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  3. Anon is a game dev

Anon is a game dev

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  • L [email protected]

    If you have the talent and manpower to create your own engine, it’s better business to make that engine your product instead of whatever game you wanted to make.

    M This user is from outside of this forum
    M This user is from outside of this forum
    [email protected]
    wrote last edited by [email protected]
    #26

    Then you only get a big geneal use thing like Unity again.

    1 Reply Last reply
    0
    • N [email protected]

      Companies don't want to invest in creating their own engine anymore, so now we get unoptimized unreal engine games now.

      M This user is from outside of this forum
      M This user is from outside of this forum
      [email protected]
      wrote last edited by [email protected]
      #27

      That's not the problem. But why spend time and money to optimize your assets if the gamers will buy better hardware instead and you can even strike a deal with a big vendor.

      S 1 Reply Last reply
      11
      • V [email protected]

        I disagree here, making an engine you'd sell must be top notch in every aspect (or close to), an in-house engine only needs to get the job done for your game. Probably two orders of magnitude in needed workforce, depending on your needs ofc.

        L This user is from outside of this forum
        L This user is from outside of this forum
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        wrote last edited by
        #28

        Very very few actual profitable companies roll their own engines.

        Supercell has their own, but it’s because they started before there was anything available.

        Indie games make their own engines but it’s more of a hobby or passion project, not something that can employ two dozen people to develop it.

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        • M [email protected]

          MorroWind 3?

          C This user is from outside of this forum
          C This user is from outside of this forum
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          wrote last edited by
          #29

          Call of Duty: Modern Warfare 3

          1 Reply Last reply
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          • K [email protected]

            Am I stupid? Don't a lot games look like this in real time rendered graphics nowadays? What's anon talking about.

            N This user is from outside of this forum
            N This user is from outside of this forum
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            wrote last edited by
            #30

            Anon, as usual, don't know what they're talking about

            1 Reply Last reply
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            • D [email protected]

              its harder to hire new devs if engine is built in house, because no one outside the company understands how to use said engine unless its open for the public to use. thats the biggest drawback of in house engines (other than the increased develepment life cycle to develop one)

              its why for example, many 3rd party ports/remasters of old games use unity for example.

              Using an inhouse engine makes sense only if you can retain a lot of talent. or have several projects that use it as a base.

              V This user is from outside of this forum
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              wrote last edited by
              #31

              Is it though? I mean big companies most probably tweak whatever engine they use too, and the whole game is closed source, so company specific stuff is obiqutous to say the least.

              Good points otherwise IMO.

              D 1 Reply Last reply
              0
              • early_to_risa@sh.itjust.worksE [email protected]
                This post did not contain any content.
                T This user is from outside of this forum
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                wrote last edited by
                #32

                I will never understand the obsession around graphics. JUST MAKE IT FUN.

                L _ C M 4 Replies Last reply
                65
                • M [email protected]

                  That's not the problem. But why spend time and money to optimize your assets if the gamers will buy better hardware instead and you can even strike a deal with a big vendor.

                  S This user is from outside of this forum
                  S This user is from outside of this forum
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                  wrote last edited by
                  #33

                  There is also the fact that graphic reached the point where marginal improvments require disproportionate amount of firepower.

                  Plus the im pretty sure that a lot of new features are made moreso to ease the work of developers and graphics improvments are nice side effects ( i think i read that ray tracing lightining is actually easier to do , alghtough you do need hybrid solutions while the games do not require ray tracing but that part is changing and we do have first games that require ray tracing ) .
                  I think thats the reason we see a small renesance of AA games at this moment.

                  1 Reply Last reply
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                  • L [email protected]

                    If you have the talent and manpower to create your own engine, it’s better business to make that engine your product instead of whatever game you wanted to make.

                    E This user is from outside of this forum
                    E This user is from outside of this forum
                    [email protected]
                    wrote last edited by [email protected]
                    #34

                    From Software and Hideo Kojima would disagree. The highest form of passion for your game is to create an engine that gives it the exact gameplay formula you want it to have.

                    Of course corporate greedfucks cannot understand this, they only care about how many villas and yachts the profits will get them.

                    1 Reply Last reply
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                    • D [email protected]

                      its harder to hire new devs if engine is built in house, because no one outside the company understands how to use said engine unless its open for the public to use. thats the biggest drawback of in house engines (other than the increased develepment life cycle to develop one)

                      its why for example, many 3rd party ports/remasters of old games use unity for example.

                      Using an inhouse engine makes sense only if you can retain a lot of talent. or have several projects that use it as a base.

                      E This user is from outside of this forum
                      E This user is from outside of this forum
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                      wrote last edited by
                      #35

                      This is only a problem if you want unsustainable growth/enshittification and to treat your devs like shit with bad pay and endless crunch time.

