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average c++ dev

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  • danhab99@programming.devD [email protected]

    I don't think that casting a range of bits as some other arbitrary type "is a bug nobody sees coming".

    C++ compilers also warn you that this is likely an issue and will fail to compile if configured to do so. But it will let you do it if you really want to.

    That's why I love C++

    L This user is from outside of this forum
    L This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #47

    As it should be. Airbags should go off when you crash, not when you drive near the edge of a cliff.

    1 Reply Last reply
    12
    • merc@sh.itjust.worksM [email protected]

      "C++ compilers also warn you..."

      Ok, quick question here for people who work in C++ with other people (not personal projects). How many warnings does the code produce when it's compiled?

      I've written a little bit of C++ decades ago, and since then I've worked alongside devs who worked on C++ projects. I've never seen a codebase that didn't produce hundreds if not thousands of lines of warnings when compiling.

      V This user is from outside of this forum
      V This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #48

      Ignoring warnings is really not a good way to deal with it. If a compiler is bitching about something there is a reason to.

      A lot of times the devs are too overworked or a little underloaded in the supply of fucks to give, so they ignore them.

      In some really high quality codebases, they turn on "treat warnings as errors" to ensure better code.

      merc@sh.itjust.worksM 1 Reply Last reply
      2
      • merc@sh.itjust.worksM [email protected]

        "C++ compilers also warn you..."

        Ok, quick question here for people who work in C++ with other people (not personal projects). How many warnings does the code produce when it's compiled?

        I've written a little bit of C++ decades ago, and since then I've worked alongside devs who worked on C++ projects. I've never seen a codebase that didn't produce hundreds if not thousands of lines of warnings when compiling.

        S This user is from outside of this forum
        S This user is from outside of this forum
        [email protected]
        wrote on last edited by [email protected]
        #49

        Depends on the age of the codebase, the age of the compiler and the culture of the team.

        I’ve arrived into a team with 1000+ warnings, no const correctness (code had been ported from a C codebase) and nothing but C style casts. Within 6 months, we had it all cleaned up but my least favourite memory from that time was “I’ll just make this const correct; ah, right, and then this; and now I have to do this” etc etc. A right pain.

        merc@sh.itjust.worksM 1 Reply Last reply
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        • W [email protected]

          Safe in what regards? You're being cagey on purpose. In terms of memory there is a guarantee that Rust is automatically safer than c++, period. Im business Logic? Sure you're right

          V This user is from outside of this forum
          V This user is from outside of this forum
          [email protected]
          wrote on last edited by [email protected]
          #50

          No there is not. Borrow checking and RAII existed in C++ too and there is no formal axiomatic proof of their safety in a general sense. Only to a very clearly defined degree.

          In fact, someone found memory bugs in Rust, again, because it is NOT soundly memory safe.

          Dart is soundly Null-safe. Meaning it can never mathematically compile null unsafe code unless you explicitly say you're OK with it. Kotlin is simply Null safe, meaning it can run into bullshit null conditions.

          The same thing with Rust: don't let it lull you into a sense of security that doesn't exist.

          B 1 Reply Last reply
          0
          • W [email protected]

            My issue is C++ will "let me do it", and by that I mean "you didn't cast here (which is UB), so I will optimize out a null check later, and then segfault in a random location"

            V This user is from outside of this forum
            V This user is from outside of this forum
            [email protected]
            wrote on last edited by [email protected]
            #51

            Always check your programs on -O0 or pay the price

            Shit gets really fun when you find out your code is a edge case for compiler optimization and should never be optimized away (although this is very very rare for -O2)

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            4
            • korne127@lemmy.worldK [email protected]

              But does it have cargo-mommy 😛

              D This user is from outside of this forum
              D This user is from outside of this forum
              [email protected]
              wrote on last edited by
              #52

              TIL there's more than one kind of "vibe" coding.

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              4
              • korne127@lemmy.worldK [email protected]

                But does it have cargo-mommy 😛

                V This user is from outside of this forum
                V This user is from outside of this forum
                [email protected]
                wrote on last edited by
                #53

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                3
                • P [email protected]

                  I actually do like that C/C++ let you do this stuff.

                  Sometimes it's nice to acknowledge that I'm writing software for a computer and it's all just bytes. Sometimes I don't really want to wrestle with the ivory tower of abstract type theory mixed with vague compiler errors, I just want to allocate a block of memory and apply a minimal set rules on top.

