Square Enix acknowledges Expedition 33 success as inspiration for next Final Fantasy as turn-based is still beloved by gamers
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I'd love to see another more standard turn based FF, but people also have to realize that the last pure turn based game was X in 2001. FF changing shit with every game is what FF does.
XIII and XIII-2 were both standard turn based. It just had stacked ATB gauges. But it was still standard menu battling.
I'd argue XII was turn based too, it just let you move while the ATB gauge filled.
Final Fantasy Dimensions and World of Final Fantasy exist too. But people forget those.
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Ff16 combat is fun as hell. And FF7 remake/rebirth too. I'm sure I still would have enjoyed both games if they were turn based, as I enjoyed the original FF7 and FF8 back in the day, but I really don't get the hate for the realtime combat. It's tight and polished and fun.
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Ff16 combat is fun as hell. And FF7 remake/rebirth too. I'm sure I still would have enjoyed both games if they were turn based, as I enjoyed the original FF7 and FF8 back in the day, but I really don't get the hate for the realtime combat. It's tight and polished and fun.
FF16 was a very long CFI movie with interactive cytscenes.
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I've loved most of the Final Fantasy games. But the PS1 games (the golden era) were the worst about this.
Pre-PS1 typically required more thought. You had to balance magic use, item use, and of course melee. But even then you had to debate whether to spend a turn reviving your healer or try to get the victory before a team wipe.
Post PS1 you had X's rock paper scissors battle. You had to figure out who could attack who. It wasn't too complicated but it forced variety.
XII streamlined the auto attacking and allowed you to focus on the exceptions (enemy weak against fire, use silence, cure). That could be automated too, but I liked to handle that myself.
XIII & XIII-2 forced you to balance your jobs/classes constantly in battle.
Lightning Returna, XV, and XVI were real time.
Tactics was PS1, but it definitely required more than just attack.
The PS1 games, for the most part, could be dominated with "press X". Most of the strategy took place outside of battle.
wrote on last edited by [email protected]I played FFX for like, 20 hours give or take. The combat wasn't so obnoxious in that games like previous ones. But then I got to the Seymour Wedding part, what I can only describe as "the part where you must defeat all these enemies in order with no save points in between and if you werent prepared with 30 billion healing items and Lulu (the GOAT) gets killed, your game is basically softlocked" part. Beat that (thank you savestate scumming) and was already not having fun but that cutscene at the end of that part was frustrating to me. It felt like every character was acting extremely out of character, except maybe Seymour, and it was at that point that I decided I wasn't having fun anymore and didn't really care enough to try to potentially suffer more of that.
I really tried to like Final Fantasy. I want to like it. I just don't like that kind of gameplay experience.
But I do enjoy FF Tactics.
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God wonder what dragon quest 12 is going to be like, I loved 11 so much.
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I mean the tactics and 9 remake are still coming.
Tactics is getting more of a remaster than a remake. It's also missing a bunch of content that was added in the PSP version. Honestly I don't think it will sell terribly well.
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Ff16 combat is fun as hell. And FF7 remake/rebirth too. I'm sure I still would have enjoyed both games if they were turn based, as I enjoyed the original FF7 and FF8 back in the day, but I really don't get the hate for the realtime combat. It's tight and polished and fun.
wrote on last edited by [email protected]I don't think anybody hates real-time combat. That feels like a strawman.
I think when it comes down to it though, there are huge demographics in the gaming community that are underserved and craving something that the industry has turned its back on because of loud people hating on turn-based combat.
Expedition 33's success is simply a validation to the gamers left waiting, and to the developers that indicates that not all gamers hate turn-based combat, and maybe it isn't an age thing.
In a different perspective, though, I hate the executives and studios who rely on others to lead, and I see it as spineless. If you were a developer afraid to make what you thought was fun because you thought you couldn't maximize your sales around a combat system (cough cough square enix cough), you're chicken shit.
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God wonder what dragon quest 12 is going to be like, I loved 11 so much.
I'd love to see a remaster of 8 in 11's engine, personally.
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This post did not contain any content.wrote on last edited by [email protected]
Eh.... It's not the combat in Expedition that keeps me playing. Even with the time-based perfect hits, dodges, and parries it's not as fun as actively being in control during real-time combat.
But the story, characters, and music are incredible.
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I'd love to see another more standard turn based FF, but people also have to realize that the last pure turn based game was X in 2001. FF changing shit with every game is what FF does.
Final Fantasy X was also the first pure turn-based game in the mainline series since 1990.
I keep hearing people cite Final Fantasy nostalgia with Expedition 33, but pure turn-based combat with realistic graphics happened exactly once in all of Final Fantasy. I don't get it. Pure turn-based is much more of a thing in the rest of the genre, including SQEX's other properties.
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I'd love to see another more standard turn based FF, but people also have to realize that the last pure turn based game was X in 2001. FF changing shit with every game is what FF does.
12 was turn based. But bad. Those were bad changes. FF somehow started going in the wrong direction with that game.
