Baldur's Gate 3 and Kingdom Come: Deliverance 2 show that the future of RPGs is in games way more ambitious, weird and unexpected than anything Bethesda and Bioware have to offer
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Faerun is garbage. Aggressively bad even for a medieval fantasy settings. No game set in Faerun can be good.
literally the best crpg games have been set in faerun
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literally the best crpg games have been set in faerun
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Could somebody please explain fo me how either of these two aggressively cliche and generic games are in any way "ambitious, weird, and unexpected"?
List some RPGs that are better and lets discuss.
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Could somebody please explain fo me how either of these two aggressively cliche and generic games are in any way "ambitious, weird, and unexpected"?
Are you serious? Do you need help understanding the definitions of ambitious, weird, and unexpected?
Do you need a run down of all generic clones of games bioware and bethesda have released in recent times?
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I don't believe you. That game exists, it's called Starfield, and it failed specifically because of its sci-fi setting and for no other reason.
It failed because it was boring.
It famously had people saying "once you get past the first 12 hours, it gets good" it had nothing to do with the setting. The sci-fi setting was literally what drew people to play it in the first place....
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You are all over this thread. We get it, you dont like medievil fantasy.... clearly not a popular opinion.
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Is it insanely good, like Factorio level polish, or was it just hyped due to recency bias?
70% good, 30% hype
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Are you serious? Do you need help understanding the definitions of ambitious, weird, and unexpected?
Do you need a run down of all generic clones of games bioware and bethesda have released in recent times?
They are literally sequels. 2 and 3. That removes any chance of them being unexpected now doesn't it you dunce.
Ambitious, sure; if your definition of ambitious is delivering a complete game at release.
Weird? If you think these games are weird I'll absolutely punish your eyeballs with just some stuff on steam that will leave these two games looking absolutely mainstream.
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They are literally sequels. 2 and 3. That removes any chance of them being unexpected now doesn't it you dunce.
Ambitious, sure; if your definition of ambitious is delivering a complete game at release.
Weird? If you think these games are weird I'll absolutely punish your eyeballs with just some stuff on steam that will leave these two games looking absolutely mainstream.
This would be a great reply if you didn't call him a dunce which will likely get your comment deleted.
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Could somebody please explain fo me how either of these two aggressively cliche and generic games are in any way "ambitious, weird, and unexpected"?
"Aggressively cliché" huh?
So... Where are all the realistic medieval sandbox RPGs? You know, of the kind set in an actual historical period?
Or... Or... How often has capturing the freedom and complexity of D&D in a videogame been attempted so accurately?
For something to even approach becoming a cliché there'd have to be a lot of that particular something done in exactly that particular way. So please do give a nice long list of games exactly like Kingdom Come Deliverence and Baldur's Gate 3, because clearly everyone must've missed them.
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You are all over this thread. We get it, you dont like medievil fantasy.... clearly not a popular opinion.
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I've had cyberpunk since launch and the only thing that has improved is stability. The game is still a hodgepodge of half baked RPG systems, most of which aren't even necessary to interact with. No amount of polish can change the fact that it's a turd underneath.
I found a combat mod completely changed the game for me. By making it brutally damaging instead of so bullet spongy and deleveling it, it simplifies all that crap away. Perks and guns are for play styles, and it lets one enjoy the game instead of worrying about them.
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Morrowind is over 20 years old, and there hasn't been a FO game with compelling plot lines since New Vegas. You are living in the past.
They have some good main quest writing, sure, but I feel like the nostalgia glasses factor is big, especially with NV.
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People understandably love to hate Oblivion and Fallout 3, but I feel the side quest writing had heart, like groups of devs got to go wild within their own little dungeons. Their exploitable mechanics were kinda endearing.
…And I didn’t get that from Starfield? I really tried to overlook the nostalgia factor, but all the writing felt… corporate. I abandoned it early and tried to see what I was missing on YouTube, but didn’t get it?
If you want a big walking sandbox in that vein, I feel like No Man's Sky would scratch the itch far better, no?
