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  3. 8BitDo announces it's controllers now have Steam/SteamOS compatibility

8BitDo announces it's controllers now have Steam/SteamOS compatibility

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  • princessnorah@lemmy.blahaj.zoneP [email protected]

    I have a Pro 2 and my only complaint with it with "SteamOS" (Bazzite) is that the back paddles don't actually work with Steam Input directly. You can program them with the Ultimate Software, but that means they're stuck only repeating the input of another button on the controller. So if this update brings full Steam Input support that would be awesome, as it would mean you can set all kinds of other functions to them. Plus not having to use a seperate software, and controller-based profiles, would be awesome.

    A This user is from outside of this forum
    A This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #25

    This is my main complaint about my 8bitdo pro controller. Shame this seems to be only for the newer generation 😔

    1 Reply Last reply
    1
    • fubarberry@sopuli.xyzF [email protected]

      These controllers were all working on SteamOS before as far as I know, so I'm interested to see what this changes. My understanding is that previously their controllers just show up as generic xbox controllers, and now they will be properly recognized. We'll see if this has any other benefits like custom bindings for back buttons and things like that.

      Source

      Edit:

      According to @[email protected]

      got the 8bitdo Ultimate 2 wireless controller with the latest firmware update, and can confirm dinput mode lets me map the back buttons and extra bumpers to different inputs through Steam Input. Analog triggers and gyro work too.

      A This user is from outside of this forum
      A This user is from outside of this forum
      [email protected]
      wrote on last edited by [email protected]
      #26

      I'm still holding out on the next generation of steam controller for playing games on my deck while docked. Until then, my 8bitdo pro 1 has been wonderful.

      S 1 Reply Last reply
      2
      • fubarberry@sopuli.xyzF [email protected]

        These controllers were all working on SteamOS before as far as I know, so I'm interested to see what this changes. My understanding is that previously their controllers just show up as generic xbox controllers, and now they will be properly recognized. We'll see if this has any other benefits like custom bindings for back buttons and things like that.

        Source

        Edit:

        According to @[email protected]

        got the 8bitdo Ultimate 2 wireless controller with the latest firmware update, and can confirm dinput mode lets me map the back buttons and extra bumpers to different inputs through Steam Input. Analog triggers and gyro work too.

        matty_r@programming.devM This user is from outside of this forum
        matty_r@programming.devM This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #27

        Ive been waiting for this. Which one is the best one to get for both my Steam Deck and desktop?

        D P 2 Replies Last reply
        3
        • matty_r@programming.devM [email protected]

          Ive been waiting for this. Which one is the best one to get for both my Steam Deck and desktop?

          D This user is from outside of this forum
          D This user is from outside of this forum
          [email protected]
          wrote on last edited by [email protected]
          #28

          Ultimate 2. It’s got a gyroscope and back paddles.

          4 vindictivejudge@lemmy.worldV 2 Replies Last reply
          7
          • the_picard_maneuver@lemmy.worldT [email protected]

            I've been using these for years, including with my docked steam deck, and they already work great.

            I also wonder what they could've changed.

            M This user is from outside of this forum
            M This user is from outside of this forum
            [email protected]
            wrote on last edited by [email protected]
            #29

            The issue is that the back paddles weren’t unique buttons. You could configure them to press existing buttons, (like telling it to press A when you hit the right paddle,) but they weren’t listed as individual inputs. Now they are, so you can actually map unique actions to L4, R4, etc… This is particularly important for games that have a lot of unique inputs. Plenty of games are optimized for controller, but lots still rely on having more buttons (on a keyboard) than what a traditional controller has.

            G S 2 Replies Last reply
            20
            • gradually_adjusting@lemmy.worldG [email protected]

              Anybody else find a use for the back buttons? I like the idea of them but I haven't really found a great use yet.

              M This user is from outside of this forum
              M This user is from outside of this forum
              [email protected]
              wrote on last edited by
              #30

              I mostly use them for mode shifts. For instance, shifting to emulated mouse when holding R4, so I can use desktop stuff easier.

              1 Reply Last reply
              1
              • gradually_adjusting@lemmy.worldG [email protected]

                Anybody else find a use for the back buttons? I like the idea of them but I haven't really found a great use yet.