                  J This user is from outside of this forum
                  J This user is from outside of this forum
                  [email protected]
                  wrote on last edited by [email protected]
                  #54

                  100%. In my opinion, the whole "build your program around your model of the world" mantra has caused more harm than good. Lots of "best practices" seem to be accepted without any quantitative measurement to prove it's actually better. I want to think it's just the growing pains of a young field.

                  spacecowboy@lemmy.caS 1 Reply Last reply
                  3
                  • J [email protected]

                    You shouldn't have any warnings. They can be totally benign, but when you get used to seeing warnings, you will not see the one that does matter.

                    merc@sh.itjust.worksM This user is from outside of this forum
                    merc@sh.itjust.worksM This user is from outside of this forum
                    [email protected]
                    wrote on last edited by
                    #55

                    I know, that's why it bothered me that it seemed to be "policy" to just ignore them.

                    1 Reply Last reply
                    4
                    • V [email protected]

                      Ignoring warnings is really not a good way to deal with it. If a compiler is bitching about something there is a reason to.

                      A lot of times the devs are too overworked or a little underloaded in the supply of fucks to give, so they ignore them.

                      In some really high quality codebases, they turn on "treat warnings as errors" to ensure better code.

                      merc@sh.itjust.worksM This user is from outside of this forum
                      merc@sh.itjust.worksM This user is from outside of this forum
                      [email protected]
                      wrote on last edited by
                      #56

                      I know that should be the philosophy, but is it? In my experience it seems to be normal to ignore warnings.

                      1 Reply Last reply
                      0
                      • S [email protected]

                        Depends on the age of the codebase, the age of the compiler and the culture of the team.

                        I’ve arrived into a team with 1000+ warnings, no const correctness (code had been ported from a C codebase) and nothing but C style casts. Within 6 months, we had it all cleaned up but my least favourite memory from that time was “I’ll just make this const correct; ah, right, and then this; and now I have to do this” etc etc. A right pain.

                        merc@sh.itjust.worksM This user is from outside of this forum
                        merc@sh.itjust.worksM This user is from outside of this forum
                        [email protected]
                        wrote on last edited by
                        #57

                        So, did you get it down to 0 warnings and manage to keep it there? Or did it eventually start creeping up again?

                        S S 2 Replies Last reply
                        1
                        • merc@sh.itjust.worksM [email protected]

                          "C++ compilers also warn you..."

                          Ok, quick question here for people who work in C++ with other people (not personal projects). How many warnings does the code produce when it's compiled?

                          I've written a little bit of C++ decades ago, and since then I've worked alongside devs who worked on C++ projects. I've never seen a codebase that didn't produce hundreds if not thousands of lines of warnings when compiling.

                          W This user is from outside of this forum
                          W This user is from outside of this forum
                          [email protected]
                          wrote on last edited by
                          #58

                          None. We treat warnings as compiler errors with a compiler flag

                          1 Reply Last reply
                          6
                          • merc@sh.itjust.worksM [email protected]

                            "C++ compilers also warn you..."

                            Ok, quick question here for people who work in C++ with other people (not personal projects). How many warnings does the code produce when it's compiled?

                            I've written a little bit of C++ decades ago, and since then I've worked alongside devs who worked on C++ projects. I've never seen a codebase that didn't produce hundreds if not thousands of lines of warnings when compiling.

                            zacryon@feddit.orgZ This user is from outside of this forum
                            zacryon@feddit.orgZ This user is from outside of this forum
                            [email protected]
                            wrote on last edited by
                            #59

                            I mostly see warnings when compiling source code of other projects. If you get a warning as a dev, it's your responsibility to deal with it. But also your risk, if you don't. I made it a habit to fix every warning in my own projects. For prototyping I might ignore them temporarily. Some types of warnings are unavoidable sometimes.

                            If you want to make yourself not ignore warnings, you can compile with -Werror if using GCC/G++ to make the compiler a pedantic asshole that doesn't compile until you fix every fucking warning. Not advisable for drafting code, but definitely if you want to ship it.

                            V 1 Reply Last reply
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                            • U [email protected]

                              I used to love C++ until I learned Rust. Now I think it is obnoxious, because even if you write modern C++, without raw pointers, casting and the like, you will be constantly questioning whether you do stuff right. The spec is just way too complicated at this point and it can only get worse, unless they choose to break backwards compatibility and throw out the pre C++11 bullshit

                              zacryon@feddit.orgZ This user is from outside of this forum
                              zacryon@feddit.orgZ This user is from outside of this forum
                              [email protected]
                              wrote on last edited by
                              #60

                              I suppose it's a matter of experience and practise. The more you wotk with it the better you get. As usual with all things one can learn.

                              S 1 Reply Last reply
                              1
                              • merc@sh.itjust.worksM [email protected]

                                Not only that, but everyone who sees that code later is going to waste so much time trying to understand it. That includes future you.

                                zacryon@feddit.orgZ This user is from outside of this forum
                                zacryon@feddit.orgZ This user is from outside of this forum
                                [email protected]
                                wrote on last edited by
                                #61

                                That what comments and documentation are for.

                                merc@sh.itjust.worksM 1 Reply Last reply
                                3
                                • V [email protected]

                                  No there is not. Borrow checking and RAII existed in C++ too and there is no formal axiomatic proof of their safety in a general sense. Only to a very clearly defined degree.

