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  3. Baldur's Gate 3 and Kingdom Come: Deliverance 2 show that the future of RPGs is in games way more ambitious, weird and unexpected than anything Bethesda and Bioware have to offer

Baldur's Gate 3 and Kingdom Come: Deliverance 2 show that the future of RPGs is in games way more ambitious, weird and unexpected than anything Bethesda and Bioware have to offer

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  • ashtear@lemm.eeA This user is from outside of this forum
    ashtear@lemm.eeA This user is from outside of this forum
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    wrote on last edited by
    #1
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    ampersandrew@lemmy.worldA owenfromcanada@lemmy.worldO R ? T 20 Replies Last reply
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    • ashtear@lemm.eeA [email protected]
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      ampersandrew@lemmy.worldA This user is from outside of this forum
      ampersandrew@lemmy.worldA This user is from outside of this forum
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      wrote on last edited by
      #2

      With its nuanced characters, wonderfully layered world, and incredible depth of interactions, it was natural to feel the game had set a new bar for the whole genre—but it was pointed out that declaring it the new standard was unreasonable and unsustainable given how few other developers could possibly rise to meet it.

      You could make a game a third of the size of BG3, and it would still be excellent value for BG3's asking price. And no, you shouldn't attempt to make a competitor with BG3 on your first try. Nor should you try to make a competitor to Elden Ring on your first try; FromSoft had been making those games for the better part of 15 years, building and iterating on what came before. I do think more RPG developers should strive to follow the systems-driven approach that Larian has and be cognizant of what it is that we all like about BG3, but it can be sustainable if you don't try to hit a home run on the first pitch.

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      • ashtear@lemm.eeA [email protected]
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        owenfromcanada@lemmy.worldO This user is from outside of this forum
        owenfromcanada@lemmy.worldO This user is from outside of this forum
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        wrote on last edited by
        #3

        This shouldn't surprise anyone. When you look through the classics, they're not "typical". Hell, one of the most iconic games involves a plumber fighting a punk-rock turtle to save a princess, with a variety of mushrooms both helping and hindering.

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        • ashtear@lemm.eeA [email protected]
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          #4

          How dare you!

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          • ashtear@lemm.eeA [email protected]
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            wrote on last edited by
            #5

            It’s funny and sad knowing that Bethesda once were the company making weird and ambitious RPGs.

            Morrowind is one of the weirdest and most ambitious games of that era.

            T S ? 3 Replies Last reply
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            • ashtear@lemm.eeA [email protected]
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              wrote on last edited by
              #6

              BG3 isnt even a deep RPG. Im really glad it's popular, but as an rpg it doesn't even have half the options final fantasy 7 had.

              Kingdom Come is a much richer experience, imo. Even though the options are even fewer on paper.

              I'll just sit over here rocking in place and muttering Owlcat Games over and over

              ampersandrew@lemmy.worldA nima@leminal.spaceN S 3 Replies Last reply
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              • ashtear@lemm.eeA [email protected]
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                underpantsweevil@lemmy.worldU This user is from outside of this forum
                underpantsweevil@lemmy.worldU This user is from outside of this forum
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                wrote on last edited by
                #7

                The joke of these games is that they aren't notably more weird than titles Bethesda and Bioware were famous for turning out. Hard to get more weird than Fallout's more esoteric vaults or Morrowind's bizarre cults and exotic cultures.

                BG3/KC:D have been, if anything, a direct successors to the old classics. They're faithfully propagating the ideas these old titles represented in a way the new studios are unable to reproduce.

                Q D P D ultrafastsloth@lemmy.worldU 5 Replies Last reply
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                • ? Guest

                  It’s funny and sad knowing that Bethesda once were the company making weird and ambitious RPGs.

                  Morrowind is one of the weirdest and most ambitious games of that era.

                  T This user is from outside of this forum
                  T This user is from outside of this forum
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                  wrote on last edited by
                  #8

                  Morrowind was thier hail mary to stay in buisness.

                  Then they gave the series to Howard and his crew...

                  ? ashtear@lemm.eeA 2 Replies Last reply
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                  • ashtear@lemm.eeA [email protected]
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                    sundrei@lemmy.sdf.orgS This user is from outside of this forum
                    sundrei@lemmy.sdf.orgS This user is from outside of this forum
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                    wrote on last edited by
                    #9

                    the future of RPGs

                    Or, hear me out, the future might be 2D pixel-art games made by one or two people in a bedroom -- not by critical acclaim or player sentiment, but just by sheer volume, filling up digital storefronts.

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                      BG3 isnt even a deep RPG. Im really glad it's popular, but as an rpg it doesn't even have half the options final fantasy 7 had.

                      Kingdom Come is a much richer experience, imo. Even though the options are even fewer on paper.

                      I'll just sit over here rocking in place and muttering Owlcat Games over and over

                      ampersandrew@lemmy.worldA This user is from outside of this forum
                      ampersandrew@lemmy.worldA This user is from outside of this forum
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                      wrote on last edited by
                      #10

                      You're going to have to elaborate on those first two sentences, because that's a wild thing to say.

                      T 1 Reply Last reply
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                      • T [email protected]

                        Morrowind was thier hail mary to stay in buisness.

                        Then they gave the series to Howard and his crew...

                        ? Offline
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                        wrote on last edited by
                        #11

                        Morrowind: An oral history on Polygon is a wonderful read.

                        All the little stories Kirkbride tells are great. My favourite is him designing progressively weird shit to dupe Howard with. He’d be like “Hey Todd, can we put this in the game?” and after he knowingly got knocked back he’d present him something more palatable.

