PSN Is Still Down After 14 Hours And No One Knows Why
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Looks like PlayStation’s Auth servers are down among everything else. Even if multiplayer was free, I don’t see how modern games would function without that service running. Who am I playing against? What’s their name? How did I get my account progress?
Just about everything multiplayer nowadays relies on account / Auth services. Especially in console.
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I've never thought about it before, but I wonder if the companies with games containing microtransactions can ask PSN for compensation for lost income due to long outages.
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Bungie devs who were desperately hoping for a good Heresy dungeon launch: ...I'm getting fired aren't I
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You used to be able to type in an IP address whether or not the official server is running. Sometimes you still can, but seeing as Baldur's Gate 3 has LAN and direct IP connection on PC but not on PlayStation, it sure seems like Sony is asking them to specifically remove the feature if they wanted it in the first place.
Then beyond that, you've got a mismatch behind what your money is actually for. It used to be for paying for their servers, but you often don't even connect to Sony's servers anymore. Plenty of games behind that same paywall have their own servers, like Call of Duty for instance, but Call of Duty's multiplayer is behind the same paywall as Helldivers 2, which is running servers on Sony's dime. And beyond that...the reason multiplayer is free on PC is because your purchases are funding them. The majority of game sales on consoles are now digital, just like Steam, and that is a trend that's accelerating. Meanwhile, the subscription fee is probably one of a multitude of reasons that people are seeing that free online play on PC and leaving consoles.
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Sure, but if it were free it's a "you get what you pay for" situation. People are a lot more forgiving when they aren't personally losing money.
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Boy, it sure is a good thing that Sony backed off charging a subscription fee for single player PC games
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Spoilers: it's the weekend and some hard drive is full. Japanese uptake of the cloud was lagging, and I fully anticipate that PSN isn't utilising any big cloud providers scalabaility and we're now waiting on Jim, who is on a long weekend (and well earnt!) to reboot/add more storage/logrotate
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I wonder why restoring from a backup isn't working?
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disclaimer: ex-Sony employee
They probably know how to solve it technically, but they need management approval to do it and there are two managers currently in an internal feud over who has the highest authority and neither wants to admit to being the lowly one for such a trivial request.
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You're making ME feel old. I remember having to go over my friend's house to play multiplayer.
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My guess is, like 90% of businesses, they have multiple backups, set up monitoring for when a backup job fails, store them on redundant disks in different locations, dutifully write them on tape too, in addition to a copy in cloud storage, and have never ever tested restoring one.
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It annoys me that you can't even look at your trophies for games when PSN is down...
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I remember being so happy that outage happened because they gave away free games. That's how I got to play LittleBigPlanet for the first time.
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Nobody's gonna dispute the necessity of some sort of server somewhere in the mix. But does it need to be something like PSN? A central 3rd party service that most games only use because they're forced to?