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  3. What are your favorite games that you never see mentioned anywhere?

What are your favorite games that you never see mentioned anywhere?

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  • O [email protected]

    Guardian Heroes was an outstanding RPG beat 'em up on Sega Saturn. It had

    • a two player co-op storyline with branching choices to get alternate endings

    • unlockable characters for a 6-player arena mode

    • incredibly unique characters to unlock, spellcasting with ➡️⬅️⬆️⬇️ input

    • and a kick ass soundtrack.

    Nothing has really scratched the same itch since (yes, I'm aware there's a sequel, but it's terrible).

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    wrote last edited by
    #194

    The anime Uncle From Another World talks about Guardian Heroes a lot. It's a fun show you should chek it out.

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    • jakojakojako13@lemmy.worldJ [email protected]

      Tactics Ogre. I see people drop Final Fantasy Tactics as the greatest tactics game of all time. Then you always see Fire Emblem, Advance Wars, and Disgaea after. People sleep on Tactics Ogre. It's a mechanically superior game to all of the mentioned. It's story is equally as good as FFT. I think the graphics are better. It's a challenging game from the start. FFT was created with the Tactics Ogre director and lead artist to be a more accessible version of TO. People see 90s golden era Final Fantasy and automatically put FFT on a pedestal. TO is like Undertaker stalking AJ Styles ready to obliterate whatever is in its way.

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      wrote last edited by
      #195

      I've played Tactics Ogre after I've read some accounts of it being described as FFT's spiritual successor, but I must admit I never finished it--not because of the gameplay which is suprisingly deep for its time, but because of my own perfectionism. I didn't let myself just play the game without any guides or overthinking, instead went full "I want the perfect gamesave".|

      But yes! what you said is true. FFT is a more accessible successor to Tactics Ogre.

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      • archmageazor@lemmy.worldA [email protected]
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        wrote last edited by
        #196

        Hellnight/Dark Messiah

        It's a relatively obscure PS1 game in the horror genre.

        The main thing that made it relatively unique among the horror game of the PS1 era is its lack of action mechanics. It’s essentially a horror dungeon crawler without action mechanics. You can run away or sneak past the invincible enemy, or if you gain a companion, the enemy kills your companion allowing you to run away when caught.

        ::: spoiler Game mechanics and ending spoilers

        Essentially, your companion is your extra life. Different companions also have different abilities. Different endings result from who your companion is, or not having any at the game ending.

        Its mechanics is more akin to Clock Tower—first person point and click at certain rooms, while being a first-person dungeon crawler in most other areas.

        From the wiki article:

        The game uses a first-person perspective, very similar to first-person shooter games, only without any means of combat. Throughout the game, players must travel through different areas of The Mesh and beyond, and must solve puzzles to progress to the surface. The player encounters only one type of enemy, and that is the mutating monster called The Hybrid. The only possible way for players to survive is to run away. Any close contact with the enemy will result in the deaths of their companion (and finally themselves). Once the companions are attacked, they are killed off permanently.
        :::

        It is pretty different from the other horror games from the PS1 era, which made it relatively disappointing for those expecting it to be similar to the likes of Resident Evil or even Silent Hill.

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        • M [email protected]

          Legend of Legaia. It’s a JRPG from the PS1 golden era, but it had a relatively small launch and basically zero marketing. It was completely overshadowed by other games like FFVII and Legend of Dragoon. It has a sort of cult classic following now. The story starts off as a fairly basic “world is awful, kid gets a magic weapon to beat the big evil thing” type of plot, but has a surprising amount of twists and turns.

          The combat system is interesting, and hasn’t really been replicated since. You string together a series of small attacks, to make larger super combos.

          Fair warning, the US release is significantly harder than the JP and EU versions. For some reason, the devs multiplied all the enemy stats by 1.25, and slashed their exp/gold drop rates by 50% for the US release. So you need to grind twice as long to be properly geared/leveled, and the grinding is 25% more difficult.

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          wrote last edited by
          #197

          When videogame rentals were a thing, developers often intentionally made games unreasonably hard to spur repeat rentals or purchases. My money is on that.

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          • B [email protected]

            When videogame rentals were a thing, developers often intentionally made games unreasonably hard to spur repeat rentals or purchases. My money is on that.