                B This user is from outside of this forum
                B This user is from outside of this forum
                [email protected]
                wrote on last edited by
                #31

                I play a lot of beamng drive an having them for extra binds is nice, like the horn and changing gears

                1 Reply Last reply
                1
                • gradually_adjusting@lemmy.worldG [email protected]

                  Anybody else find a use for the back buttons? I like the idea of them but I haven't really found a great use yet.

                  slacktoid@lemmy.mlS This user is from outside of this forum
                  slacktoid@lemmy.mlS This user is from outside of this forum
                  [email protected]
                  wrote on last edited by
                  #32

                  I just map it to the abxy that steam suggests. Works great when I wanna keep using the trackpad or joystick at all times.

                  1 Reply Last reply
                  2
                  • fubarberry@sopuli.xyzF [email protected]

                    These controllers were all working on SteamOS before as far as I know, so I'm interested to see what this changes. My understanding is that previously their controllers just show up as generic xbox controllers, and now they will be properly recognized. We'll see if this has any other benefits like custom bindings for back buttons and things like that.

                    Source

                    Edit:

                    According to @[email protected]

                    got the 8bitdo Ultimate 2 wireless controller with the latest firmware update, and can confirm dinput mode lets me map the back buttons and extra bumpers to different inputs through Steam Input. Analog triggers and gyro work too.

                    D This user is from outside of this forum
                    D This user is from outside of this forum
                    [email protected]
                    wrote on last edited by
                    #33

                    I just got their ultimate 2 wireless today. It's really nice and works very well on Linux. I just wish their app worked at least through wine. I couldn't even make it work in a Windows VM. Hope they bring it over.

                    theloweststone@lemmy.worldT 1 Reply Last reply
                    3
                    • princessnorah@lemmy.blahaj.zoneP [email protected]

                      I have a Pro 2 and my only complaint with it with "SteamOS" (Bazzite) is that the back paddles don't actually work with Steam Input directly. You can program them with the Ultimate Software, but that means they're stuck only repeating the input of another button on the controller. So if this update brings full Steam Input support that would be awesome, as it would mean you can set all kinds of other functions to them. Plus not having to use a seperate software, and controller-based profiles, would be awesome.

                      shigutso@lemmy.worldS This user is from outside of this forum
                      shigutso@lemmy.worldS This user is from outside of this forum
                      [email protected]
                      wrote on last edited by
                      #34

                      I have a Pro 2 too and switched from Xinput to Dinput at the back of the controller and my Steam Deck now identifies the back buttons like L4/R4 (but with the name PL/PR) and I can map it to anything I want

                      1 Reply Last reply
                      1
                      • A [email protected]

                        I'm still holding out on the next generation of steam controller for playing games on my deck while docked. Until then, my 8bitdo pro 1 has been wonderful.

                        S This user is from outside of this forum
                        S This user is from outside of this forum
                        [email protected]
                        wrote on last edited by
                        #35

                        I'm in the same boat. But I'm still using my steam controller right now. Really hope a V2 comes out sometime this year or next 🤞

                        1 Reply Last reply
                        0
                        • fubarberry@sopuli.xyzF [email protected]

                          These controllers were all working on SteamOS before as far as I know, so I'm interested to see what this changes. My understanding is that previously their controllers just show up as generic xbox controllers, and now they will be properly recognized. We'll see if this has any other benefits like custom bindings for back buttons and things like that.

                          Source

                          Edit:

                          According to @[email protected]

                          got the 8bitdo Ultimate 2 wireless controller with the latest firmware update, and can confirm dinput mode lets me map the back buttons and extra bumpers to different inputs through Steam Input. Analog triggers and gyro work too.

                          K This user is from outside of this forum
                          K This user is from outside of this forum
                          [email protected]
                          wrote on last edited by
                          #36

                          Do y'all use a controller in heldheld mode or only docked? I'm curious what the use case is here.

                          4 fubarberry@sopuli.xyzF 2 Replies Last reply
                          1
                          • fubarberry@sopuli.xyzF [email protected]

                            These controllers were all working on SteamOS before as far as I know, so I'm interested to see what this changes. My understanding is that previously their controllers just show up as generic xbox controllers, and now they will be properly recognized. We'll see if this has any other benefits like custom bindings for back buttons and things like that.

