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The Steam controller was ahead of its time

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  • D [email protected]

    Joystick can be popped out and replaced with the 8bitdo joystick replacement.

    https://steamcommunity.com/app/353370/discussions/0/601909079151044660/#c601909079151050603

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    wrote last edited by
    #136

    Oh sick thanks!

    1 Reply Last reply
    0
    • D [email protected]

      I put some generic switch/ps4/xbox joystick covers on my Steam Controller joystick long ago so I'm still using the one I picked up back like half a decade ago. I put joystick cap covers on all my joystick from my Sony to Xbox to Deck joysticks.

      Same for touchpads on my Steam Deck and Steam Controller, since use can make the surface start getting shiny. So joystick cover might be worth doing to protect the physical joystick top.

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      wrote last edited by
      #137

      This might be a quicker solution than replacing the stick. Thnx

      1 Reply Last reply
      0
      • P [email protected]

        I also want six face buttons for fighting games. Somebody, please release a controller like this already. I haven't seen one since the Sega Saturn.

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        wrote last edited by
        #138

        Modern fighting games aren't really designed for 6 buttons. I guess if you want to play SF6 with only face buttons that could be neat, but you'd still want to map parry and DI to shoulder buttons. The reality is that developers know that most pad players have 4 face + 4 shoulder buttons and most stick and leverless boxes have 8 buttons.

        That said, 6 face button pads definitely exist. Most of the ones I've seen are from Hori, but there are quite a few brands that offer one.

        P 1 Reply Last reply
        1
        • A [email protected]

          The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

          I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

          You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

          But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

          And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

          It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

          Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

          Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

          That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

          Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

          Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

          Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

          Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

          To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

          Definitely one of the most innovative controllers ever made.

          And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

          V This user is from outside of this forum
          V This user is from outside of this forum
          [email protected]
          wrote last edited by
          #139

          I disagree about the batteries. Give me replaceable AA cells any day over a built-in Li-ion. Rechargeable AAs are readily available and quickly swappable if you keep hot spares. Much better option for long term serviceability.

          R 1 Reply Last reply
          30
          • A [email protected]

            The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

            I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

            You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

            But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

            And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

            It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

            Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

            Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

            That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

            Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

            Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

            Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

            Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

            To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

            Definitely one of the most innovative controllers ever made.

            And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

            S This user is from outside of this forum
            S This user is from outside of this forum
            [email protected]
            wrote last edited by
            #140

            Other than just feeling a little light/cheap, I liked it. I actually liked that it used standard batteries so I could just use rechargeable AAs. Only reason I don't use it anymore, is that I mostly game on PS5 now, and mostly only play strategy games on PC. I used to use it while streaming from my PC to my Kodi/Steam Raspberry Pi in my living room.

            1 Reply Last reply
            4
            • A [email protected]

              The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

              I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

              You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

              But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

              And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

              It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

              Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

              Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

              That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

              Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

              Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

              Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

              Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

              To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

              Definitely one of the most innovative controllers ever made.

              And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

              J This user is from outside of this forum
              J This user is from outside of this forum
              [email protected]
              wrote last edited by
              #141

              Is this the AI slop hyphen use I've heard so much about?

              A 1 Reply Last reply
              13
              • kn0wmad1c@programming.devK [email protected]

                The touchpads always made my thumbs feel weird after a short time. It was a functional marvel, but I couldn't use it for long.

                M This user is from outside of this forum
                M This user is from outside of this forum
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                wrote last edited by
                #142

                1 Reply Last reply
                14
                • B [email protected]

                  I've used a rotating group of four steam controllers for years with no leakage, i use rechargeable eneloops. Is this written by a bot?

                  S This user is from outside of this forum
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                  wrote last edited by
                  #143

                  No, I'm not a bot? What do you mean?

                  1 Reply Last reply
                  0
                  • noxypaws@pawb.socialN [email protected]

                    The steam controller takes AA batteries. Doesn't get much more "standard size" than AA.

