Iron Galaxy lays off 66 developers in 'last resort' lifesaving effort
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[email protected]replied to [email protected] last edited by
I'm sure this is going to end great for the Last of Us 2 PC port. The port of the first game was already a disaster and they had all their people.
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[email protected]replied to [email protected] last edited by
What does this have to do with live service?
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[email protected]replied to [email protected] last edited by
Rumbleverse did not go well for them.
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[email protected]replied to [email protected] last edited by
I must be super behind the times. All I knew about Iron Galaxy was ports, Killer Instinct, and Divekick.
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[email protected]replied to [email protected] last edited by
They do a lot of support work, but now and then they get out a project of their own. Rumbleverse was well regarded by its audience, but it was also like the 90th battle royale to come out, and it never stood a chance.
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[email protected]replied to [email protected] last edited by
Borderlands handsome collection was fantastic. Hope they pull though
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[email protected]replied to [email protected] last edited by
Isn’t Nixxes also working on it?
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[email protected]replied to [email protected] last edited by
I'm not sure, I only checked which projects Iron Galaxy is working on and noticed they are doing Last of Us again.
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[email protected]replied to [email protected] last edited by
Apparently Nixxes is also working on it https://blog.playstation.com/2024/12/12/the-last-of-us-part-ii-remastered-comes-to-pc-april-3-2025/
Hopefully the technical work is all relegated to Nixxes.
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[email protected]replied to [email protected] last edited by
Iron Galaxy was semi-unique in that they basically existed as the company you go to when you need to contract out some support work. Think Bluepoint but the idea is that the end customer never realizes that this wasn't made by a time traveling Rare from the 00s or whatever. Whereas they basically just stay afloat from a constant stream of low-medium price deals.
The leadership are dipshits and have made it a point to show it many times over the years (and Giant Bomb/Jeff Gerstmann have always done a great job of covering for them...) but it was a solid company that was pretty loved in the area and the industry (leadership aside).
So for IG to be going under is a REALLY bad sign for the health of the industry as a whole. Because this wasn't "Hey, we have an excellent track record of new IPs and always release our games on time and under budget". It is "Hey, we have an excellent track record of letting you sell more copies of a sure thing".