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  3. Have you ever cried because of a video game?

Have you ever cried because of a video game?

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  • D [email protected]

    In my second play-through of CP77, I played as a female V just so I could romance Judy. It was great. Even went so far as to decorate V's apartments with pictures of the two of them together. So when the end came, I was not emotionally prepared for ...
    ::: spoiler spoiler
    ... the revelation that Judy had decided to leave NC and V.


    :::
    While I can't say I cried, it was probably the closest I've come to crying because of a video game.

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    wrote last edited by
    #177

    btw your spoiler isn't showing right for me, I can see the spoiled text on the outside. I think you might have the inside text and outside text flipped?

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      wrote last edited by
      #178

      Braid definitely got me lumpy at the end.

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      • pixeltree@lemmy.blahaj.zoneP [email protected]

        Outer wilds for sure. Halo reach. Borderlands 2. Definitely others, I'm always wrecked by heroic sacrifice

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        wrote last edited by
        #179

        Man, I didn't expect Tiny Tina's DLC to hit so hard...

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        • W [email protected]

          Ooh can you tell me a bit more about spiritfarer? I bought it excitedly a few months ago but stuff happened and I didn't play it for a long time. And now I find it kinda hard to get back to it. Also I seen to be stuck with some basic early missions

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          wrote last edited by
          #180

          Stovetop gives a great explanation of the mechanics so I’ll just add about the vibes. Spiritfarer is sweet and kind at its heart. The main interface of the game is giving hugs and cooking the favourite foods of your passengers. You explore both physically in your boat and in the lives of your friends, and hopefully you come to understand a little bit about life and death. And patience too, sometimes you’re not really stuck you’re just not ready yet.

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          • S [email protected]

            Final Fantasy VII, the original one. Stopped playing it for a couple months.

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            wrote last edited by
            #181

            I feel old that I was to look this far to find it.

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            • P [email protected]

              To the Moon

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              wrote last edited by
              #182

              this needs to be higher up. to the moon is a gem

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                wrote last edited by
                #183

                the one time I was totally not expecting was Ghost of Tsushima

                the whole plot around samurai, „honor” and stuff felt a bit over dramatic, but the gameplay was great so I didn’t mind

                right until the end. the honorable ending is heartbreaking

                matttheprogrammer@lemmy.worldM 1 Reply Last reply
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                  wrote last edited by
                  #184

                  The final zones for FF14 Endwalker and the most recent one Dawntrail had me sobbing (endwalker more so, but both did it).

                  Baldur's Gate 3 had a few moments as well.

                  Dragon Age: the Veilguard did as well, as did parts of DA2 and DAI on my most recent playthroughs.

                  There's probably a couple more but I can't think of them right now!

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                    wrote last edited by
                    #185

                    Many times, but the one that got me more than any other game really surprised me: Insomniac's Spiderman 2. Specifically the pidgeon side quest. I don't think I've ever had another experience where I actually had to put the controller down for 5 minutes to stop sobbing. it was just... so beautiful but so heartbreaking...

                    It's not even the saddest scene in any video game I've played, but I think something about swinging around, beating up bad guys, and then suddenly getting hit with this deeply personal and very real scene broke me. I strongly recommend this game if you have a ps5.

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                      wrote last edited by
                      #186

                      Celeste is so. fucking. good.

                      absolutely amazing game in every way

                      F P 2 Replies Last reply
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                        wrote last edited by
                        #187

                        Just recently with and Roger

                        It hit me hard, definitely recommend, with the heads up that it’s only about an hour long.

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                        • noxypaws@pawb.socialN [email protected]

                          Oh my, yes:

                          Red Dead Redemption 2

                          Final Fantasy 7 (original and Rebirth)

                          Silent Hill 2

                          Undertale

                          Starbound (because of the soundtrack)

                          Stardew Valley (because of the soundtrack)

                          Okami (because of the soundtrack)

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                          wrote last edited by
                          #188

                          Undertale is on the top of my list as well

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                          • A [email protected]

                            Many times, but the one that got me more than any other game really surprised me: Insomniac's Spiderman 2. Specifically the pidgeon side quest. I don't think I've ever had another experience where I actually had to put the controller down for 5 minutes to stop sobbing. it was just... so beautiful but so heartbreaking...

                            It's not even the saddest scene in any video game I've played, but I think something about swinging around, beating up bad guys, and then suddenly getting hit with this deeply personal and very real scene broke me. I strongly recommend this game if you have a ps5.

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                            wrote last edited by
                            #189

                            Me too. But I'll just note, I think you have to have played the first Spiderman game and Miles Morales to really get it. It needs that emotional build up over time.

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                              wrote last edited by
                              #190

                              Brothers: A Tale of Two Sons, right near the end. I don't want to spoil too much, but I never thought a game mechanic would make me emotional.