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The article totally misses the big intervening step between Skyrim/old Bioware and the failure of Starfield/Dragon Age: CDProjectRED.
While those studios largely just made "more of the same", CDPR made Witcher 3 and then Cyberpunk 2077. Both games are way better narrative experiences and pushed RPG forward. Starfield looks very dated in comparison to both, and Dragon Age failed to capture to magic. Baldur's Gate 3 and Kingdom Come: Deliverance 2 are successes because they also bring strong narratives and emotional connections to the stories.
Starfield would have been huge if it had been released soon after Skyrim. But now it just looks old fashioned, and I think the "wide as an ocean, as deep as a puddle" analogy is good for Starfield. Meanwhile Witcher 3 - which is 10 years old! - has quests and storylines with choices and emotional impact. BG3 and KC:D2 are heirs to Witcher 3.
People like to write off CP2077, which is such a shame.
…And maybe this makes me a black sheep, but I bounced off Witcher 2/3? I dunno, I just didn’t like the combat and lore, and ended up watching some of the interesting quests on YouTube.
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I find it bizarre that people think Starfield isn't "weird and ambitious". Starfield is absolutely weird and ambitious, that's why people didn't like it, it tried to do something new and that something new turned out to not be fun.
I disagree, if anything I think Starfield was Bethesda not going far enough.
They created a new setting and added a couple of new mechanics, but they cradled it in the same tired formula that they have been doing for decades.
I had hoped that since it was a new IP, this would be the moment they would take a chance and try something new. Try a new approach to quest design and world building, don't just make the game bigger but make the experience in it more varied with more interesting interactions. Instead it felt like new coat of paint on an old house and when they got called out on it, they became defensive.
I broke my heart when they said the lesson they learned was to stick to the same formula and when they tried to do it with Shattered Space, people hated it even more.
I hate to say it but it seems like Bethesda already peaked.
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But BioWare games used to be the top tier gaming company standard for excellence. Bethesda used to release amazingly ambitious titles that were unmatched (albeit buggy!).
Greed outweighs the love of games.
When do you think that stopped though?
There’s a lot of love for Skyrim, but I feel like there was already deterioration in the side quest writing, even strictly looking at Oblivion/FO3, not Morrowind.
As for BioWare, even ME3 was starting to show some cracks, even if you set the ending aside. And I loved Mass Effect to death. Heck, I'm even a bigger Andromeda fan than most.
…Point being I think we clung to BioWare/Bethesda even when the signs of deoxygenation were there.
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Personally I just want another RtwP CRPG.
I loved PoE1, didn't care much about PoE2, and will probably care less about Avowed. There's something magical about a map full of tiles that aren't revealed immediately compared to a world map that you can immediately tell how much has been explored.
Same thing for BG3. I love Larian (been a Kickstarter backer since the original D:OS days, been playing almost every one of their games on release day since Dragon Commander) and BG3's a great RPG, but it doesn't feel like a good BG game. BG2 gave an immediate sense of "I have no idea where to go so I can do whatever I want". BG3 is always nudging you to uncover the map and clear all the quests.
Personally I just want another RtwP CRPG.
How do you feel about Torment: Tides of Numenera?
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Should I buy Baldurs Gate 3, its extremely expensive still.
It’s polished and undoubtedly one of the best games of all time.
My only gripe is that I find the pause-based combat lengthy, though not bad.
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"Evil is Evil. Lesser, greater, middling… Makes no difference. The degree is arbitary. The definition’s blurred. If I’m to choose between one evil and another… I’d rather not choose at all!"
Greedy CEOs, MAGA supporters, Islamists, Nazis, Tankies, all the same. If all of those people stopped existing tomorrow, then the world would undoubtably be a better place. I'm ready to die on that hill!
But is it even evil? Like there were contracts involved with terms and conditions. Its not like some guy with a handle bar mustash just swiped the IP and walked away. Someone agreed to the contract that resulted in the loss of their company/IP and if they didn't read it or consult with legal lawyer who's bad guy?