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  3. EA partners with the company behind Stable Diffusion to make games with AI

EA partners with the company behind Stable Diffusion to make games with AI

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  • nemeski@mander.xyzN [email protected]
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    lostwanderer@fedia.ioL This user is from outside of this forum
    lostwanderer@fedia.ioL This user is from outside of this forum
    [email protected]
    wrote last edited by
    #6

    LOL Good thing I am going to continue my boycott of anything EA, I can't wait to see how hard this is going to fail.

    1 Reply Last reply
    4
    • P [email protected]

      This will suck so fucking hard

      undergroundgoblin@lemmy.dbzer0.comU This user is from outside of this forum
      undergroundgoblin@lemmy.dbzer0.comU This user is from outside of this forum
      [email protected]
      wrote last edited by
      #7

      It wont if you dont buy their shit.

      1 Reply Last reply
      5
      • nemeski@mander.xyzN [email protected]
        This post did not contain any content.
        M This user is from outside of this forum
        M This user is from outside of this forum
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        wrote last edited by [email protected]
        #8

        "Making games with AI" sounds like hell… like this is what hell must be.

        Sitting there prompting AI, getting shitty ass results, prompting it again and again until you eventually settle for slightly less shitty results. The frustration and the loss of agency… oh God, someone should make a psychological horror about this: a frustrated artist forced to ditch their skills and tools and use AI to bring their unique vision to life, and throughout the film you watch them descend deeper and deeper into madness and depression until they burn down a data center and laugh manically as it disintegrates around them.

        facedeer@fedia.ioF F M 3 Replies Last reply
        21
        • T [email protected]

          To be fair, it probably won’t suck any more than EA games have for the past… er… ten years?

          L This user is from outside of this forum
          L This user is from outside of this forum
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          wrote last edited by
          #9

          15+
          BF3 was when I made my vow to stop supporting them for releasing unfinished buggy ass games.

          T T 2 Replies Last reply
          3
          • L [email protected]

            15+
            BF3 was when I made my vow to stop supporting them for releasing unfinished buggy ass games.

            T This user is from outside of this forum
            T This user is from outside of this forum
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            wrote last edited by
            #10

            Sorry. Time flies.

            1 Reply Last reply
            3
            • M [email protected]

              "Making games with AI" sounds like hell… like this is what hell must be.

              Sitting there prompting AI, getting shitty ass results, prompting it again and again until you eventually settle for slightly less shitty results. The frustration and the loss of agency… oh God, someone should make a psychological horror about this: a frustrated artist forced to ditch their skills and tools and use AI to bring their unique vision to life, and throughout the film you watch them descend deeper and deeper into madness and depression until they burn down a data center and laugh manically as it disintegrates around them.

              facedeer@fedia.ioF This user is from outside of this forum
              facedeer@fedia.ioF This user is from outside of this forum
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              wrote last edited by
              #11

              I don't make computer games with AI, but I do create tabletop roleplaying adventures on a regular basis. I use AI for a lot of it. You have no idea what the workflow is. It's not hell, it's an enormous boon.

              1 Reply Last reply
              19
              • M [email protected]

                "Making games with AI" sounds like hell… like this is what hell must be.

                Sitting there prompting AI, getting shitty ass results, prompting it again and again until you eventually settle for slightly less shitty results. The frustration and the loss of agency… oh God, someone should make a psychological horror about this: a frustrated artist forced to ditch their skills and tools and use AI to bring their unique vision to life, and throughout the film you watch them descend deeper and deeper into madness and depression until they burn down a data center and laugh manically as it disintegrates around them.

                F This user is from outside of this forum
                F This user is from outside of this forum
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                wrote last edited by
                #12

                That's... not what this is about?

                The point of integrating AI into games is to provide further diversity within the game.

                Think Skyrim. By default you're limited to 3-4 discussion options, right? Imagine now, if you will, that you could just... type in anything, including emotional markers, and have the characters respond interactively to the statement and tone. No longer are you bound by limited dialogue in RPGs.

                visual generative AI will just spice up the visuals - hopefully. Things like repetitive textures and such will disappear as the game generates brand new textures for each grid element. Or create tons of background characters without the need to specify them. The list goes on.

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                7
                • nemeski@mander.xyzN [email protected]
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                  G This user is from outside of this forum
                  G This user is from outside of this forum
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                  wrote last edited by
                  #13

                  It’s like using AI to come up with a recipe.

                  Sure, you could use the recipe from a famous chef that will be good, or you know, just take your chances with AI and maybe you won’t be food poisoned.

                  AI would be so useful if we weren’t already in the Information Age.

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                  1
                  • nemeski@mander.xyzN [email protected]
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                    J This user is from outside of this forum
                    J This user is from outside of this forum
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                    wrote last edited by
                    #14

                    Who fucking asked for that? WHO??!!

