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The Steam controller was ahead of its time

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  • A [email protected]

    The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

    I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

    You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

    But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

    And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

    It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

    Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

    Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

    That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

    Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

    Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

    Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

    Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

    To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

    Definitely one of the most innovative controllers ever made.

    And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

    B This user is from outside of this forum
    B This user is from outside of this forum
    [email protected]
    wrote last edited by [email protected]
    #206

    My sister still has a working one that she treats like a religious artifact, as it's the best way to play mouse/KB games from the sofa.

    I see why they discontinued them though. They need custom configs for most games, and I think most people don't like that much tweaking.

    1 Reply Last reply
    1
    • A [email protected]

      Is there some meta to using the touch pads? I never use them on my deck due to the lack of being able to have continous motion like a joystick. If I've just been using them wrong I'd love to try them out in the way that makes people rave about them

      E This user is from outside of this forum
      E This user is from outside of this forum
      [email protected]
      wrote last edited by
      #207

      I think some of it comes down to what your brain is used to.

      I usually use mouse/keyboard, that kind of constant movement from holding the stick in a certain position is kind of foreign to me. Whereas having the right track pad basically emulating a trackpall mouse instantly felt really natural. In this case it's like a mouse in that your movement directly translates to camera movement.

      You may just be more used to analog sticks

      1 Reply Last reply
      0
      • gmtom@lemmy.worldG [email protected]

        No. The touch pads were fucking stupid and it needed 2 actual joysticks.

        Any move towards less physical controls and feedback is bad.

        B This user is from outside of this forum
        B This user is from outside of this forum
        [email protected]
        wrote last edited by [email protected]
        #208

        With respect, this doesn't make any sense. If you want a joystick controller, just buy an Xbox controller that everything's compatible with anyway?

        The trackpads shine when one needs to emulate a mouse/kb in non-controller games; a nightmare with joysticks.

        gmtom@lemmy.worldG 1 Reply Last reply
        1
        • blackmist@feddit.ukB This user is from outside of this forum
          blackmist@feddit.ukB This user is from outside of this forum
          [email protected]
          wrote last edited by
          #209

          Yeah, it seemed to be for a time when controller support on PC was shit.

          1 Reply Last reply
          0
          • A [email protected]

            The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

            I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

            You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

            But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

            And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

            It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

            Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

            Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

            That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

            Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

            Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

            Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

            Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

            To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

            Definitely one of the most innovative controllers ever made.

            And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

            M This user is from outside of this forum
            M This user is from outside of this forum
            [email protected]
            wrote last edited by
            #210

            Mine hasn't gotten much use lately because the steamdeck itself has indirectly usurped it but man I love my steam controller. It's genuinely the best controller ever made for certain types of games. I find it very difficult to play FPS games without it (or the steamdeck) due to getting so used to gyro aiming with the capacitive touch sensors. My only real gripe with it is the subpar build quality. They've learned a lot since then in terms of hardware manufacturing so I can't wait for them to put out a new steam controller.

            D 1 Reply Last reply
            0
            • A [email protected]

              The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

              I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

              You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

              But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

              And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

              It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

              Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

              Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

              That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

              Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

              Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

              Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

              Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

              To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

              Definitely one of the most innovative controllers ever made.

              And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

              D This user is from outside of this forum
              D This user is from outside of this forum
              [email protected]
              wrote last edited by
              #211

              I've had a PS5. Gave it away. I still have an Xbox. I don't even know if its plugged in. The steam deck got me back into gaming in a way that I haven't been in years. I feel like a kid again with the amazement of a piece of technology that can entertain me the way the steam deck can. I even bought a dbrand skin for it just because I love it so much. I'm playing prototype 2 and my fiancee is playing baldurs gate. When we have money we want to buy another one so we don't have to share lol

              V 1 Reply Last reply
              3
              • A [email protected]

                The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

                I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

                You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

                But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

                And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

                It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

                Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

                Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

                That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

                Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

                Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

                Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

                Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

                To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

                Definitely one of the most innovative controllers ever made.

                And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

                C This user is from outside of this forum
                C This user is from outside of this forum
                [email protected]
                wrote last edited by
                #212

                I have 2. I absolutely love it. I prefer it for playing 3rd person games like the witcher and monster hunter too. I like the granular control and momentum for panning around the world.

