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  3. Baldur's Gate 3 and Kingdom Come: Deliverance 2 show that the future of RPGs is in games way more ambitious, weird and unexpected than anything Bethesda and Bioware have to offer

Baldur's Gate 3 and Kingdom Come: Deliverance 2 show that the future of RPGs is in games way more ambitious, weird and unexpected than anything Bethesda and Bioware have to offer

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  • H [email protected]

    Its mostly just that I want a Morrowind/Oblivion/Skyrim with a sci-fi setting. A solid story, lots of side-quests, and a dynamic world that reacts to the player. I'd probably enjoy a modern metropolitan criminal setting as well for an RPG like GTA's settings but Elder-Scrolls/3D-Fallout gameplay but you never see that at all.

    Space is cool though.

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    Guest
    wrote on last edited by
    #126

    I don't believe you. That game exists, it's called Starfield, and it failed specifically because of its sci-fi setting and for no other reason.

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    • somethingburger@jlai.luS [email protected]

      Yes! BG3 and KC2 devs made amazing games but for some reason decided to have them take place in the most generic, boring medieval/fantasy setting.

      I want a pirate RPG, or sci-fi, heck even a hardcore Mario CRPG.

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      Guest
      wrote on last edited by
      #127

      It's BECAUSE of the generic, boring medieval fantasy settings that they were successful.

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      • P [email protected]

        shut your whore mouth about faerun

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        Guest
        wrote on last edited by
        #128

        Faerun is garbage. Aggressively bad even for a medieval fantasy settings. No game set in Faerun can be good.

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        • T [email protected]

          Should I buy Baldurs Gate 3, its extremely expensive still.

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          [email protected]
          wrote on last edited by
          #129

          I will always recommend the game. But holding to a budget is not important.

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          • ? Guest

            Faerun is garbage. Aggressively bad even for a medieval fantasy settings. No game set in Faerun can be good.

            P This user is from outside of this forum
            P This user is from outside of this forum
            [email protected]
            wrote on last edited by
            #130

            literally the best crpg games have been set in faerun

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            • P [email protected]

              literally the best crpg games have been set in faerun

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              Guest
              wrote on last edited by
              #131

              No they haven't. Because they're set in Faerun.

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              • ? Guest

                Could somebody please explain fo me how either of these two aggressively cliche and generic games are in any way "ambitious, weird, and unexpected"?

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                wrote on last edited by
                #132

                List some RPGs that are better and lets discuss.

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                • ? Guest

                  Could somebody please explain fo me how either of these two aggressively cliche and generic games are in any way "ambitious, weird, and unexpected"?

                  M This user is from outside of this forum
                  M This user is from outside of this forum
                  [email protected]
                  wrote on last edited by
                  #133

                  Are you serious? Do you need help understanding the definitions of ambitious, weird, and unexpected?

                  Do you need a run down of all generic clones of games bioware and bethesda have released in recent times?

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                  • ? Guest

                    I don't believe you. That game exists, it's called Starfield, and it failed specifically because of its sci-fi setting and for no other reason.

                    M This user is from outside of this forum
                    M This user is from outside of this forum
                    [email protected]
                    wrote on last edited by
                    #134

                    It failed because it was boring.

                    It famously had people saying "once you get past the first 12 hours, it gets good" it had nothing to do with the setting. The sci-fi setting was literally what drew people to play it in the first place....

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                    • ? Guest

                      It's BECAUSE of the generic, boring medieval fantasy settings that they were successful.

                      M This user is from outside of this forum
                      M This user is from outside of this forum
                      [email protected]
                      wrote on last edited by
                      #135

                      You are all over this thread. We get it, you dont like medievil fantasy.... clearly not a popular opinion.

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                      • T [email protected]

                        Is it insanely good, like Factorio level polish, or was it just hyped due to recency bias?

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                        [email protected]
                        wrote on last edited by
                        #136

                        70% good, 30% hype

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                        • M [email protected]

                          Are you serious? Do you need help understanding the definitions of ambitious, weird, and unexpected?

                          Do you need a run down of all generic clones of games bioware and bethesda have released in recent times?

                          C This user is from outside of this forum
                          C This user is from outside of this forum
                          [email protected]
                          wrote on last edited by
                          #137

                          They are literally sequels. 2 and 3. That removes any chance of them being unexpected now doesn't it you dunce.

                          Ambitious, sure; if your definition of ambitious is delivering a complete game at release.

                          Weird? If you think these games are weird I'll absolutely punish your eyeballs with just some stuff on steam that will leave these two games looking absolutely mainstream.

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                          • C [email protected]

                            They are literally sequels. 2 and 3. That removes any chance of them being unexpected now doesn't it you dunce.

                            Ambitious, sure; if your definition of ambitious is delivering a complete game at release.

