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  3. New Vegas lead Josh Sawyer thinks turn-based combat fell off in the 2000s due to a lack of 'tactical variation': Even Fallout 1 would 'get to the point where you're always doing nut shots and eye shot

New Vegas lead Josh Sawyer thinks turn-based combat fell off in the 2000s due to a lack of 'tactical variation': Even Fallout 1 would 'get to the point where you're always doing nut shots and eye shot

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  • agent_karyo@lemmy.worldA This user is from outside of this forum
    agent_karyo@lemmy.worldA This user is from outside of this forum
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    #1
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      coelacanth@feddit.nuC This user is from outside of this forum
      coelacanth@feddit.nuC This user is from outside of this forum
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      #2

      One benefit of RTwP is (at least combined with the typically poor AI of the time) that you can sort of get past trash encounters rather quickly. In true turn based there is really no such thing as an easy and quick encounter. Unless you can literally one-shot stuff, I guess.

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        #3

        Even Fallout 1 would 'get to the point where you're always doing nut shots and eye shot

        Naah. I was always taking perk where it costed 1 less AP to shoot and used an smg.

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