain any content.
Ironically, the turn based combat in Final Fantasy is the biggest reason I don't play it. I find that the combat feels too repetitive, because its always the same animations, same music, same background per area, etc. Also, the random battle encounter mechanic annoys me when I just want to explore and I have to fight an entire army just to move from one side of an area to the other side.
-
This post did not contain any content.
If anyone wants/needs a turn-based Fantasy/Strategy/RPG game in their life, take a look at Age of Wonders.
-
Ironically, the turn based combat in Final Fantasy is the biggest reason I don't play it. I find that the combat feels too repetitive, because its always the same animations, same music, same background per area, etc. Also, the random battle encounter mechanic annoys me when I just want to explore and I have to fight an entire army just to move from one side of an area to the other side.
I've loved most of the Final Fantasy games. But the PS1 games (the golden era) were the worst about this.
Pre-PS1 typically required more thought. You had to balance magic use, item use, and of course melee. But even then you had to debate whether to spend a turn reviving your healer or try to get the victory before a team wipe.
Post PS1 you had X's rock paper scissors battle. You had to figure out who could attack who. It wasn't too complicated but it forced variety.
XII streamlined the auto attacking and allowed you to focus on the exceptions (enemy weak against fire, use silence, cure). That could be automated too, but I liked to handle that myself.
XIII & XIII-2 forced you to balance your jobs/classes constantly in battle.
Lightning Returna, XV, and XVI were real time.
Tactics was PS1, but it definitely required more than just attack.
The PS1 games, for the most part, could be dominated with "press X". Most of the strategy took place outside of battle.