Nintendo Switch 2 Game-Key Card Overview
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Now you've got me curious what capacity a UMD form factor could achieve with a UHD Blu-ray laser.
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Good question. What was the UMD, 1GB? From the DVD default, which was 4GB single layer and 8 dual layer? Blurays are 25GB single layer,so 25% of that is like 7gigs, which is still smaller than the 16gigs the larger Switch carts were. But hey, a lot of games on Switch were smaller, dual layer discs would get you almost to the same size and be a fraction of the cost.
Well, the discs would be. I have no idea how much the weird plastic caddy on UMDs pushed the price up.
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Actually from the prices I’ve seen online they are about 5 /10 dollars more than digital versions.
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I always thought UHD used a different laser than standard blu-ray, but only just found out it was a trick of h265 encoding and triple layer discs.
Based on the mini-BD format, assuming triple layer, the upper limit would have been around 24GB.
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Me neither. The age of genuine physical game ownership is toast.
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Many Ubisoft games and Activision games on the Switch 1 were sold like this.
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Yes, which is a big part of why it sucks.
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One thing I don't see people mentioning is that Nintendo Switch 1 game cartridges had 32gb of storage. We don't know about regular Switch 2 cartridge storages, but they've already announced games like Elden Ring and Hogwarts Legacy that are much bigger than that.
Add in the fact that Switch 2 promises games in 4k (when docked) and there's a very decent chance that these game-key cartridges exist because some games wouldn't fit in cartridges and would otherwise have to be digital-only or not be on this console at all. -
Fuck you Nintendo. Because if you lose or damaged the game card, making it unreadable by the card slot, you won't be able to play the game. Due to the game card having the license that allows you to play the game. You'll own nothing and you'll like it, gamer.
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Can you download a game on the same account to two switches and play them at the same time?
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Switch cards hold a maximum of 32GB, maybe that’s why? Although it seems no excuse for Switch 2, given it’s a whole new generation, why not support larger cards? I mean you can buy a 256GB microSD for $15, and that’s a private individual buying one; at scale, the memory can’t be too expensive..
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One of the things I really like about the Switch is that I can actually buy a whole physical game that doesn't need an Internet connection. Sure, I have to check a website first, but I can at least curate my wishlist with games that are complete on cart.
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I don't think there is anything stopping nintendo from making 64GB or larger cartridges except the cost.
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No. You have to download the game and need the cartridge to play it.
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That's a really dumb take. That's just the downside of physical media.
The real problem of this is just the same as the digital games. Once the Nintendo switch store inevitably goes offline like the Wii and 3DS, your key card becomes useless e-waste no matter how good you care for it.
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Question. Did you open OPs link? Because all you're doing is buying a license on cartridge. You have to download the game and you need to insert the cartridge to play the game. Nintendo managed to figure out a way to add all the inconveniences of physical media to digital only games.
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Yes, and did you read wha ti said?... I agree with what you just said.
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It's not unheard of, though. Modern Warfare 2 had only a 70MB file on its disc, basically a license, and required you to download the actual game.
Note I'm not defending this. It's a nightmare for game preservation and pushes us ever further in the direction of never owning anything. I'm just saying Nintendo isn't breaking new ground with this particular outrage.