The Steam Deck we have at home:
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Thank you! I think the impracticality of it all adds an extra layer of fun
Always, this.
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I used the Sunshine game streaming software and the WiiU homebrew port of Moonlight to get game streaming working on a WiiU gamepad. It's sort of like a bootleg Steam Deck, and it works surprisingly well, but it mostly just made me want a Steam Deck.
Holy bezels, I remember having a Wii U
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Looking back, it almost feels like a Switch prototype. It's a goofy little thing, but I love it.
That said, I also love the Nintendo Virtual Boy, so my judgement might be questionable.Yeah, it did so many things wrong and had so many little annoyances regarding the gamepad.
Still, great games and a wonderful charm to it.
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The WiiU was ahead of its time.
Great little console.
I agree. I think the problem with it is that it was just too complicated. With most Nintendo system what you see is what you get - with the Wii, those people having a good time swinging around their little Toblerones really are playing a game; the Switch really is a home console grade portable handheld thing; the WiiU manages to look like both those things without being either.
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the wii-u console, required to run the gamepad is loud, and the display is 854 x 480 pixels
wrote last edited by [email protected]480 would be NTSC. PAL was higher resolution. But, yeah, the latency was basically imperceptible but the fan noise was real.
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Wii U is one of the best consoles of all time and hardly anyone knows it
I would definitely not push it that far, but it was just good enough. I liked the tablet, and a lot of the games that were showcased on it were fun. All it had to be was a little more powerful, and not be absolutely destroyed by the horrible branding
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I agree. I think the problem with it is that it was just too complicated. With most Nintendo system what you see is what you get - with the Wii, those people having a good time swinging around their little Toblerones really are playing a game; the Switch really is a home console grade portable handheld thing; the WiiU manages to look like both those things without being either.
The forced gamepad integration didn’t help, like why tf do I need the gamepad to connect to WiFi.
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I would definitely not push it that far, but it was just good enough. I liked the tablet, and a lot of the games that were showcased on it were fun. All it had to be was a little more powerful, and not be absolutely destroyed by the horrible branding
'super wii'
it was right there...
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Looking back, it almost feels like a Switch prototype. It's a goofy little thing, but I love it.
That said, I also love the Nintendo Virtual Boy, so my judgement might be questionable.The virtual boy was ahead of its time, too. Teleroboxer is still my favorite game that no one played.
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The virtual boy was ahead of its time, too. Teleroboxer is still my favorite game that no one played.
It's one of my favorites, too! Almost like a Punch Out!! spinoff. VB Wario Land is worthy of the praise it receives, but I also really like the Virtual Boy's StarFox-like, Red Alarm.
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It's one of my favorites, too! Almost like a Punch Out!! spinoff. VB Wario Land is worthy of the praise it receives, but I also really like the Virtual Boy's StarFox-like, Red Alarm.
Red Alarm is definitely my Number 2 on VB,
Followed by Wario. I need to search my basement and see if I still have them...Teleroboxer reminds me of a cross between Punch Out & Metal Combat for the Super Scope, another underrated gem.
At least that one got a sequel!
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480 would be NTSC. PAL was higher resolution. But, yeah, the latency was basically imperceptible but the fan noise was real.
PAL is 525 lines.
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I used the Sunshine game streaming software and the WiiU homebrew port of Moonlight to get game streaming working on a WiiU gamepad. It's sort of like a bootleg Steam Deck, and it works surprisingly well, but it mostly just made me want a Steam Deck.
Pretty cool, I didn't know about the moonlight fork.
Probably going to see a lot of memes about Wii u running the newest most demanding games.
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Red Alarm is definitely my Number 2 on VB,
Followed by Wario. I need to search my basement and see if I still have them...Teleroboxer reminds me of a cross between Punch Out & Metal Combat for the Super Scope, another underrated gem.
At least that one got a sequel!
Super deep cut (this might be my most obscure bit of Nintendo trivia as I couldn't find any images of it online), but have you ever seen the hidden wireframe models in Red Alarm? If you shoot very specific places in game, you can reveal low-poly 3D models of a Virtual Boy, Game Boy, and even a girl in a bikini... for some reason. I wonder if Nintendo's top brass were aware of that one when it shipped
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Super deep cut (this might be my most obscure bit of Nintendo trivia as I couldn't find any images of it online), but have you ever seen the hidden wireframe models in Red Alarm? If you shoot very specific places in game, you can reveal low-poly 3D models of a Virtual Boy, Game Boy, and even a girl in a bikini... for some reason. I wonder if Nintendo's top brass were aware of that one when it shipped
Ha!
I was about to mention those in my last comment! I remember it was like weird bits of terrain you had to shoot so many times in certain levels to get the Easter egg. Pretty sure I saw the locations in Nintendo Power...
A low poly wireframe bikini girl had to be hidden back in the day, and now there's porn games on the Switch Store!
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The forced gamepad integration didn’t help, like why tf do I need the gamepad to connect to WiFi.
It doesn’t need wifi though, PlayStation portal does. But yeah, the second screen was a questionable idea - too hard to implement in an interesting way, makes all local multiplayer games asymmetrical, makes porting difficult… Even Nintendo gave up
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I used the Sunshine game streaming software and the WiiU homebrew port of Moonlight to get game streaming working on a WiiU gamepad. It's sort of like a bootleg Steam Deck, and it works surprisingly well, but it mostly just made me want a Steam Deck.
wrote last edited by [email protected] -
It doesn’t need wifi though, PlayStation portal does. But yeah, the second screen was a questionable idea - too hard to implement in an interesting way, makes all local multiplayer games asymmetrical, makes porting difficult… Even Nintendo gave up
actually the gampad does need WiFi*, it's just that the Wii U is the access point to its slightly non compliant WiFi ac network.
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PAL is 525 lines.
wrote last edited by [email protected]No. NTSC is 525 lines and PAL is 625. This includes the overscal lines.
NTSC has a visable line count of 480, hence 480i. PAL has 576 lines visable, or 576i.
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It doesn’t need wifi though, PlayStation portal does. But yeah, the second screen was a questionable idea - too hard to implement in an interesting way, makes all local multiplayer games asymmetrical, makes porting difficult… Even Nintendo gave up
I mean connecting the console itself to WiFi, you are required to use the gamepad for most settings.
There’s no controller/wiimote fallback option.