Have you ever cried because of a video game?
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Many times, but the one that got me more than any other game really surprised me: Insomniac's Spiderman 2. Specifically the pidgeon side quest. I don't think I've ever had another experience where I actually had to put the controller down for 5 minutes to stop sobbing. it was just... so beautiful but so heartbreaking...
It's not even the saddest scene in any video game I've played, but I think something about swinging around, beating up bad guys, and then suddenly getting hit with this deeply personal and very real scene broke me. I strongly recommend this game if you have a ps5.
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Celeste is so. fucking. good.
absolutely amazing game in every way
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Just recently with and Roger
It hit me hard, definitely recommend, with the heads up that it’s only about an hour long.
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Oh my, yes:
Red Dead Redemption 2
Final Fantasy 7 (original and Rebirth)
Silent Hill 2
Undertale
Starbound (because of the soundtrack)
Stardew Valley (because of the soundtrack)
Okami (because of the soundtrack)
Undertale is on the top of my list as well
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Many times, but the one that got me more than any other game really surprised me: Insomniac's Spiderman 2. Specifically the pidgeon side quest. I don't think I've ever had another experience where I actually had to put the controller down for 5 minutes to stop sobbing. it was just... so beautiful but so heartbreaking...
It's not even the saddest scene in any video game I've played, but I think something about swinging around, beating up bad guys, and then suddenly getting hit with this deeply personal and very real scene broke me. I strongly recommend this game if you have a ps5.
Me too. But I'll just note, I think you have to have played the first Spiderman game and Miles Morales to really get it. It needs that emotional build up over time.
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Brothers: A Tale of Two Sons, right near the end. I don't want to spoil too much, but I never thought a game mechanic would make me emotional.
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There was this challenge in VVVVVV that left me with tears of rage in my fro
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Not the previous poster, but I'll share what I can. And I'm assuming you already know the premise from the store page, but to provide context to others:
Spiritfarer is a chill meditation on the nature of death. Due to random circumstances, the main character (and her cat) take over for the mythological figure of Charon and are now tasked with ferrying the dead. So over the course of the game, you encounter a number of notable spirits, who each have their own stories to learn. But you don't need to bring them to their final destination until they're ready to go, so in the meantime they just kinda join your crew and hang out.
Mechanically, Spiritfarer is a resource management game. You upgrade your boat with buildings that serve a particular purpose, like gardens, a kitchen, a blacksmith, etc. and use resources grown on the ship or found at various islands to craft materials needed for upgrades and some quest turn-ins. Some key upgrades for the boat are needed to progress to other parts of the map, where more things become accessible over time.
In terms of what makes the game appealing, it's almost entirely vibes-based. None of the resource management mechanics feel rushed or stressful, so it's easy for people to proceed at their own pace. It also supports 2P multiplayer, where player 2 plays as the cat and can do everything P1 can. The spirits your encounter provide mechanical benefits to your boat, but also have their own stories to learn that reveals more about who they were in life—often more tragic than one would initially assume. But I think the main emotional gut punch of the game is knowing that the spirits need to move on eventually. You're just trying to help them find closure first. And often, they're ready to go when you're not ready to say goodbye yet.
So I recommend it as a game to play in small spurts, but I wouldn't go too long in between sessions. For me, it made for some good unwind time after some long days of work. And if you have someone else to do couch co-op with, I think it's a good game for couples. But if you put it down and don't come back for a while, it can be easy to forget what things you were working on. It's not a hard game, so probably not too much effort to figure out your way back on track, but it might be worth restarting if you're still at the beginning.
Ooh, thank you very very much for the detailed reply. I think I should just restart the campaign. I do really being awed by the visuals of the game, with all the handdeawm graphics.