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The writing was already on the wall following the massive successes of Persona 5 and Honkai Star Rail. Expedition 33 had its moment in the zeitgeist, but at this time it's not clear it will be the massive revenue generator those games are. And that's the goal for mainline FF.
That said, SQEX has been very internally-driven for a while now, and their major teams get more excited about developing games with action elements. I'd be very surprised if FF17 returned to turn-based for that reason alone.
Maybe SE should set aside a smaller team to make FF games that are turn based? Just the zealots and the necessary people. Sure it would splinter the company essentially, but I'd rather them be splintered and still make games that I want to play, then be cohesive and be all animations and bad.
Personally, due to the roots of FF, I think the core team should be turn-based, and the spin-off titles can be non-turn-based.
Edit: (Fuck. What am I even arguing against... I don't even give a shit if they're turn-based or not, I just want them to be fun again and not shitty.)
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Pleaaaaase make 8 and 9 remakes that remain FAITHFUL to the originals!!! I loved them because they were turning based.
I don't care about down votes: ff7 remake sucks.
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Maybe SE should set aside a smaller team to make FF games that are turn based? Just the zealots and the necessary people. Sure it would splinter the company essentially, but I'd rather them be splintered and still make games that I want to play, then be cohesive and be all animations and bad.
Personally, due to the roots of FF, I think the core team should be turn-based, and the spin-off titles can be non-turn-based.
Edit: (Fuck. What am I even arguing against... I don't even give a shit if they're turn-based or not, I just want them to be fun again and not shitty.)
Once bitten, twice shy. They've had really mixed results doing this with the brand in the past, and their current corporate strategy suggests it's not happening again anytime soon.
I think the Bravely series is the closest to that we'll be in these times, although it's not even clear at this point if that series is continuing or not.
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I played FFX for like, 20 hours give or take. The combat wasn't so obnoxious in that games like previous ones. But then I got to the Seymour Wedding part, what I can only describe as "the part where you must defeat all these enemies in order with no save points in between and if you werent prepared with 30 billion healing items and Lulu (the GOAT) gets killed, your game is basically softlocked" part. Beat that (thank you savestate scumming) and was already not having fun but that cutscene at the end of that part was frustrating to me. It felt like every character was acting extremely out of character, except maybe Seymour, and it was at that point that I decided I wasn't having fun anymore and didn't really care enough to try to potentially suffer more of that.
I really tried to like Final Fantasy. I want to like it. I just don't like that kind of gameplay experience.
But I do enjoy FF Tactics.
That part is like only like five fights against humans and robots, the only tricky part is the kicky robots will ruin you if you save them for last. And you've been without Yuna for a bit by that point so somebody (Kimahri or Rikku) should be filling in the healer role already. It is a weird and kinda weak story sequence but I think the game starts improving after that point.
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Eh.... It's not the combat in Expedition that keeps me playing. Even with the time-based perfect hits, dodges, and parries it's not as fun as actively being in control during real-time combat.
But the story, characters, and music are incredible.
I love the combat! There's nothing more satisfying than learning an enemy's moves perfectly and then getting that juicy 20% experience boost for whacking them without taking a hit. The balance is a bit off sometimes, but when it's on, it's amazing. I finished a long, difficult fight last night with my last character being the only one standing. It was such a cool moment.
Enemies with huge, super-slow wind ups to their attacks can take a hike, though. If I can accidentally parry four-five times in the time it takes you to wind up your attack, just maybe my character should be preemptively counter attacking, y'know.
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I love the combat! There's nothing more satisfying than learning an enemy's moves perfectly and then getting that juicy 20% experience boost for whacking them without taking a hit. The balance is a bit off sometimes, but when it's on, it's amazing. I finished a long, difficult fight last night with my last character being the only one standing. It was such a cool moment.
Enemies with huge, super-slow wind ups to their attacks can take a hike, though. If I can accidentally parry four-five times in the time it takes you to wind up your attack, just maybe my character should be preemptively counter attacking, y'know.
It is funny how the slower things in games (not just this one, but actual soulslikes, too) are the more difficult things to dodge/parry.
"Now! Nope, damn it... Now! Nope again... Now? Nope. Well it's not now... Ok it was. WTF?"
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Pleaaaaase make 8 and 9 remakes that remain FAITHFUL to the originals!!! I loved them because they were turning based.
I don't care about down votes: ff7 remake sucks.
Why not both?
I've been pretty impressed with the Oblivion Remastered of putting a brand new skin on old tech. I want to play FF8
And honestly, I like FF7 remake. It was a love letter to PS1 fans.
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Pleaaaaase make 8 and 9 remakes that remain FAITHFUL to the originals!!! I loved them because they were turning based.
I don't care about down votes: ff7 remake sucks.
You mean 4 and 6
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It is funny how the slower things in games (not just this one, but actual soulslikes, too) are the more difficult things to dodge/parry.
"Now! Nope, damn it... Now! Nope again... Now? Nope. Well it's not now... Ok it was. WTF?"
Yeah. Reacting? Not a problem! Waiting to react? Ohshitohshitohshit!