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            wrote last edited by
            #198

            Even the EU version is dozens of hours long for a casual play through. The game is surprisingly long for only being one disc; They didn’t use a bunch of pre-rendered cutscenes like many of the bigger games did. Those pre-rendered cutscenes take up a lot of disc space, and are why games like Legend of Dragoon and FFVII have multiple discs.

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            • G [email protected]

              Escape Velocity and its open-source spiritual successor, Endless Sky.

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              wrote last edited by
              #199

              Never played Escape Velocity, but Endless Sky was fantastic. Both the main quest lines had fantastic stories, especially the first one.

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              • L [email protected]

                I enjoyed it but I've never finished it because it gets repetitive and starts to feel like a grind.

                It fits my play style because I game in fits and starts so I've been playing it in chunks.

                I liked it enough to go get it for PC after playing it on Xbox GamePass years ago.

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                wrote last edited by
                #200

                The grind aspect is the biggest comment I remember reading. I’ll keep it as an option for one day.

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                • dumbass@quokk.auD [email protected]

                  It's such a fun game, I recommend giving it a go, it's one of those games you can play for a long time or just a quick little run through. it's on PS4 now I'm pretty sure.

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                  wrote last edited by
                  #201

                  It was back then too but I was broke lol

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                  • jakojakojako13@lemmy.worldJ [email protected]

                    Tactics Ogre. I see people drop Final Fantasy Tactics as the greatest tactics game of all time. Then you always see Fire Emblem, Advance Wars, and Disgaea after. People sleep on Tactics Ogre. It's a mechanically superior game to all of the mentioned. It's story is equally as good as FFT. I think the graphics are better. It's a challenging game from the start. FFT was created with the Tactics Ogre director and lead artist to be a more accessible version of TO. People see 90s golden era Final Fantasy and automatically put FFT on a pedestal. TO is like Undertaker stalking AJ Styles ready to obliterate whatever is in its way.

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                    wrote last edited by
                    #202

                    I think this was the game I rented once as a kid and never saw again but pops up as a memory every so often and I could never remember the name.. Gonna check it out again.

                    jakojakojako13@lemmy.worldJ 1 Reply Last reply
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                    • archmageazor@lemmy.worldA [email protected]
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                      wrote last edited by
                      #203

                      Squarez Deluxe.

                      I've been on a one-man promotion spree of that game for almost 20 years

                      It is now freeware, it's available on DOSBox, and it is the best shape-packing game ever made - you cannot even debate me once you try it.

                      O 1 Reply Last reply
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                      • F [email protected]
                        • Bionic Commando on Game Boy --> platform game with good graphics and good musics for a 1992 Game Boy game. It's an adaptation of the NES/Arcade game but in a futuristic world and more fluid controls (in my opinion) than the NES one.
                        • Mario + Rabbids: Kingdom Battle --> really good tactical RPG with a funny universe and awesome music that was released early on the Nintendo Switch.
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                        wrote last edited by
                        #204

                        Yes! BIONIC commando for the Gameboy was great! Tried the NES version once and you are right. Gameboy was superior...

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                        • H [email protected]

                          TIL there's an arcade version of Ghosts n Goblins

                          Thanks for the links!

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                          wrote last edited by [email protected]
                          #205

                          The arcade was the original version. There's also a really good modern port on the Commodore 64 with a banging soundtrack called "Ghosts n Goblins Arcade"

                          EDIT: https://csdb.dk/release/?id=139257

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                          • S [email protected]

                            Kinetica - a racing game where the 'vehicles' are people in mechanical suits that make them look like sexy mecha, racing to old techno

                            Bloody Roar - a series of fighting games where you fight as people who can suddenly shift into other forms, some recognizable animals and some abstract, and with the ability in some arenas to kick people through walls or over ledges into new arenas

                            Forsaken - 3D hover vehicle battles

                            Tiny Tank - a game where you play as a sweary AI tank

                            Megaman Legends 1 and 2 - Megaman as a 3d adventure game with a storyline and characters

                            Gitaroo Man - a rhythm game I enjoyed, later imitated by some others

                            Shadow of the Colossus - more known but not cared for these days. A game in which there are only boss battles. A subtly told story. Part of the ICO universe.