I think the part where I was stuck was that I needed to find something on the map marked by a snake, but I never found the marker and the resource management seemed a bit grind-y. But anyway, I think I'll give it a shot again. In general I'm a bit new to gaming and getting used to some of the repetitive(?) mechanics
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Stovetop gives a great explanation of the mechanics so I’ll just add about the vibes. Spiritfarer is sweet and kind at its heart. The main interface of the game is giving hugs and cooking the favourite foods of your passengers. You explore both physically in your boat and in the lives of your friends, and hopefully you come to understand a little bit about life and death. And patience too, sometimes you’re not really stuck you’re just not ready yet.
hopefully you come to understand a little bit about life and death
This is precious what made me buy it. This and the beautiful visuals. I will for sure give it another shot!
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It’s not sad but it is so sad
After
::: spoiler spoiler
Atul
::: I literally had to put the game down for weeks because I couldn't stop crying whenever I tried. I think it certain parts just hit different depending on your experiences with grief.Yeah Atul ...
::: spoiler Atul
Sometimes you don't get to say goodbye and that sucks. One day they're just gone. But with Atul I kept it together because the reason he just disappeared was that he didn't need us. He could go to the door on his own and yeah he should have said goodbye at least but .. well it sucks but I like to remember the happy frog at the party.
:::
For me it was Stanley and Alice::: spoiler Alice
God it was heartbreaking watching her mind slowly dissolve and get lost. That's where it hit me how important Stella's job was. How important having someone with her at the end, helping and not even saying anything just being there is. I couldn't do it but I'm grateful for the people who can.
:::::: spoiler Stanley
Fuck as a parent that got me. Fuck you god! I know that life isn't fair but that really wasn't fair. And watching his mom fall apart from his eyes ... Her 'Fakenegs' ... her fear in watching his fear ... I've never been tested like that and I hope I could do better but man I understand her failing.
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Ooh, thank you very very much for the detailed reply. I think I should just restart the campaign. I do really being awed by the visuals of the game, with all the handdeawm graphics.
I think the part where I was stuck was that I needed to find something on the map marked by a snake, but I never found the marker and the resource management seemed a bit grind-y. But anyway, I think I'll give it a shot again. In general I'm a bit new to gaming and getting used to some of the repetitive(?) mechanics
If you're ever feeling stuck, it never hurts to look up a guide! I'm not a fan of Fandom, but their Spiritfarer wiki does appear to include walkthroughs for most of the quests if you're not sure what to do or where to go next.
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I've got a weird one. Saints Row 4, near the end. Such a strange, unexpectedly emotional experience.
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It didn't quite make me cry, but the ending of Planescape Torment got me right in my feels.
Falls-From-Grace’s last bit of dialogue gets me.
“Time is not your enemy. Forever is.”
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My brother beat me at Pipemania, so I put my foot through a glass door panel.
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The final battle in Lisa: The Joyful got me. That he doesn’t even attack you - that he hugs you - while “He’s My Dad” plays…
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When I played Hell blade: Senua's Sacrifice.
The symbology and story made me understand the struggles of a close friend, who succumbed to her psychosis many years ago. Felt like more than just a game.
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Okay. You got me. Damn it
Right?
That's a phenomenal short film.
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Holy crap. I enjoyed Dead Island many years ago but never saw this before. It doesn't match the tone of the game at all lol.
Lol not at all.
The actual game was still a fun hack'n'slah zombie blaster, but absolutely not the same mood as that trailer would lead one tp believe.
Damn, now I want the other game that they didn't make. The zombie tragedy tale of a family torn asunder. Multiple intertwined storylines, some tragic, some less so.
Has anyone made a zombie game that is focused more on emotion and mood than action and horror? Last of Us kinda fits that bill but I'm not coming up with others. Dsys Gone had a good story but also heavily leaned on combat.
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The end of Mass Effect 3 had me crying
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I love TLOU 1.
I am curious what part made you cry? Parts made me anxious and parts made me very relieved. None made me cry.
As a middle aged guy with a young daughter at the time, I cried at the opening and had to take a break before actually playing the game.