                    S This user is from outside of this forum
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                    [email protected]
                    wrote last edited by
                    #144

                    Which is one of the reasons I'd still buy one.

                    noxypaws@pawb.socialN 1 Reply Last reply
                    0
                    • a_wild_mimic_appears@lemmy.dbzer0.comA This user is from outside of this forum
                      a_wild_mimic_appears@lemmy.dbzer0.comA This user is from outside of this forum
                      [email protected]
                      wrote last edited by
                      #145

                      I agree that not including the D-Pad was a bad move, but if you play games that use the d-pad just for functions like map or switching of equipment, there was the option to use the trackpad like a weapon wheel where you could define i think 8 functions with OSD, and using one of the back buttons made that 16 functions you could define freely - you could replace the hotkeys of a game that used half the keyboard with this thing lol

                      N 1 Reply Last reply
                      1
                      • B [email protected]

                        sometimes a product fails because it is bad

                        H This user is from outside of this forum
                        H This user is from outside of this forum
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                        wrote last edited by
                        #146

                        I still use mine all the time! Works great for computers hooked up as gaming consoles because it's a mouse and a bunch of very useful keys all in one.

                        1 Reply Last reply
                        1
                        • S [email protected]

                          Which is one of the reasons I'd still buy one.

                          noxypaws@pawb.socialN This user is from outside of this forum
                          noxypaws@pawb.socialN This user is from outside of this forum
                          [email protected]
                          wrote last edited by
                          #147

                          I honestly wish the Dualsense took AAs. I've really grown to appreciate how Xbox controllers have always been two AA. Making a small investment in a bunch of Eneloop batteries and chargers is SO worth it.

                          1 Reply Last reply
                          2
                          • J [email protected]

                            Is this the AI slop hyphen use I've heard so much about?

                            A This user is from outside of this forum
                            A This user is from outside of this forum
                            [email protected]
                            wrote last edited by
                            #148

                            The em dash? I always use it—love it—you’ll have to take it from cold, dead hands.

                            A 1 Reply Last reply
                            14
                            • V [email protected]

                              I disagree about the batteries. Give me replaceable AA cells any day over a built-in Li-ion. Rechargeable AAs are readily available and quickly swappable if you keep hot spares. Much better option for long term serviceability.

                              R This user is from outside of this forum
                              R This user is from outside of this forum
                              [email protected]
                              wrote last edited by
                              #149

                              Swappable Li-Ion cells like 18650s are even better. I find recharging AAs too slow

                              R no1@aussie.zoneN 2 Replies Last reply
                              3
                              • A [email protected]

                                The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

                                I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

                                You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

                                But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

                                And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

                                It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

                                Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

                                Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

                                That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

                                Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

                                Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

                                Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

                                Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

                                To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

                                Definitely one of the most innovative controllers ever made.

                                And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

                                F This user is from outside of this forum
                                F This user is from outside of this forum
                                [email protected]
                                wrote last edited by
                                #150

                                Behold! The perfect controller layout, from the far future:

                                ::: spoiler spoiler


                                :::

                                blackmist@feddit.ukB S R 3 Replies Last reply
                                7
                                • R [email protected]

                                  Swappable Li-Ion cells like 18650s are even better. I find recharging AAs too slow

                                  R This user is from outside of this forum
                                  R This user is from outside of this forum
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                                  wrote last edited by
                                  #151

                                  I think the availability of AA batteries is higher, 18650 is much less standard than AA in most people's homes. I would rather have options, so saying AA but having a swappable battery tray is how I would go, but I like kludgey stuff anyway.

                                  That said, I just did a battery replacement for a lithium pouch on some TWS headphones and it was a fairly simple process. Making it a port rather than soldered wires would make it much easier and would make battery replacement a quick and routine task. Hopefully more companies will more towards ports for batteries and maybe even a standard port that is the same for a given voltage/amperage combination so swapping out can be done with confidence.