                      D 1 Reply Last reply
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                      • L [email protected]

                        If you have the talent and manpower to create your own engine, it’s better business to make that engine your product instead of whatever game you wanted to make.

                        B This user is from outside of this forum
                        B This user is from outside of this forum
                        [email protected]
                        wrote last edited by
                        #36

                        It’s not really that great of a business.

                        Epic is estimated to have made $275M revenue on Unreal engine in 2023, vs $4.7B on Fortnite

                        Unity made $614M revenue on engine & tools in 2024, in ads and monetization they made $1.2B

                        These are stable industry standard engines, if you start work on your challenging engine today it’ll take years to develop, gain game-developers interest and trust. And still you’re competing with giants that use their engines as loss-leaders.

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                        • early_to_risa@sh.itjust.worksE [email protected]
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                          sirico@feddit.ukS This user is from outside of this forum
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                          [email protected]
                          wrote last edited by
                          #37

                          Surely a master of unlocking would know

                          1 Reply Last reply
                          3
                          • K [email protected]

                            Am I stupid? Don't a lot games look like this in real time rendered graphics nowadays? What's anon talking about.

                            V This user is from outside of this forum
                            V This user is from outside of this forum
                            [email protected]
                            wrote last edited by
                            #38

                            MOAR TAA!!!!!!

                            1 Reply Last reply
                            0
                            • T [email protected]

                              I will never understand the obsession around graphics. JUST MAKE IT FUN.

                              L This user is from outside of this forum
                              L This user is from outside of this forum
                              [email protected]
                              wrote last edited by [email protected]
                              #39

                              Graphics can be part of the fun. What's so difficult to understand?

                              dreaming_novaling@lemmy.zipD capuccino@lemmy.worldC hupf@feddit.orgH M Z 6 Replies Last reply
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                              • N [email protected]

                                Companies don't want to invest in creating their own engine anymore, so now we get unoptimized unreal engine games now.

                                V This user is from outside of this forum
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                                [email protected]
                                wrote last edited by
                                #40

                                you have access to unreal engine source code, the problem is companies don't want to pay people to optimize engine

                                1 Reply Last reply
                                7
                                • L [email protected]

                                  Graphics can be part of the fun. What's so difficult to understand?

                                  dreaming_novaling@lemmy.zipD This user is from outside of this forum
                                  dreaming_novaling@lemmy.zipD This user is from outside of this forum
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                                  wrote last edited by
                                  #41

                                  Of course, I don't want my game to look like utter dogshit, and graphics can be apart of the fun, but my biggest concerns with games are how they play and what the story/characters is like (if it's that type of game).

                                  There can be times that I can appreciate more realistic looking games, but honestly it's boring to see so many games try the same style over and over again, especially when it isn't executed well. And if worrying about graphics causes my game to be an unoptimized game with a lackluster story, then I'd rather people just stick with a less detailed style to preserve the the fun (imo) part of games, which is literally everything else.

                                  1 Reply Last reply
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                                  • L [email protected]

                                    Just to nitpick, the HD remaster is a remaster of the 2002 remake, so it's a bit older than 10 years.

                                    eerongal@ttrpg.networkE This user is from outside of this forum
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                                    wrote last edited by
                                    #42

                                    Yeah, but its still using rebuilt HD assets which make it look way better than the original game its based off of.

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                                    • T [email protected]

                                      Anon is not entirely wrong though... we have become pretty lazy regarding optimizing software.

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                                      wrote last edited by
                                      #43

                                      It's not laziness, it's bottom line and chasing the dollar. Management doesn't give a shit about optimization, just MVP (minimum viable product). Speaking as a developer, the mindset of 'we will fix it after deployment' is fucking everywhere.

                                      P Z 2 Replies Last reply
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                                      • L [email protected]

                                        Graphics can be part of the fun. What's so difficult to understand?

                                        capuccino@lemmy.worldC This user is from outside of this forum
                                        capuccino@lemmy.worldC This user is from outside of this forum
                                        [email protected]
                                        wrote last edited by
                                        #44

                                        REbirth sure does look better than Fortnite, and REbirth sure does need a ton less of GPU and CPU.

                                        L 1 Reply Last reply
                                        1
                                        • B [email protected]

                                          It's not laziness, it's bottom line and chasing the dollar. Management doesn't give a shit about optimization, just MVP (minimum viable product). Speaking as a developer, the mindset of 'we will fix it after deployment' is fucking everywhere.

                                          P This user is from outside of this forum
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                                          [email protected]
                                          wrote last edited by
                                          #45

                                          Except in 99.9% of cases nothing gets fixed after deployment either. That's just an excuse not to admit that from the get-go.

                                          B 1 Reply Last reply
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