Have you ever cried because of a video game?
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The most recent and the most tears producing video game I played was The Cosmic Wheel Sisterhood when you meet the trans woman and she transforms into her witch-self
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I cried over darksouls when I first played it at 12. These were tears of frustration of course. I also cried after finishing hollowknight. Not because it was sad but because it was over.
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- The last of Us 1 and 2
- Signalis
- Outer Wilds
- Nier: Automata
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God ⌠Spiritfarer. What an amazing experience. I didnât cry but quite a few times I had to put down the controller and just stare out the window. Itâs not sad but it is so sad. Itâs so wistful and god just loved that game.
Ooh can you tell me a bit more about spiritfarer? I bought it excitedly a few months ago but stuff happened and I didn't play it for a long time. And now I find it kinda hard to get back to it. Also I seen to be stuck with some basic early missions
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That Dragon Cancer made me fucking weep.
Clair Obscur, God of War 2018, What Remains of Edith Finch, The Last of Us, Bastion, Halo: Reach, Firewatch, Celeste, Telltale's The Walking Dead, FFXV, Baldur's Gate 3, Shadow of the Colossus, and more, all made me tear up.
Can you tell I'm quite emotional about video games?
Ohh yeahh, I forgot FFXV was like that. It hits you with a bunch of shit after that one point of no return.
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Yes! I have to try the DLC, I've been afraid of it not living up to the main game's whole thing
wrote last edited by [email protected]Oh, it lives up to it, all right. It's pretty mind bending in its own way.
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That Dragon Cancer made me fucking weep.
Clair Obscur, God of War 2018, What Remains of Edith Finch, The Last of Us, Bastion, Halo: Reach, Firewatch, Celeste, Telltale's The Walking Dead, FFXV, Baldur's Gate 3, Shadow of the Colossus, and more, all made me tear up.
Can you tell I'm quite emotional about video games?
I bought That Dragon Cancer ages ago because it seemed like an amazing and innovative idea for a game, and I've never had the guts to start it up.
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Outer wilds for sure. Halo reach. Borderlands 2. Definitely others, I'm always wrecked by heroic sacrifice
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I bought That Dragon Cancer ages ago because it seemed like an amazing and innovative idea for a game, and I've never had the guts to start it up.
Bring a blanket and a box of tissues. There is no "I'm too tough to cry" in this game, at least I don't know anyone who hasn't.
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Ohh yeahh, I forgot FFXV was like that. It hits you with a bunch of shit after that one point of no return.
It is an embodiment of "it's all downhill from here," aside from the fact that evil is vanquished.
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Man that's a lot of crying during video games. "Honey are you alright? I heard you crying again?"
"This game fucking rocks!!!!"
Movies don't hit me as hard, but the medium that is video games really sells the rough moments for me. Maybe it's something about being responsible for moving the narrative that makes me connect with video game characters.
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Sekiro almost but not because of the story
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one of my favorite games, the ending got me
Same. It was my first FF game, too.
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Battletoads motorcycle level. Tears of rage at 10 years old.
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Movies don't hit me as hard, but the medium that is video games really sells the rough moments for me. Maybe it's something about being responsible for moving the narrative that makes me connect with video game characters.
It's the control. You ARE the Character to a lesser extent. That's why it's so hard to make a video game movie.
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Ooh can you tell me a bit more about spiritfarer? I bought it excitedly a few months ago but stuff happened and I didn't play it for a long time. And now I find it kinda hard to get back to it. Also I seen to be stuck with some basic early missions
Not the previous poster, but I'll share what I can. And I'm assuming you already know the premise from the store page, but to provide context to others:
Spiritfarer is a chill meditation on the nature of death. Due to random circumstances, the main character (and her cat) take over for the mythological figure of Charon and are now tasked with ferrying the dead. So over the course of the game, you encounter a number of notable spirits, who each have their own stories to learn. But you don't need to bring them to their final destination until they're ready to go, so in the meantime they just kinda join your crew and hang out.
Mechanically, Spiritfarer is a resource management game. You upgrade your boat with buildings that serve a particular purpose, like gardens, a kitchen, a blacksmith, etc. and use resources grown on the ship or found at various islands to craft materials needed for upgrades and some quest turn-ins. Some key upgrades for the boat are needed to progress to other parts of the map, where more things become accessible over time.
In terms of what makes the game appealing, it's almost entirely vibes-based. None of the resource management mechanics feel rushed or stressful, so it's easy for people to proceed at their own pace. It also supports 2P multiplayer, where player 2 plays as the cat and can do everything P1 can. The spirits your encounter provide mechanical benefits to your boat, but also have their own stories to learn that reveals more about who they were in lifeâoften more tragic than one would initially assume. But I think the main emotional gut punch of the game is knowing that the spirits need to move on eventually. You're just trying to help them find closure first. And often, they're ready to go when you're not ready to say goodbye yet.
So I recommend it as a game to play in small spurts, but I wouldn't go too long in between sessions. For me, it made for some good unwind time after some long days of work. And if you have someone else to do couch co-op with, I think it's a good game for couples. But if you put it down and don't come back for a while, it can be easy to forget what things you were working on. It's not a hard game, so probably not too much effort to figure out your way back on track, but it might be worth restarting if you're still at the beginning.
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The ending of earthbound. I was playing it without a guide and hit "pray" in desperation, and what happened surprised me. It's a little melodramatic but any sort of 11th hour save by people who care usually gets me.
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Actual cry? No
Really felt something when Tali died in Mass Effect 3. Made a bad choice and she was the penalty of that choice.
âHad to be me. Someone else might've gotten it wrongâ
Shit, it was even hard to simply copy-paste this.
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Yes, multiple times
Most recently it was "In stars and time"
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Yes once, and it was at the ending of "Brothers: A tale of two sons".
I bawled my eyes out.Small game, but absolutely recommend for anyone that wants to clear out their tear canals.
I had to put down the controller and just sob for a while. It was such a moving experience.