                                  V 1 Reply Last reply
                                  5
                                  • B [email protected]

                                    sometimes a product fails because it is bad

                                    K This user is from outside of this forum
                                    K This user is from outside of this forum
                                    [email protected]
                                    wrote last edited by
                                    #152

                                    It failed because it offered too much customization. Really.

                                    Physical construction was shit tier. I should know, I early adopted November 2015 and in total I went through 17 not counting the 3 DOA. My ear actually became attuned to the specific mini-crunch that signaled the impending demise of a shoulder button.

                                    It also had undeniable layout and design issues. The D-Pad they implemented was a joke. Fanboys wouldn't shut up about it but truth is, it was completely unacceptable to put a track pad in it's place and it was more or less unusable. Other buttons and inputs were juuuuust a little cramped or off-kilter and it was common to input mash accidentally.

                                    The configuration software was also a nightmare. Ever try setting up a Mouse Region for a twin stick game? Sweet jeebus. They tripled the efficiency of the configuration screens in recent updates and it's still a nightmare. It's 30 inputs just to tweak something like a deadzone, then you have to menu out.... then test in game... then drill allllll the way back down to tweak a little more.

                                    But back to my assertion at the top. It made SC gamers literally unfairly better. Gryo aiming, effectively programmable macros, mode shifts, radial wheels, action layers, targeted mouse clicks, button toggles, sliders, regions, I can't even remember it all from back before it got heavily neutered. It got out of control to the point where you could bypass "cheating" standards and macros in big online games, etc. You could simulate inputs.

                                    Design iterations would have fixed the other issues, but it became a deadly-unfair device for competitive gaming and a lot of companies hated how the Steam Controller hardware and software customization... basically allowed people to "cheat" their systems in a sense. It opened a huge fucking can of worms. Something like it will probably never be seen again for these reasons.

                                    D 1 Reply Last reply
                                    0
                                    • A [email protected]

                                      The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

                                      I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

                                      You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

                                      But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

                                      And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

                                      It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

                                      Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

                                      Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

                                      That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

                                      Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

                                      Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

                                      Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

                                      Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

                                      To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

                                      Definitely one of the most innovative controllers ever made.

                                      And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

                                      A This user is from outside of this forum
                                      A This user is from outside of this forum
                                      [email protected]
                                      wrote last edited by
                                      #153

                                      I have one too. I love it so much. It's really, really good. Could map things exactly how I want them! Use it mostly playing Sekiro and Elden Ring.

                                      I love the TouchPads really makes it easier to control those small movements

                                      S A 2 Replies Last reply
                                      5
                                      • F [email protected]

                                        Behold! The perfect controller layout, from the far future:

                                        ::: spoiler spoiler


                                        :::

                                        blackmist@feddit.ukB This user is from outside of this forum
                                        blackmist@feddit.ukB This user is from outside of this forum
                                        [email protected]
                                        wrote last edited by
                                        #154

                                        It's weird how quickly Sony discovered the perfect layout and how little it's changed since.

                                        Analogue triggers are the only really great addition since the original Dual Shock.

                                        The gyro aim on the PS5 (well technically all the way back to the PS3, only not as good) are actually really nice too, but I can count the games that use it on one hand. I've no idea why devs are so adverse to using them.

                                        The PS4/5 touch pad would be OK if it wasn't just used as a giant Select button, because for some reason the actual Select button is now "Share" which literally nobody ever asked for.

                                        1 Reply Last reply
                                        1
                                        • S [email protected]

                                          Sounds like a good thing, honestly.

                                          tourist@lemmy.worldT This user is from outside of this forum
                                          tourist@lemmy.worldT This user is from outside of this forum
                                          [email protected]
                                          wrote last edited by
                                          #155

                                          Real life: yes

                                          Game: harsh

                                          Like, they could have put him in the naughty corner or something. I don't like the idea of banning as a game mechanic.

                                          M 1 Reply Last reply
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