                I bought the second one for $5 when valve was doing the discontinuation liquidation sale. Someone commented that the Vive wands use the same track pads and other parts, so it's a no brainer to buy one to have the parts on hand. At this point the Vive wands are extra parts for keeping my steam controllers going.

                1 Reply Last reply
                6
                • lucidlethargy@sh.itjust.worksL [email protected]

                  I have one of these, and it's my least favorite controller I've ever owned. The touch sticks feel like the touch controls in my car... They leave me wanting real, tactile controls.

                  Y This user is from outside of this forum
                  Y This user is from outside of this forum
                  [email protected]
                  wrote last edited by
                  #213

                  It was truly a piece of shit. Imagine trying to play a game with a cheap touchpad. Worst controller I’ve ever owned.

                  D 1 Reply Last reply
                  0
                  • A [email protected]

                    The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

                    I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

                    You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

                    But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

                    And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

                    It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

                    Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

                    Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

                    That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

                    Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

                    Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

                    Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

                    Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

                    To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

                    Definitely one of the most innovative controllers ever made.

                    And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

                    fuzzypyro@lemmy.worldF This user is from outside of this forum
                    fuzzypyro@lemmy.worldF This user is from outside of this forum
                    [email protected]
                    wrote last edited by
                    #214

                    I love my steam controllers. Surprisingly where they shined best for me was in racing games. Single joystick was enough for steering. Trackpad+gyro was great for flicking to look around and if there is nos or boost in the game I would always map it to the button for full press on the trigger. Legitimately not an experience you could replicate with any other controller.

                    1 Reply Last reply
                    2
                    • A [email protected]

                      The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

                      I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

                      You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

                      But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

                      And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

                      It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

                      Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

                      Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

                      That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

                      Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

                      Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

                      Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

                      Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

                      To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

                      Definitely one of the most innovative controllers ever made.

                      And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

                      C This user is from outside of this forum
                      C This user is from outside of this forum
                      [email protected]
                      wrote last edited by
                      #215

                      I prefer AA for controllers actually. Rechargeable AAs are good these days and you can just swap them out. I actually really hate this trend of integrated batteries in things where it isnt necessary. Yeah we need new form factors of replaceable batteries, but the switch from replaceable and standardized to neither is definitely causing problems and costing us money.

                      D R I F 4 Replies Last reply
                      15
                      • A [email protected]

                        The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

                        I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

                        You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

                        But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

                        And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

                        It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

                        Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

                        Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

                        That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

                        Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

                        Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

                        Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

                        Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

                        To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

                        Definitely one of the most innovative controllers ever made.

                        And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

                        J This user is from outside of this forum
                        J This user is from outside of this forum
                        [email protected]
                        wrote last edited by
                        #216

                        I was really hoping they'd release a next generation with some of the issues I read online ironed out.

                        1 Reply Last reply
                        0
                        • N [email protected]

                          The touch zone is the d-pad, it's pressable and you don't need to do anything, just use it regularly

                          a_wild_mimic_appears@lemmy.dbzer0.comA This user is from outside of this forum
                          a_wild_mimic_appears@lemmy.dbzer0.comA This user is from outside of this forum
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                          wrote last edited by [email protected]
                          #217

                          i know that it's configured as a D-pad by default, but it's missing haptic feedback - there's not enough of an indicator where on the touchpad your finger rests, and if you lose the central position, have fun finding it again without looking. i often tried it. but it's simply inadequate as a D-pad.

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                          • C [email protected]

                            I prefer AA for controllers actually. Rechargeable AAs are good these days and you can just swap them out. I actually really hate this trend of integrated batteries in things where it isnt necessary. Yeah we need new form factors of replaceable batteries, but the switch from replaceable and standardized to neither is definitely causing problems and costing us money.

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                            wrote last edited by
                            #218

                            Trying to find replacement batteries for integrated batteries is a pain too, since might not be able to find an OEM replacement or battery from a reputable brand. So you end up having to go with whatever random no name battery that could be worse than the OEM battery and end up dying after less than a year.

                            My preference is rechargeable AA or AAA. And even better if the controller itself can recharge the battery like drone controllers.

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                              It was truly a piece of shit. Imagine trying to play a game with a cheap touchpad. Worst controller I’ve ever owned.

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                              wrote last edited by
                              #219

                              I think it's been fine in Doom Eternal, Left 4 Dead 2, The Finals, etc.