                                  In fact, someone found memory bugs in Rust, again, because it is NOT soundly memory safe.

                                  Dart is soundly Null-safe. Meaning it can never mathematically compile null unsafe code unless you explicitly say you're OK with it. Kotlin is simply Null safe, meaning it can run into bullshit null conditions.

                                  The same thing with Rust: don't let it lull you into a sense of security that doesn't exist.

                                  B This user is from outside of this forum
                                  B This user is from outside of this forum
                                  [email protected]
                                  wrote on last edited by
                                  #62

                                  Borrow checking...existed in C++ too

                                  Wat? That's absolutely not true; even today lifetime-tracking in C++ tools is still basically a research topic.

                                  ...someone found memory bugs in Rust, again, because it is NOT soundly memory safe.

                                  It's not clear what you're talking about here. In general, there are two ways that a language promising soundness can be unsound: a bug in the compiler, or a problem in the language definition itself permitting unsound code. (unsafe changes the prerequisites for unsoundness, placing more burden on the user to ensure that certain invariants are upheld; if the code upholds these invariants, but there's still unsoundness, then that falls into the "bug in Rust" category, but unsoundness of incorrect unsafe code is not a bug in Rust.)

                                  Rust has had both types of bugs. Compiler bugs can be (and are) fixed without breaking (correct) user code. Bugs in the language definition are, fortunately, fixable at edition boundaries (or in rare cases by making a small breaking change, as when the behavior of extern "C" changed).

                                  V 1 Reply Last reply
                                  4
                                  • zacryon@feddit.orgZ This user is from outside of this forum
                                    zacryon@feddit.orgZ This user is from outside of this forum
                                    [email protected]
                                    wrote on last edited by
                                    #63

                                    But I must o p t i m i z e! ó_ò

                                    Yes, let's spend two hours on figuring out optimal values of preallocating a vector for your specific use-case. It's worth the couple of microseconds saved! Kleinvieh macht auch Mist.

                                    1 Reply Last reply
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                                    • A [email protected]

                                      You don't need unsafe to write vulnerable code in rust.

                                      https://github.com/Speykious/cve-rs

                                      L This user is from outside of this forum
                                      L This user is from outside of this forum
                                      [email protected]
                                      wrote on last edited by
                                      #64

                                      Yes I know there are other ways to do it. That's one way.

                                      1 Reply Last reply
                                      0
                                      • merc@sh.itjust.worksM [email protected]

                                        "C++ compilers also warn you..."

                                        Ok, quick question here for people who work in C++ with other people (not personal projects). How many warnings does the code produce when it's compiled?

                                        I've written a little bit of C++ decades ago, and since then I've worked alongside devs who worked on C++ projects. I've never seen a codebase that didn't produce hundreds if not thousands of lines of warnings when compiling.

                                        J This user is from outside of this forum
                                        J This user is from outside of this forum
                                        [email protected]
                                        wrote on last edited by
                                        #65

                                        I work on one of the larger c++ projects out there (20 to 50 million lines range) and though I don't see the full build logs I've yet to see a component that has a warning.

                                        1 Reply Last reply
                                        1
                                        • B [email protected]

                                          Borrow checking...existed in C++ too

                                          Wat? That's absolutely not true; even today lifetime-tracking in C++ tools is still basically a research topic.

                                          ...someone found memory bugs in Rust, again, because it is NOT soundly memory safe.

                                          It's not clear what you're talking about here. In general, there are two ways that a language promising soundness can be unsound: a bug in the compiler, or a problem in the language definition itself permitting unsound code. (unsafe changes the prerequisites for unsoundness, placing more burden on the user to ensure that certain invariants are upheld; if the code upholds these invariants, but there's still unsoundness, then that falls into the "bug in Rust" category, but unsoundness of incorrect unsafe code is not a bug in Rust.)

                                          Rust has had both types of bugs. Compiler bugs can be (and are) fixed without breaking (correct) user code. Bugs in the language definition are, fortunately, fixable at edition boundaries (or in rare cases by making a small breaking change, as when the behavior of extern "C" changed).

                                          V This user is from outside of this forum
                                          V This user is from outside of this forum
                                          [email protected]
                                          wrote on last edited by [email protected]
                                          #66

                                          Have you heard about cve-rs?

                                          https://github.com/Speykious/cve-rs

                                          Blazingly fast memory failures with no unsafe blocks in pure Rust.

                                          Edit: also I wish whoever designed the syntax for rust to burn in hell for eternity

                                          Edit 2: Before the Cult of Rust™ sends their assassins to take out my family, I am not hating on Rust (except the syntax) and I'm not a C absolutist, I am just telling you to be aware of the limitations of your tools

                                          W B 2 Replies Last reply
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