No, Geoff Keighley—Clair Obscur: Expedition 33 was not made by a team of 'under 30 developers,' and devs say repeating the myth is 'a dangerous path'
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This post did not contain any content.wrote on last edited by [email protected]
Frustratingly, Sandfall has 32 employees. Their happiness manager needs an intern
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Frustratingly, Sandfall has 32 employees. Their happiness manager needs an intern
Or they should have named the game Expedition 32.
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Gopd yo see the obsession with "solo-devs" wasn't just my imagination. I almost couldn't believe the "solo dev with 9 friends" line was delivered with a straight face and was not meant as a joke.
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Or they should have named the game Expedition 32.
I was gonna say that, but "Expedition 33" rolls off the tongue so nicely. Plus, I'd love if Monoco was my boss
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Frustratingly, Sandfall has 32 employees. Their happiness manager needs an intern
Are they all developers?
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I can’t understand why anyone gives this shill and his marketing ‘shows’ that he hosts any attention.
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Are they all developers?
wrote on last edited by [email protected]Judging only by their job titles, the COO & producer Francois Meurisse, marketing & release producer Benjamin Demanche, associate producer Vincent Constantin-Turki, admin and office manager Emilie Perez, and happiness manager Monoco might not be considered "developers." Even if only 27 of the Sandfall team are devs, the main point of this article is that there were also many many external developers from outside Sandfall working on the game
I was just pointing out my frustration at their team size