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The Steam controller was ahead of its time

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  • A [email protected]

    The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

    I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

    You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

    But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

    And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

    It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

    Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

    Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

    That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

    Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

    Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

    Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

    Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

    To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

    Definitely one of the most innovative controllers ever made.

    And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

    O This user is from outside of this forum
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    wrote last edited by
    #120

    It's an outstanding controller for games with mouse input, but it's less than fantastic for traditional controller games, imo.

    It's also very divisive. I love it for couch Civilization, but I have an 8bitDo for expedition 33.

    blackmist@feddit.ukB 1 Reply Last reply
    5
    • transientpunk@sh.itjust.worksT [email protected]

      I bought three of them when they went on sale for $5

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      wrote last edited by
      #121

      I remember seeing the headlines but they were already sold out when I went to look 😞

      1 Reply Last reply
      0
      • S [email protected]

        PS1 controller

        The original PS1 controller didn't have joysticks, and when it did, the position sucked for larger hands. I have always preferred the XBox layout.

        you had to map it

        Did you? I thought most games worked fine, though admittedly I only played a couple because I never got used to the trackpads.

        I think it wasn't very post all popular because it was so different. Even if it worked as expected out of the box, a lot of people dismissed it at first glance. It was also only available through steam, so there was less reach.

        But even then, I still don't think it failed on its own merits. I think there wasn't a compelling reason to get it without a Steam Machine, which flopped because Valve didn't commit to it.

        A This user is from outside of this forum
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        wrote last edited by
        #122

        The original PS1 controller didn’t have joysticks, and when it did, the position sucked for larger hands. I have always preferred the XBox layout.

        Right. I meant the second PS1 controller, not the original one. The design changed over the years, but the general specs stayed as the baseline of controllers.

        The XBox layout with its six face buttons did not stick, and the XBox 360 conformed with Sony's design of four face buttons and two triggers. Which makes more sense for shooters (since you have more buttons while keeping your thumb on the right thumbstick)

        S 1 Reply Last reply
        0
        • A [email protected]

          The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

          I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

          You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

          But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

          And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

          It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

          Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

          Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

          That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

          Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

          Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

          Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

          Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

          To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

          Definitely one of the most innovative controllers ever made.

          And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

          nebulaone@lemmy.worldN This user is from outside of this forum
          nebulaone@lemmy.worldN This user is from outside of this forum
          [email protected]
          wrote last edited by
          #123

          It is the best controller ever made by far and I am willing to die on this hill.

          1 Reply Last reply
          12
          • G [email protected]

            Honestly, IMO the lack of D-pad was less of an issue than the lack of a second analog stick. The lack of a second stick made the controller almost impossible to use in any game that was designed with 2 sticks in mind. For example Nier Automata 9S hacking minigame was a horrible experience with the Steam controller.

            D This user is from outside of this forum
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            wrote last edited by
            #124

            One tip that could make twin stick experience better on the touchpads is to bring down the range where the joystick does max output. That makes it much more responsive over default where twin joysticks do not need small granular movement. Ramblecan has video covering it. https://www.youtube.com/watch?v=LXC2f_dD0g0

            1 Reply Last reply
            0
            • D [email protected]

              Sad thing is for me I don't find the touchpads on the Deck useful, since unlike most users of the Deck I want to use them for movement and camera and quick input switching. And I haven't found the Deck touchpads good for primary use in place of joysticks, so I end up ignoring the touchpads on the Deck for the joysticks despite using my Steam Controller for most games on the desktop.

              S This user is from outside of this forum
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              wrote last edited by
              #125

              I use them for point and click games and other games where a mouse is better.

              D 1 Reply Last reply
              0
              • A [email protected]

                The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

                I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

                You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

                But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

                And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

                It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

                Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

                Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

                That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

                Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

                Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

                Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

                Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

                To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

                Definitely one of the most innovative controllers ever made.

                And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

                B This user is from outside of this forum
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                [email protected]
                wrote last edited by
                #126

                sometimes a product fails because it is bad

                H K 2 Replies Last reply
                1
                • S [email protected]

                  I use them for point and click games and other games where a mouse is better.