                            Titan Souls - One boy, one bow, one arrow that can be magically recalled to the bow, and giant stone destroyers that he must conquer with nothing more. Kind of a 2D Shadow of the Colossus

                            BPM: Bullets Per Minute - everyone has the idea for a rhythm FPS. This is the only one that does a good job of it.

                            Receiver - a game in which you don't just hit R to reload, but have to go through the full manual of arms, dropping the clip, holstering the weapon, loading each round into the clip, drawing the weapon, seating the clip, racking the round, checking the chamber to make sure it fed correctly, aiming, firing, clearing the jam, all while worrying about killer robots.

                            Valley - a movement game that has such an amazing feeling of freedom in its movement

                            Tunnet - lovecraftian network technician game

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                            wrote last edited by
                            #206

                            I remember Kinetica! Loved playing it when I was younger. Still have the disc.

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                            • L [email protected]

                              I think this was the game I rented once as a kid and never saw again but pops up as a memory every so often and I could never remember the name.. Gonna check it out again.

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                              wrote last edited by
                              #207

                              Try it. It's a fantastic game. I think the newest version that came out on Steam is the way to go but a lot of people still recommend the PSP Version if you wanna emulate it. Or you can go all the way back to the SNES version. I don't think there's a bad version of the game but there are definitely better versions of the game.

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                              • archmageazor@lemmy.worldA [email protected]
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                                wrote last edited by
                                #208

                                Perfect Dark. I didn't have a sibling to play with, so I am eternally grateful to Rare for making computer-controlled bots in the multiplayer mode.

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                                • archmageazor@lemmy.worldA [email protected]
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                                  wrote last edited by
                                  #209

                                  “Hide and go fuck yourself.“

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                                  • archmageazor@lemmy.worldA [email protected]
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                                    wrote last edited by [email protected]
                                    #210

                                    SCP:SL(SCP: Secret Laboratory Yes Steam Only

                                    Edit:Fix Link and Grammer

                                    ::: spoiler Description/Opinion of the game
                                    a multiplayer Game uses SCP stories, and inspired by SCP:CB(SCP: Containment Breach)/SCP:CB multiplayer, you play as chaos,Mtf,scps,d-bois and scientists. in this game it takes place in SITE-02, you can set nukes, etc.
                                    The goal is you must survive. the group that survives (Foundation,Chaos,scp) will win.
                                    it also relies on community hosted servers.(the devs also host one)
                                    it takes place in a non-cannon site-02.
                                    its pretty fun to play ,and very good for VC, it feels designed for it.
                                    :::

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                                    • hungprocess@lemmy.sdf.orgH [email protected]

                                      Arcanum: Of Steamworks and Magick Obscura. Even just the soundtrack is worth the price of admission.

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                                      wrote last edited by
                                      #211

                                      One of the weirder concept RPGs and so very well executed. The fact that it didn't gain more traction is madness.

                                      I really should play again with mods

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                                      • archmageazor@lemmy.worldA [email protected]
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                                        wrote last edited by
                                        #212

                                        GUNZ The Duel - man that was just so much fun. Online guns and swords gladiator style battles in the most neat stages. I remember an old mansion with broken staircases and balconies, a train station with freight cargo all over the place, an actual roman colosseum, a beach with a grounded ship ashore.

                                        Some people could do this thing called K-style or butterfly style where you slash your sword against walls or other objects which made you lift off the ground, and switch between your gun to shoot as you do so - it was a neat trick which I learned but definitely did not master.

                                        So much fun though.

                                        funnyusername@lemmy.worldF S 2 Replies Last reply
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                                        • slvrdrgn@lemmy.worldS [email protected]

                                          GUNZ The Duel - man that was just so much fun. Online guns and swords gladiator style battles in the most neat stages. I remember an old mansion with broken staircases and balconies, a train station with freight cargo all over the place, an actual roman colosseum, a beach with a grounded ship ashore.

                                          Some people could do this thing called K-style or butterfly style where you slash your sword against walls or other objects which made you lift off the ground, and switch between your gun to shoot as you do so - it was a neat trick which I learned but definitely did not master.

                                          So much fun though.

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                                          wrote last edited by
                                          #213

                                          this game was such janky fun!

                                          wall climbing with the swords was so awesome and i loved that the devs didn't patch it they just embraced it

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