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  3. FSR is missing from *** menu

FSR is missing from *** menu

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  • M This user is from outside of this forum
    M This user is from outside of this forum
    [email protected]
    wrote last edited by [email protected]
    #1

    Before anyone thinks I'm talking about the new Decky plugin: no, that's not what this is about.

    I'm trying to get universal FSR up and running on my deck. I've looked up several guides like this one, but no matter what I do the FSR option won't show up.

    To me it looks like a software update changed how the settings work, and none of the guides have been updated to reflect that.

    Does anyone know how get it up and running? I've been trying for hours with no luck.

    fubarberry@sopuli.xyzF 1 Reply Last reply
    3
    • M [email protected]

      Before anyone thinks I'm talking about the new Decky plugin: no, that's not what this is about.

      I'm trying to get universal FSR up and running on my deck. I've looked up several guides like this one, but no matter what I do the FSR option won't show up.

      To me it looks like a software update changed how the settings work, and none of the guides have been updated to reflect that.

      Does anyone know how get it up and running? I've been trying for hours with no luck.

      fubarberry@sopuli.xyzF This user is from outside of this forum
      fubarberry@sopuli.xyzF This user is from outside of this forum
      [email protected]
      wrote last edited by
      #2

      It's no longer called FSR, it's now "Sharp" scaling filter.

      To enable it, the game first needs to be running at a lower resolution than the display. You can either set the resolution lower than 1280/800 in game settings or in steam properties for that specific game. Once you're in the game, press the QAM button (the ". . ." button), go to performance menu (circle with a lightning bolt), enable advanced view, then scroll down to the bottom. There's "Scaling Mode" and "Scaling Filter".

      Scaling mode controls how it stretches the screen:

      • auto - keeps the aspect ratio (max of x2 scaling)
      • integer - scales while preserving pixel ratio, this makes it the best option for pixel art games
      • fill - will fill the whole screen while keeping aspect ratio the same. If the game isn't 16:10 ratio, it will clip off part of the video.
      • stretch - fill whole screen, stretch to fit. Ignores aspect ratio, so can distort image.
      • fit - preserves aspect ratio, scales to screen (like auto but no max scaling amount I think)

      Scaling filter controls how it scales the game up:

      • Linear - basic scaling, minimal performance impact
      • Pixel - use this for pixel art games
      • Sharp - previously called FSR, will add detail and sharpen the image. When you enable this, it will also add a sharpness slider beneath the scaling filter slider. Using this when upscaling to a much higher resolution display (like a 4k TV) can cause a noticeable performance hit, I recommend capping the max external display resolution to 1080p in the Steam>Display settings if you notice performance issues with this.
      K 1 Reply Last reply
      8
      • fubarberry@sopuli.xyzF [email protected]

        It's no longer called FSR, it's now "Sharp" scaling filter.

        To enable it, the game first needs to be running at a lower resolution than the display. You can either set the resolution lower than 1280/800 in game settings or in steam properties for that specific game. Once you're in the game, press the QAM button (the ". . ." button), go to performance menu (circle with a lightning bolt), enable advanced view, then scroll down to the bottom. There's "Scaling Mode" and "Scaling Filter".

        Scaling mode controls how it stretches the screen:

        • auto - keeps the aspect ratio (max of x2 scaling)
        • integer - scales while preserving pixel ratio, this makes it the best option for pixel art games
        • fill - will fill the whole screen while keeping aspect ratio the same. If the game isn't 16:10 ratio, it will clip off part of the video.
        • stretch - fill whole screen, stretch to fit. Ignores aspect ratio, so can distort image.
        • fit - preserves aspect ratio, scales to screen (like auto but no max scaling amount I think)

        Scaling filter controls how it scales the game up:

        • Linear - basic scaling, minimal performance impact
        • Pixel - use this for pixel art games
        • Sharp - previously called FSR, will add detail and sharpen the image. When you enable this, it will also add a sharpness slider beneath the scaling filter slider. Using this when upscaling to a much higher resolution display (like a 4k TV) can cause a noticeable performance hit, I recommend capping the max external display resolution to 1080p in the Steam>Display settings if you notice performance issues with this.
        K This user is from outside of this forum
        K This user is from outside of this forum
        [email protected]
        wrote last edited by
        #3

        Not sure why your comment got downvoted, you're correct.

        Valve removed NIS and renamed all other options. FSR 1.0, the horrendous looking matrix-based scaler, is now simply called "Sharp" and indeed you need to set the game at a lower than native resolution, with no upscaling, for it to make any difference.

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