                            Weird? If you think these games are weird I'll absolutely punish your eyeballs with just some stuff on steam that will leave these two games looking absolutely mainstream.

                            R This user is from outside of this forum
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                            wrote on last edited by
                            #138

                            This would be a great reply if you didn't call him a dunce which will likely get your comment deleted.

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                            • ? Guest

                              Could somebody please explain fo me how either of these two aggressively cliche and generic games are in any way "ambitious, weird, and unexpected"?

                              tattorack@lemmy.worldT This user is from outside of this forum
                              tattorack@lemmy.worldT This user is from outside of this forum
                              [email protected]
                              wrote on last edited by
                              #139

                              "Aggressively cliché" huh?

                              So... Where are all the realistic medieval sandbox RPGs? You know, of the kind set in an actual historical period?

                              Or... Or... How often has capturing the freedom and complexity of D&D in a videogame been attempted so accurately?

                              For something to even approach becoming a cliché there'd have to be a lot of that particular something done in exactly that particular way. So please do give a nice long list of games exactly like Kingdom Come Deliverence and Baldur's Gate 3, because clearly everyone must've missed them.

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                              • M [email protected]

                                You are all over this thread. We get it, you dont like medievil fantasy.... clearly not a popular opinion.

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                                Guest
                                wrote on last edited by
                                #140

                                Exactly.

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                                • P [email protected]

                                  I've had cyberpunk since launch and the only thing that has improved is stability. The game is still a hodgepodge of half baked RPG systems, most of which aren't even necessary to interact with. No amount of polish can change the fact that it's a turd underneath.

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                                  wrote on last edited by
                                  #141

                                  I found a combat mod completely changed the game for me. By making it brutally damaging instead of so bullet spongy and deleveling it, it simplifies all that crap away. Perks and guns are for play styles, and it lets one enjoy the game instead of worrying about them.

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                                  • P [email protected]

                                    Morrowind is over 20 years old, and there hasn't been a FO game with compelling plot lines since New Vegas. You are living in the past.

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                                    wrote on last edited by
                                    #142

                                    They have some good main quest writing, sure, but I feel like the nostalgia glasses factor is big, especially with NV.

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                                    • ashtear@lemm.eeA [email protected]
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                                      wrote on last edited by
                                      #143

                                      People understandably love to hate Oblivion and Fallout 3, but I feel the side quest writing had heart, like groups of devs got to go wild within their own little dungeons. Their exploitable mechanics were kinda endearing.

                                      …And I didn’t get that from Starfield? I really tried to overlook the nostalgia factor, but all the writing felt… corporate. I abandoned it early and tried to see what I was missing on YouTube, but didn’t get it?

                                      If you want a big walking sandbox in that vein, I feel like No Man's Sky would scratch the itch far better, no?

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                                      • B [email protected]

                                        The article totally misses the big intervening step between Skyrim/old Bioware and the failure of Starfield/Dragon Age: CDProjectRED.

                                        While those studios largely just made "more of the same", CDPR made Witcher 3 and then Cyberpunk 2077. Both games are way better narrative experiences and pushed RPG forward. Starfield looks very dated in comparison to both, and Dragon Age failed to capture to magic. Baldur's Gate 3 and Kingdom Come: Deliverance 2 are successes because they also bring strong narratives and emotional connections to the stories.

                                        Starfield would have been huge if it had been released soon after Skyrim. But now it just looks old fashioned, and I think the "wide as an ocean, as deep as a puddle" analogy is good for Starfield. Meanwhile Witcher 3 - which is 10 years old! - has quests and storylines with choices and emotional impact. BG3 and KC:D2 are heirs to Witcher 3.

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                                        wrote on last edited by
                                        #144

                                        People like to write off CP2077, which is such a shame.

                                        …And maybe this makes me a black sheep, but I bounced off Witcher 2/3? I dunno, I just didn’t like the combat and lore, and ended up watching some of the interesting quests on YouTube.

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                                        • ? Guest

                                          I find it bizarre that people think Starfield isn't "weird and ambitious". Starfield is absolutely weird and ambitious, that's why people didn't like it, it tried to do something new and that something new turned out to not be fun.

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                                          Guest
                                          wrote on last edited by
                                          #145

                                          I disagree, if anything I think Starfield was Bethesda not going far enough.

                                          They created a new setting and added a couple of new mechanics, but they cradled it in the same tired formula that they have been doing for decades.

                                          I had hoped that since it was a new IP, this would be the moment they would take a chance and try something new. Try a new approach to quest design and world building, don't just make the game bigger but make the experience in it more varied with more interesting interactions. Instead it felt like new coat of paint on an old house and when they got called out on it, they became defensive.

                                          I broke my heart when they said the lesson they learned was to stick to the same formula and when they tried to do it with Shattered Space, people hated it even more.

                                          I hate to say it but it seems like Bethesda already peaked.

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