Nintendo Switch 2 Game-Key Card Overview
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One thing I don't see people mentioning is that Nintendo Switch 1 game cartridges had 32gb of storage. We don't know about regular Switch 2 cartridge storages, but they've already announced games like Elden Ring and Hogwarts Legacy that are much bigger than that.
Add in the fact that Switch 2 promises games in 4k (when docked) and there's a very decent chance that these game-key cartridges exist because some games wouldn't fit in cartridges and would otherwise have to be digital-only or not be on this console at all. -
Fuck you Nintendo. Because if you lose or damaged the game card, making it unreadable by the card slot, you won't be able to play the game. Due to the game card having the license that allows you to play the game. You'll own nothing and you'll like it, gamer.
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Can you download a game on the same account to two switches and play them at the same time?
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Switch cards hold a maximum of 32GB, maybe that’s why? Although it seems no excuse for Switch 2, given it’s a whole new generation, why not support larger cards? I mean you can buy a 256GB microSD for $15, and that’s a private individual buying one; at scale, the memory can’t be too expensive..
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One of the things I really like about the Switch is that I can actually buy a whole physical game that doesn't need an Internet connection. Sure, I have to check a website first, but I can at least curate my wishlist with games that are complete on cart.
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I don't think there is anything stopping nintendo from making 64GB or larger cartridges except the cost.
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No. You have to download the game and need the cartridge to play it.
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That's a really dumb take. That's just the downside of physical media.
The real problem of this is just the same as the digital games. Once the Nintendo switch store inevitably goes offline like the Wii and 3DS, your key card becomes useless e-waste no matter how good you care for it.
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Question. Did you open OPs link? Because all you're doing is buying a license on cartridge. You have to download the game and you need to insert the cartridge to play the game. Nintendo managed to figure out a way to add all the inconveniences of physical media to digital only games.
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Yes, and did you read wha ti said?... I agree with what you just said.
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It's not unheard of, though. Modern Warfare 2 had only a 70MB file on its disc, basically a license, and required you to download the actual game.
Note I'm not defending this. It's a nightmare for game preservation and pushes us ever further in the direction of never owning anything. I'm just saying Nintendo isn't breaking new ground with this particular outrage.
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That’s a really dumb take.
I agree with what you just said.
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The dumb take is that this is a bad idea because you might damage the card. That's silly because that's just the trade off of portability.
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but it’s about as good as what Steam does.
Explain, since I don't think that's true.
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But the Switch cards are not MicroSD cards. MicroSD cards are produced at much larger scales than Switch game cards. And there are many manufacturers producing the MicroSDs. That’s why MicroSD cards are so cheap because there is competition. While the game cards are a bespoke design using non-standard flash memory and only produced by Nintendo’s partners in lower numbers than MicroSD cards. I heard from a publisher that they had to pay $8 per unit for the 16GB card when they released a small indie game for the Switch 1. That was almost the price of the digital version. So they had to charge double for the retail version. The Switch cards are relatively expensive that’s why many publishers opted for a small card and forced the consumer to download the rest even when the game could fit on the bigger card. And Nintendo still takes a royalty for every game sold on top of that.
But even if a publisher could buy a 256GB Switch card for $10 bucks that is money not going into the publishers pocket. So of course a publisher like Activision will opt for the smallest card possible so they can earn a couple of bucks more per game sold.
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Steam sells non-transferable lifetime licenses to each game you "buy", that let you play it on one PC at a time but never transfer it to anyone else, even as part of an inheritance after your death.
If you have a family there is a "sharing" plan which allows you to let family members also play some of the games in your library, but not at the same time.
Nintendo is imposing a bit more ceremony if you want to share digital games each time you share them, but the essential "one device at a time" nature is the same that steam imposes.
(And this ignores the shareable multiplayer aspect, which steam doesn't really do at all.)