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                                wrote last edited by
                                #191

                                There was this challenge in VVVVVV that left me with tears of rage in my fro

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                                • S [email protected]

                                  Not the previous poster, but I'll share what I can. And I'm assuming you already know the premise from the store page, but to provide context to others:

                                  Spiritfarer is a chill meditation on the nature of death. Due to random circumstances, the main character (and her cat) take over for the mythological figure of Charon and are now tasked with ferrying the dead. So over the course of the game, you encounter a number of notable spirits, who each have their own stories to learn. But you don't need to bring them to their final destination until they're ready to go, so in the meantime they just kinda join your crew and hang out.

                                  Mechanically, Spiritfarer is a resource management game. You upgrade your boat with buildings that serve a particular purpose, like gardens, a kitchen, a blacksmith, etc. and use resources grown on the ship or found at various islands to craft materials needed for upgrades and some quest turn-ins. Some key upgrades for the boat are needed to progress to other parts of the map, where more things become accessible over time.

                                  In terms of what makes the game appealing, it's almost entirely vibes-based. None of the resource management mechanics feel rushed or stressful, so it's easy for people to proceed at their own pace. It also supports 2P multiplayer, where player 2 plays as the cat and can do everything P1 can. The spirits your encounter provide mechanical benefits to your boat, but also have their own stories to learn that reveals more about who they were in life—often more tragic than one would initially assume. But I think the main emotional gut punch of the game is knowing that the spirits need to move on eventually. You're just trying to help them find closure first. And often, they're ready to go when you're not ready to say goodbye yet.

                                  So I recommend it as a game to play in small spurts, but I wouldn't go too long in between sessions. For me, it made for some good unwind time after some long days of work. And if you have someone else to do couch co-op with, I think it's a good game for couples. But if you put it down and don't come back for a while, it can be easy to forget what things you were working on. It's not a hard game, so probably not too much effort to figure out your way back on track, but it might be worth restarting if you're still at the beginning.

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                                  wrote last edited by
                                  #192

                                  Ooh, thank you very very much for the detailed reply. I think I should just restart the campaign. I do really being awed by the visuals of the game, with all the handdeawm graphics.

                                  I think the part where I was stuck was that I needed to find something on the map marked by a snake, but I never found the marker and the resource management seemed a bit grind-y. But anyway, I think I'll give it a shot again. In general I'm a bit new to gaming and getting used to some of the repetitive(?) mechanics

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                                  • S [email protected]

                                    Stovetop gives a great explanation of the mechanics so I’ll just add about the vibes. Spiritfarer is sweet and kind at its heart. The main interface of the game is giving hugs and cooking the favourite foods of your passengers. You explore both physically in your boat and in the lives of your friends, and hopefully you come to understand a little bit about life and death. And patience too, sometimes you’re not really stuck you’re just not ready yet.

                                    W This user is from outside of this forum
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                                    wrote last edited by
                                    #193

                                    hopefully you come to understand a little bit about life and death

                                    This is precious what made me buy it. This and the beautiful visuals. I will for sure give it another shot!

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                                    • G [email protected]

                                      It’s not sad but it is so sad

                                      After
                                      ::: spoiler spoiler
                                      Atul
                                      ::: I literally had to put the game down for weeks because I couldn't stop crying whenever I tried. I think it certain parts just hit different depending on your experiences with grief.

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                                      wrote last edited by
                                      #194

                                      Yeah Atul ...

                                      ::: spoiler Atul
                                      Sometimes you don't get to say goodbye and that sucks. One day they're just gone. But with Atul I kept it together because the reason he just disappeared was that he didn't need us. He could go to the door on his own and yeah he should have said goodbye at least but .. well it sucks but I like to remember the happy frog at the party.
                                      :::
                                      For me it was Stanley and Alice

                                      ::: spoiler Alice
                                      God it was heartbreaking watching her mind slowly dissolve and get lost. That's where it hit me how important Stella's job was. How important having someone with her at the end, helping and not even saying anything just being there is. I couldn't do it but I'm grateful for the people who can.
                                      :::

                                      ::: spoiler Stanley
                                      Fuck as a parent that got me. Fuck you god! I know that life isn't fair but that really wasn't fair. And watching his mom fall apart from his eyes ... Her 'Fakenegs' ... her fear in watching his fear ... I've never been tested like that and I hope I could do better but man I understand her failing.
                                      :::

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                                      • W [email protected]

                                        Ooh, thank you very very much for the detailed reply. I think I should just restart the campaign. I do really being awed by the visuals of the game, with all the handdeawm graphics.

                                        I think the part where I was stuck was that I needed to find something on the map marked by a snake, but I never found the marker and the resource management seemed a bit grind-y. But anyway, I think I'll give it a shot again. In general I'm a bit new to gaming and getting used to some of the repetitive(?) mechanics

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                                        wrote last edited by
                                        #195

                                        If you're ever feeling stuck, it never hurts to look up a guide! I'm not a fan of Fandom, but their Spiritfarer wiki does appear to include walkthroughs for most of the quests if you're not sure what to do or where to go next.

                                        https://spiritfarer.fandom.com/wiki/Quests

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                                          wrote last edited by
                                          #196

                                          I've got a weird one. Saints Row 4, near the end. Such a strange, unexpectedly emotional experience.

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