                        coelacanth@feddit.nuC 1 Reply Last reply
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                        • ampersandrew@lemmy.worldA [email protected]

                          You're going to have to elaborate on those first two sentences, because that's a wild thing to say.

                          T This user is from outside of this forum
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                          wrote on last edited by
                          #12

                          Youve never played the original FF 7?

                          ampersandrew@lemmy.worldA icastfist@programming.devI 2 Replies Last reply
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                          • T [email protected]

                            BG3 isnt even a deep RPG. Im really glad it's popular, but as an rpg it doesn't even have half the options final fantasy 7 had.

                            Kingdom Come is a much richer experience, imo. Even though the options are even fewer on paper.

                            I'll just sit over here rocking in place and muttering Owlcat Games over and over

                            nima@leminal.spaceN This user is from outside of this forum
                            nima@leminal.spaceN This user is from outside of this forum
                            [email protected]
                            wrote on last edited by
                            #13

                            your comparison to FF7 isn't really accurate as they're two different types of RPGs

                            and CRPGs are known for being far more fleshed out than any jrpg, so I'm curious to hear your reasons for saying so. considering FF7 doesn't even allow you to make your own character to roleplay.

                            T 1 Reply Last reply
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                            • T [email protected]

                              BG3 isnt even a deep RPG. Im really glad it's popular, but as an rpg it doesn't even have half the options final fantasy 7 had.

                              Kingdom Come is a much richer experience, imo. Even though the options are even fewer on paper.

                              I'll just sit over here rocking in place and muttering Owlcat Games over and over

                              S This user is from outside of this forum
                              S This user is from outside of this forum
                              [email protected]
                              wrote on last edited by
                              #14

                              BG3 is the same as any of the other games previously. A D&D game with an amazing DM. Immersive story and characters, great system at the foundation, and excellent gameplay to channel the story and system through.

                              I think BG3 spent most of their time saying no to dull or shallow ideas, rather than reinventing the wheel. And of course it worked incredibly.

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                              • ? Guest

                                Morrowind: An oral history on Polygon is a wonderful read.

                                All the little stories Kirkbride tells are great. My favourite is him designing progressively weird shit to dupe Howard with. He’d be like “Hey Todd, can we put this in the game?” and after he knowingly got knocked back he’d present him something more palatable.

                                coelacanth@feddit.nuC This user is from outside of this forum
                                coelacanth@feddit.nuC This user is from outside of this forum
                                [email protected]
                                wrote on last edited by
                                #15

                                That's a classic negotiation technique abusing the psychological anchoring effect.

                                ? 1 Reply Last reply
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                                • T [email protected]

                                  Youve never played the original FF 7?

                                  ampersandrew@lemmy.worldA This user is from outside of this forum
                                  ampersandrew@lemmy.worldA This user is from outside of this forum
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                                  wrote on last edited by
                                  #16

                                  I have. I don't know which options you're referring to. Materia selection? I guess, but there are fewer permutations of those than there are spells/feats/stats in D&D 5e, and that's before we even get to all the stuff that makes BG3 stand out, like its emergent design. FF7 is a great game, but it is not emergent, and emergent design will nearly always be deeper than the finite stuff.

                                  T 1 Reply Last reply
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                                  • T [email protected]

                                    Morrowind was thier hail mary to stay in buisness.

                                    Then they gave the series to Howard and his crew...

                                    ashtear@lemm.eeA This user is from outside of this forum
                                    ashtear@lemm.eeA This user is from outside of this forum
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                                    wrote on last edited by
                                    #17

                                    It’s like the super bowl champs giving the next decade to the Bears.

                                    nowhere is safe 😫

                                    T 1 Reply Last reply
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                                    • coelacanth@feddit.nuC [email protected]

                                      That's a classic negotiation technique abusing the psychological anchoring effect.

                                      ? Offline
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                                      wrote on last edited by
                                      #18

                                      Yeah, I’ve heard of writers on shows like the Animaniacs doing it, insisting heavily on a more outrageous joke having to go in knowing it’ll get knocked back as a Trojan horse to slip the real jokes they want in.

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                                      • underpantsweevil@lemmy.worldU [email protected]

                                        The joke of these games is that they aren't notably more weird than titles Bethesda and Bioware were famous for turning out. Hard to get more weird than Fallout's more esoteric vaults or Morrowind's bizarre cults and exotic cultures.

                                        BG3/KC:D have been, if anything, a direct successors to the old classics. They're faithfully propagating the ideas these old titles represented in a way the new studios are unable to reproduce.

                                        Q This user is from outside of this forum
                                        Q This user is from outside of this forum
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                                        wrote on last edited by
                                        #19

                                        Someone should Luigi the guy(s) that fucked them over honestly

                                        P F 2 Replies Last reply
                                        0
                                        • underpantsweevil@lemmy.worldU [email protected]

                                          The joke of these games is that they aren't notably more weird than titles Bethesda and Bioware were famous for turning out. Hard to get more weird than Fallout's more esoteric vaults or Morrowind's bizarre cults and exotic cultures.

                                          BG3/KC:D have been, if anything, a direct successors to the old classics. They're faithfully propagating the ideas these old titles represented in a way the new studios are unable to reproduce.

                                          D This user is from outside of this forum
                                          D This user is from outside of this forum
                                          [email protected]
                                          wrote on last edited by
                                          #20

                                          What had happened to the people in ZAUM (or what was once that studio), is a tragedy, and a huge shame. I'm not even a cRPG/dnd person, but that game has singlehandedly opened my eyes to a whole new world. It's easily in my top10 games of all time, and I wish we could get another one eventually

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