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                  wrote last edited by [email protected]
                  #127

                  I'm a controller player so it might be why I warmed up to it when it first came out, since I went from using Xbox controller on the PC to being blown away by touchpads moving as fast as a mouse without joystick speed limitation while being able to aim precisely with gyro without having to use aim assist.

                  So maybe an outlier as a PC gamer who preferred gamepads to mouse and keyboard, but wanted to find an improved method of using controller without reliance on aim assist.

                  S 1 Reply Last reply
                  0
                  • tourist@lemmy.worldT [email protected]

                    wtf

                    If traffic rules were that strictly punished in real life there'd be like max 7 cars on road globally

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                    wrote last edited by
                    #128

                    Sounds like a good thing, honestly.

                    tourist@lemmy.worldT 1 Reply Last reply
                    3
                    • A [email protected]

                      The original PS1 controller didn’t have joysticks, and when it did, the position sucked for larger hands. I have always preferred the XBox layout.

                      Right. I meant the second PS1 controller, not the original one. The design changed over the years, but the general specs stayed as the baseline of controllers.

                      The XBox layout with its six face buttons did not stick, and the XBox 360 conformed with Sony's design of four face buttons and two triggers. Which makes more sense for shooters (since you have more buttons while keeping your thumb on the right thumbstick)

                      S This user is from outside of this forum
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                      wrote last edited by
                      #129

                      Sure.

                      It's important to note that the PS1 also borrowed from previous designs, namely the Super Nintendo with 4 face buttons and N64 (the controller with joysticks came out a year after).

                      Xbox's main innovation was the offset joysticks, which may have been due to patents more than anything, but I preferred it. I also didn't mind the two extra buttons, and was a little sad when they went away, because they were largely replaced by the joystick buttons, which I think are hard to use properly.

                      But yeah, design stagnated a bit after the PS1 controller.

                      almacca@aussie.zoneA A 2 Replies Last reply
                      1
                      • M [email protected]

                        It's an extra 12 button Bluetooth controller using an esp32 dev board. So your games need to allow you to use multiple controllers. You could also program it to send keyboard keys but I haven't tried it.

                        a_random_idiot@lemmy.worldA This user is from outside of this forum
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                        wrote last edited by
                        #130

                        That sounds super useful for simulator games.

                        1 Reply Last reply
                        0
                        • D [email protected]

                          I'm a controller player so it might be why I warmed up to it when it first came out, since I went from using Xbox controller on the PC to being blown away by touchpads moving as fast as a mouse without joystick speed limitation while being able to aim precisely with gyro without having to use aim assist.

                          So maybe an outlier as a PC gamer who preferred gamepads to mouse and keyboard, but wanted to find an improved method of using controller without reliance on aim assist.

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                          wrote last edited by
                          #131

                          I also prefer controllers (grew up playing Halo on controller), and gyro aim is sweet, but touchpads never felt good to me. I like physical buttons for d-pad style input (even a joystick is fine), and the right touchpad felt too much like a mouse to the point where I'd rather just use a mouse.

                          The Steam Deck strikes the right balance for me. The touchpads work when the mouse really is preferable, and they stay out of the way when I use the joysticks.

                          D 1 Reply Last reply
                          0
                          • S [email protected]

                            I also prefer controllers (grew up playing Halo on controller), and gyro aim is sweet, but touchpads never felt good to me. I like physical buttons for d-pad style input (even a joystick is fine), and the right touchpad felt too much like a mouse to the point where I'd rather just use a mouse.

                            The Steam Deck strikes the right balance for me. The touchpads work when the mouse really is preferable, and they stay out of the way when I use the joysticks.

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                            wrote last edited by
                            #132

                            I like touchpads because I like being able to turn the camera as fast as I can swipe like a mouse while retaining X and Y axis control unlike stuff like the flick stick approach. And I like that I can also click up, down, left, right, center and also hold the left grip to set up chords for an additional 5 inputs for a total of 10 I can quickly change to without having to reach down to the facebuttons.