                            Source

                            Edit:

                            According to @[email protected]

                            got the 8bitdo Ultimate 2 wireless controller with the latest firmware update, and can confirm dinput mode lets me map the back buttons and extra bumpers to different inputs through Steam Input. Analog triggers and gyro work too.

                            S This user is from outside of this forum
                            S This user is from outside of this forum
                            [email protected]
                            wrote on last edited by
                            #37

                            That's cool to see but I've gone through about 3 8bitdo controllers (gave the last one to my partner). I like them but I wish there triggers were not the rubber magnetic pads. I'm a bit heavy handed when using the triggers and it eventually crushes the pads to not work. Other than that great controller.

                            T 1 Reply Last reply
                            3
                            • K [email protected]

                              Do y'all use a controller in heldheld mode or only docked? I'm curious what the use case is here.

                              4 This user is from outside of this forum
                              4 This user is from outside of this forum
                              [email protected]
                              wrote on last edited by
                              #38

                              Ultimate 2 wireless I use with 2.4Ghz through the docking station. It works well but it was annoying that the back paddles and L4/R4 buttons (secondary bumpers) could only be mapped as another button, instead of being their own function. It will be nice to have the extra buttons if that is what’s working now. I had the beta firmware on them but steam still did not recognize them yet (but the beta firmware did allow Switch 2 to recognize them!)

                              1 Reply Last reply
                              1
                              • D [email protected]

                                Ultimate 2. It’s got a gyroscope and back paddles.

                                4 This user is from outside of this forum
                                4 This user is from outside of this forum
                                [email protected]
                                wrote on last edited by
                                #39

                                I love the trigger locks for Switch 2 use as well. It’s nice to have a controller I can go between both systems with.

                                1 Reply Last reply
                                0
                                • K [email protected]

                                  Do y'all use a controller in heldheld mode or only docked? I'm curious what the use case is here.

                                  fubarberry@sopuli.xyzF This user is from outside of this forum
                                  fubarberry@sopuli.xyzF This user is from outside of this forum
                                  [email protected]
                                  wrote on last edited by
                                  #40

                                  I only use controllers when docked personally

                                  K 1 Reply Last reply
                                  5
                                  • fubarberry@sopuli.xyzF [email protected]

                                    I only use controllers when docked personally

                                    K This user is from outside of this forum
                                    K This user is from outside of this forum
                                    [email protected]
                                    wrote on last edited by
                                    #41

                                    Nice, thanks. How has your docked experience been? I've only been able to get it working well with low-power games like Monster Train. Any 3d game seems to run horribly, even older titles.

                                    fubarberry@sopuli.xyzF 1 Reply Last reply
                                    0
                                    • D [email protected]

                                      I just got their ultimate 2 wireless today. It's really nice and works very well on Linux. I just wish their app worked at least through wine. I couldn't even make it work in a Windows VM. Hope they bring it over.

                                      theloweststone@lemmy.worldT This user is from outside of this forum
                                      theloweststone@lemmy.worldT This user is from outside of this forum
                                      [email protected]
                                      wrote on last edited by
                                      #42

                                      Having the same issue and I don't know how to update to the latest firmware without the app.

                                      C 1 Reply Last reply
                                      0
                                      • D [email protected]

                                        Ultimate 2. It’s got a gyroscope and back paddles.

                                        vindictivejudge@lemmy.worldV This user is from outside of this forum
                                        vindictivejudge@lemmy.worldV This user is from outside of this forum
                                        [email protected]
                                        wrote on last edited by
                                        #43

                                        Is there a symmetrical version, like a PS controller, or just the Xbox-like layout?

                                        P 1 Reply Last reply
                                        0
                                        • K [email protected]

                                          Nice, thanks. How has your docked experience been? I've only been able to get it working well with low-power games like Monster Train. Any 3d game seems to run horribly, even older titles.

                                          fubarberry@sopuli.xyzF This user is from outside of this forum
                                          fubarberry@sopuli.xyzF This user is from outside of this forum
                                          [email protected]
                                          wrote on last edited by
                                          #44

                                          Recent updates have caused some crashes actually when docking to my TV, but I'm on beta OS updates and have a lot of deck plugins, so it might not be affecting other people.

                                          Other than that docked play is pretty good in my experience. There's a major performance hit if you have upscaling set to use fsr though, especially on 4k monitors.

                                          K 1 Reply Last reply
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