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Gaming has a polarization problem

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  • adam_y@lemmy.worldA [email protected]

    I don't think k this is a gaming problem.

    It is a discourse problem.

    People engage in absolutes. They either love a thing or hate a thing. There's no nuance.

    And it must be made to cater for them, there's no expectation that it will contain choices they don't approve of.

    And this stance, this modern relationship with the world permeates everything, especially forms of media.

    You see it in films and books... Fans and stans and folk trying to take it down. There is no nuance or middle ground.

    People don't accept that, perhaps, something isn't just "not for them". That's why you get grown men complaining about the direction of children's shows they used to watch.

    And this is compounded with social media where polarisation, blunt takes and contradiction are the primary drivers of engagement.

    Audience error.

    anakin78z@lemmy.worldA This user is from outside of this forum
    anakin78z@lemmy.worldA This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #21

    People don't accept that, perhaps, something isn't just "not for them"

    I think this is my favorite comment on this whole thread.

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    • lorty@lemmy.mlL [email protected]

      With the amount of 9s and 10s coming out, why would you waste time with a 7? The polarisation is just an effect of the language of clickbait spreading in society, but doesn't change the fact that average games are probably not worth your time.

      P This user is from outside of this forum
      P This user is from outside of this forum
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      wrote on last edited by
      #22

      Because most reviewers will still have subjective biases, and what some people perceive as a 10 might be a 5 to others, and vice versa.

      I personally try to avoid looking at 'raw' ratings when I'm trying to find new media.
      Full reviews are better, because they're able to express more nuance, and I'm able to decide if the parts they liked/disliked are things I care about.

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      • anakin78z@lemmy.worldA [email protected]

        With recent big game releases, it's become obvious that a game is either a resounding success, or complete shit. There doesn't seem to be any middle ground.

        Kingdom Come Deliverance II is a ambitious masterpiece, and Avowed is lazy slop.
        93% of Steam users recommend KCD2, vs 77% for Avowed.

        And maybe this has been an issue for a long time, fed by the need to get viewer numbers on articles and videos, leading to more polarized opinions that give people a reason to pick a side, even if they're never going to play the game.

        But as regular people, gamers, Lemmy posters, why are we doing the same? How is it serving us? Are we all influencers in waiting, hoping to up our updoot count and build a following of... dozens?

        More than 2/3rds of players of Dragon Age Veilguard recommend the game on Steam. And yet reading the comments here and other places, you'd think that 90% of people who tried the game found it to be, not just bad, but absolute trash, with a small number of people chiming in that they actually enjoyed it.

        And game studios are reacting much the same way, and are quick to start layoffs, or shut down all together.

        But hey, we don't owe those corporations anything.
        But, as a community, do we owe it to each other to foster more honest correspondence?

        P This user is from outside of this forum
        P This user is from outside of this forum
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        wrote on last edited by
        #23

        Well... to me this seems awfully close to "stop hitting yourself problem".

        Why are you looking comments everywhere? Do you really need that information to make a decision? Is it so bad to play a bad game now and then? I don't see a problem, because this problem is easily avoidable by not going to social media for opinions.

        Or am I missing the point?

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