                            And that's where the Deck fell short for me because I didn't find it good for that type of functionality I want to use the trackpads for compared to users who primarily use the sticks.

                            1 Reply Last reply
                            0
                            • A [email protected]

                              I wish it had a d-pad rather than the left trackpad, but otherwise yeah

                              If only mine weren't broken 🥲

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                              wrote last edited by
                              #133

                              I also want six face buttons for fighting games. Somebody, please release a controller like this already. I haven't seen one since the Sega Saturn.

                              E tal@lemmy.todayT P 3 Replies Last reply
                              1
                              • S [email protected]

                                Sure.

                                It's important to note that the PS1 also borrowed from previous designs, namely the Super Nintendo with 4 face buttons and N64 (the controller with joysticks came out a year after).

                                Xbox's main innovation was the offset joysticks, which may have been due to patents more than anything, but I preferred it. I also didn't mind the two extra buttons, and was a little sad when they went away, because they were largely replaced by the joystick buttons, which I think are hard to use properly.

                                But yeah, design stagnated a bit after the PS1 controller.

                                almacca@aussie.zoneA This user is from outside of this forum
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                                wrote last edited by [email protected]
                                #134

                                I find I keep accidentally clicking the thumbstick buttons, and I have the same problem with clicking the trackpads on the stream controllers. When the game gets tense I tend to increase my grip causing the clicks.

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                                  wrote last edited by
                                  #135

                                  Yea the only target audience for the Steam Controller seems to be people who want to play kbm games with a controller if they're playing on a TV or something. But I reckon most PC gamers who get a controller use it to play on their usual PC setup for games that play better on a controller, they'll just use kbm for their kbm games.

                                  1 Reply Last reply
                                  0
                                  • D [email protected]

                                    Joystick can be popped out and replaced with the 8bitdo joystick replacement.

                                    https://steamcommunity.com/app/353370/discussions/0/601909079151044660/#c601909079151050603

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                                    wrote last edited by
                                    #136

                                    Oh sick thanks!

                                    1 Reply Last reply
                                    0
                                    • D [email protected]

                                      I put some generic switch/ps4/xbox joystick covers on my Steam Controller joystick long ago so I'm still using the one I picked up back like half a decade ago. I put joystick cap covers on all my joystick from my Sony to Xbox to Deck joysticks.

                                      Same for touchpads on my Steam Deck and Steam Controller, since use can make the surface start getting shiny. So joystick cover might be worth doing to protect the physical joystick top.

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                                      wrote last edited by
                                      #137

                                      This might be a quicker solution than replacing the stick. Thnx

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                                      0
                                      • P [email protected]

                                        I also want six face buttons for fighting games. Somebody, please release a controller like this already. I haven't seen one since the Sega Saturn.

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                                        wrote last edited by
                                        #138

                                        Modern fighting games aren't really designed for 6 buttons. I guess if you want to play SF6 with only face buttons that could be neat, but you'd still want to map parry and DI to shoulder buttons. The reality is that developers know that most pad players have 4 face + 4 shoulder buttons and most stick and leverless boxes have 8 buttons.

                                        That said, 6 face button pads definitely exist. Most of the ones I've seen are from Hori, but there are quite a few brands that offer one.

                                        P 1 Reply Last reply
                                        1
                                        • A [email protected]

                                          The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

                                          I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

                                          You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

                                          But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

                                          And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

                                          It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

                                          Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

                                          Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

                                          That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

                                          Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

                                          Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

                                          Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

                                          Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

                                          To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

                                          Definitely one of the most innovative controllers ever made.

                                          And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

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                                          wrote last edited by
                                          #139

                                          I disagree about the batteries. Give me replaceable AA cells any day over a built-in Li-ion. Rechargeable AAs are readily available and quickly swappable if you keep hot spares. Much better option for long term serviceability.

                                          R 1 Reply Last reply
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