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  3. Baldur's Gate 3 and Kingdom Come: Deliverance 2 show that the future of RPGs is in games way more ambitious, weird and unexpected than anything Bethesda and Bioware have to offer

Baldur's Gate 3 and Kingdom Come: Deliverance 2 show that the future of RPGs is in games way more ambitious, weird and unexpected than anything Bethesda and Bioware have to offer

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  • X [email protected]

    Yes, yes it is! On what world would stealing someone's intellectual work and booting them out of their own company for the sole purpose to keep all of the money for yourself not be evil?
    Funnily enough, making people sign unfair contracts is literally the most devilish thing ever. It's the one thing demons and devils do in pretty much every interpretation they appear in.
    This is why we need more people like Luigi!

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    wrote on last edited by
    #161

    help me understand then, because if its a bad contract you don't have to agree to it. so in what way are these people forced to sign contracts, and what are these terms and conditions that let people steal IP?

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    • ? Guest

      help me understand then, because if its a bad contract you don't have to agree to it. so in what way are these people forced to sign contracts, and what are these terms and conditions that let people steal IP?

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      [email protected]
      wrote on last edited by
      #162

      Not everyone is literate in contract law, so most people won't notice these kinds of hidden clauses that allow this. In this case it was a combination of signing over the IP to the developing company which they coowned. because that's pretty standard procedure. Together with the investors managing to get a majority share of the company and forcing the original devs out by vote.

      Just one of the reasons why smart people just license out their IPs. This way no one can take it from you. But again, you have to know quite a bit about contract law to know how this works.

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      • X [email protected]

        Not everyone is literate in contract law, so most people won't notice these kinds of hidden clauses that allow this. In this case it was a combination of signing over the IP to the developing company which they coowned. because that's pretty standard procedure. Together with the investors managing to get a majority share of the company and forcing the original devs out by vote.

        Just one of the reasons why smart people just license out their IPs. This way no one can take it from you. But again, you have to know quite a bit about contract law to know how this works.

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        wrote on last edited by
        #163

        So what yoy are saying is, if they had gotten a lawyer and done some research they could have avoided this issue. Now compare this level of injustice to the genocide that has been happening in the middle east, of these two, which deserves my emotional energy?

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        • ? Guest

          I don't believe you. That game exists, it's called Starfield, and it failed specifically because of its sci-fi setting and for no other reason.

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          [email protected]
          wrote on last edited by
          #164

          fucking lol.

          • terrible game design
          • zero game direction
          • nonsensical script
          • not even 2 dimensional characters
          • incredibly unlikeable companions
          • bad dialog
          • fallout 4 style fake choices and railroading, only one way to complete most quests,
          • open world" that requires fast travel, completely undercutting exploration
          • immersion breaking loading screens for literally everything, even following cutscenes which aren't used for bg loading for some reason
          • spaceship fantasy that barely makes use of the spaceship, it's just a toy you can decorate but can't properly pilot, space combat is horrendously bad even though other games nailed it in the fucking 90s
          • planet exploration fantasy that breaks planets into tiny chunks even though no man's sky existed for years
          • open world fantasy where discovery is undercut by the fact that the same assets are reused over and over. like not even texture and models randomized to have some variation, but entire buildings copied including the placement of objects inside.
          • classic Bethesda style afraid to lock the player out of anything approach that means you have no choices to make, just get through everything in the order you like ... be a cop and a thief and a merchant and a cultist and a garbage man why not
          • vast space fantasy with a gazillion planets yet you are the center of everything
          • scifi universe that doesn't have means of long distance communication for some reason, needing you to go back and forth between planets just to relay messages

          i can go on but got bored.

          the fact that you claim that the only problem starfield had was it's scifi setting when massively successful scifi games like cyberpunk, deus ex, half life, nier, mass effect etc exist just proves you know nothing about video games.

          and more specifically your seem to have no idea what people want from rpgs if you even consider starfield to be one worth mentioning, let alone an exemplary one.

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          • ? Guest

            I don't believe you. That game exists, it's called Starfield, and it failed specifically because of its sci-fi setting and for no other reason.

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            [email protected]
            wrote on last edited by
            #165

            I've not gotten around to trying it yet, I've already got like 6-7 games on my plate ATM on various devices. I actually suspect I wont hate it but I hear its pretty meh.

            Hopefully Bethesda can turn it around with DLC/updates though. I hear modding is still in its infancy too so maybe we'll get something in that area down the road too.

            Also I figure if I wait hopefully Starfield will get a VR edition (or maybe a mod) and that might be when I really want to jump in.

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