                              Was the first controller that allowed me to completely drop aim assist for good and not feel slow against PC players and offer keyboard like functionality for input swapping.

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                              • E [email protected]

                                I’m struggling to wrap my head around how a controller without two joysticks is supposed to word in the year of our lord 2025

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                                wrote last edited by
                                #220

                                If you are curious here is some of my gameplay video in games like Doom Eternal, Left 4 Dead 2, The Finals, etc.

                                Was the first controller that allowed me to completely drop aim assist for good and not feel slow against PC players and offer keyboard like functionality for input swapping.

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                                • A [email protected]

                                  Ah that makes sense, I've never tried the SC so I just assumed they worked in a similar manner to the decks track pads. I think I would still probably prefer joysticks but now I can see the appeal for some regarding how the SC track pads work.

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                                  wrote last edited by [email protected]
                                  #221

                                  If you are curious here is some of my gameplay video in games like Doom Eternal, Left 4 Dead 2, The Finals, etc.

                                  Was the first controller that allowed me to completely drop aim assist for good and not feel slow against PC players and offer keyboard like functionality for input swapping.

                                  I just assumed they worked in a similar manner to the decks track pads.

                                  By the way I don't like the Steam Deck trackpads either since I found trying to use them as primary inputs in place of joysticks like on the Steam Controller was not ergonomic for my hands,and camera swipes weren't as consistent on squares compared to concave circular pads. So on the Steam Deck despite wishing I could use the touchpads I opt for joysticks. So I don't really see Deck touchpads as a good endorsement for using as primary inputs, since even I can't find myself using it like the SC.

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                                    Trying to find replacement batteries for integrated batteries is a pain too, since might not be able to find an OEM replacement or battery from a reputable brand. So you end up having to go with whatever random no name battery that could be worse than the OEM battery and end up dying after less than a year.

                                    My preference is rechargeable AA or AAA. And even better if the controller itself can recharge the battery like drone controllers.

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                                    wrote last edited by
                                    #222

                                    I got some good rechargeable AA for my controllers about three years ago and will never go back. I have one pair more than controllers and I always have a charged pair read to switch out if needed.

                                    I got 2500mAh batteries from duracell and the charge lasts for days of activity on my xbox controllers. Longer than my PS4 controllers with integrated battery for sure.

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                                    • D [email protected]

                                      I've had a PS5. Gave it away. I still have an Xbox. I don't even know if its plugged in. The steam deck got me back into gaming in a way that I haven't been in years. I feel like a kid again with the amazement of a piece of technology that can entertain me the way the steam deck can. I even bought a dbrand skin for it just because I love it so much. I'm playing prototype 2 and my fiancee is playing baldurs gate. When we have money we want to buy another one so we don't have to share lol

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                                      wrote last edited by [email protected]
                                      #223

                                      It's a brillant device, I often use it more than my PC.

                                      It gives me the feeling that playing the Gameboy as a kid gave me. The switch would only make my hands cramp because the controls are only made for small hands.

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                                        I got some good rechargeable AA for my controllers about three years ago and will never go back. I have one pair more than controllers and I always have a charged pair read to switch out if needed.

                                        I got 2500mAh batteries from duracell and the charge lasts for days of activity on my xbox controllers. Longer than my PS4 controllers with integrated battery for sure.

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                                        wrote last edited by
                                        #224

                                        I'm still using the same AA eneloops I used since I picked up my Steam Controller all the way back in 2015-2016. And I also used it with my 360 controller too. Just keeps chugging along being good for a month before I need to swap.

                                        Yeah the PS4 battery life has been crap and I don't know why. Was finally able to replace Sony controllers with 8bitdo now that Steam provides support for the extra buttons to be mapped to unique keys and use analog triggers and gyro together. So been nice not having to spend money on the dualsense, which doesn't even have hall effects/TMR sticks.

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                                        • a_wild_mimic_appears@lemmy.dbzer0.comA [email protected]

                                          i know that it's configured as a D-pad by default, but it's missing haptic feedback - there's not enough of an indicator where on the touchpad your finger rests, and if you lose the central position, have fun finding it again without looking. i often tried it. but it's simply inadequate as a D-pad.

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                                          wrote last edited by
                                          #225

                                          I didn't say it was a good d-pad

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