                    E kolanaki@pawb.socialK S 3 Replies Last reply
                    2
                    • J This user is from outside of this forum
                      J This user is from outside of this forum
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                      wrote last edited by
                      #15

                      It would be interesting if NPCs could react believably to free form input from the player, but that seems unlikely to be reliable. I'm not sure how you'd map the text to in game actions.

                      Like, you could have the LLM respond with "ok I'll let you have my horse if you leave in the morning, and solve the zombie problem" but it's not trivial to make the game world respond to that. Not even counting it breaking out into "sorry as an LLM I can't ..."

                      J F 2 Replies Last reply
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                      • B This user is from outside of this forum
                        B This user is from outside of this forum
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                        wrote last edited by
                        #16

                        You have optimism. It could be used for good like you describe, but most likely will be used by EA to cut artists out, slash costs, make as much profit as possible and suffocate the company until the private equity owners move on to the next company.

                        1 Reply Last reply
                        14
                        • F This user is from outside of this forum
                          F This user is from outside of this forum
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                          wrote last edited by [email protected]
                          #17

                          No, that's exactly what this is about. They came right out and said as much. It won't work, but they'll cause a lot of damage in the process of failing.

                          F 1 Reply Last reply
                          9
                          • rhaedas@fedia.ioR This user is from outside of this forum
                            rhaedas@fedia.ioR This user is from outside of this forum
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                            wrote last edited by
                            #18

                            Procedural generation with appropriate constraints and a connected game that stores and recalls what's been created can do this far better than a repurposed LLM. It's hard work on the front end but you have a much better idea of what the output will be vs. hoping the LLM "understands" and remembers the context as it goes.

                            1 Reply Last reply
                            7
                            • J [email protected]

                              It would be interesting if NPCs could react believably to free form input from the player, but that seems unlikely to be reliable. I'm not sure how you'd map the text to in game actions.

                              Like, you could have the LLM respond with "ok I'll let you have my horse if you leave in the morning, and solve the zombie problem" but it's not trivial to make the game world respond to that. Not even counting it breaking out into "sorry as an LLM I can't ..."

                              J This user is from outside of this forum
                              J This user is from outside of this forum
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                              wrote last edited by [email protected]
                              #19

                              I've seen prototypes of RPGs where you could freeform talk to NPCs and I pretty quickly lost enthusiasm for the idea after seeing it in action.

                              It didn't feel like a DnD game where you're maneuvering a social conflict with the DM or other players, it felt more like the social equivalent of jumping up on a table where an NPC couldn't get to you and stabbing them in the face.

                              B 1 Reply Last reply
                              8
                              • E This user is from outside of this forum
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                                wrote last edited by [email protected]
                                #20

                                Those poor players lol

                                facedeer@fedia.ioF 1 Reply Last reply
                                15
                                • nemeski@mander.xyzN [email protected]
                                  This post did not contain any content.
                                  lyra_lycan@lemmy.blahaj.zoneL This user is from outside of this forum
                                  lyra_lycan@lemmy.blahaj.zoneL This user is from outside of this forum
                                  [email protected]
                                  wrote last edited by
                                  #21

                                  What a fucking surprise.

                                  1 Reply Last reply
                                  5
                                  • J [email protected]

                                    Who fucking asked for that? WHO??!!

                                    E This user is from outside of this forum
                                    E This user is from outside of this forum
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                                    wrote last edited by
                                    #22

                                    They’re trying to cut costs to pay for the loans they took to make the acquisition

                                    1 Reply Last reply
                                    1
                                    • nemeski@mander.xyzN [email protected]
                                      This post did not contain any content.
                                      H This user is from outside of this forum
                                      H This user is from outside of this forum
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                                      wrote last edited by
                                      #23

                                      1 Reply Last reply
                                      37
                                      • F This user is from outside of this forum
                                        F This user is from outside of this forum
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                                        wrote last edited by
                                        #24

                                        Sorry but procedural generation will never give you the same result as a well tuned small LLM can.

                                        Also there's no "hoping", LLM context preservation and dynamic memory can be easily fine-tuned even on micro models.

                                        1 Reply Last reply
                                        2
                                        • J [email protected]

                                          It would be interesting if NPCs could react believably to free form input from the player, but that seems unlikely to be reliable. I'm not sure how you'd map the text to in game actions.

                                          Like, you could have the LLM respond with "ok I'll let you have my horse if you leave in the morning, and solve the zombie problem" but it's not trivial to make the game world respond to that. Not even counting it breaking out into "sorry as an LLM I can't ..."

                                          F This user is from outside of this forum
                                          F This user is from outside of this forum
                                          [email protected]
                                          wrote last edited by
                                          #25

                                          Yes it is trivial.

                                          LLM can already do tool calling, emotion metadata output and so on. It would take minimal effort for a well tuned model to also output things like facial expressions, body language, hand and body movements and so on.

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