Grand Theft Auto 6 delay is causing emergency meetings at other studios
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Honestly I can’t give a crap about the next gta. I highly doubt they are gonna make any actual gameplay changes to their outdated mission structure.
At this point just looking forward to it releasing so that people will shut up about it already.
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Honestly I can’t give a crap about the next gta. I highly doubt they are gonna make any actual gameplay changes to their outdated mission structure.
At this point just looking forward to it releasing so that people will shut up about it already.
"Outdated mission structure" just triggered something in me. Last gta I bought was 4. Got fed up with "new mission: drive to this faraway place and do difficult thing, if you fail restart from the beginning of the driving bit". I abandoned 4 at that one mission where I had to lay siege to a skyscraper under construction and I kept losing the shootout and had to drive back there again. Kinda stopped playing, lost interest and never went back since.
Edit: just remembered that there was a mod to add save-anywhere to the game, I even tried that but couldn't get it to work and that's where I gave up. -
"Outdated mission structure" just triggered something in me. Last gta I bought was 4. Got fed up with "new mission: drive to this faraway place and do difficult thing, if you fail restart from the beginning of the driving bit". I abandoned 4 at that one mission where I had to lay siege to a skyscraper under construction and I kept losing the shootout and had to drive back there again. Kinda stopped playing, lost interest and never went back since.
Edit: just remembered that there was a mod to add save-anywhere to the game, I even tried that but couldn't get it to work and that's where I gave up.GTA 5 and RDR 2 have checkpoints in missions. The main problem I have with these games is GTA used to be the gold standard of open world games, but once you start a mission it turns into the most linear game without any freedoms to approaching missions in different ways.
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GTA has sucked for awhile. I couldn’t care less. I will not be playing it
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GTA 5 and RDR 2 have checkpoints in missions. The main problem I have with these games is GTA used to be the gold standard of open world games, but once you start a mission it turns into the most linear game without any freedoms to approaching missions in different ways.
GTA has had the same mission structure since the very first game in the series, so I am not sure how the mission structure of the newer ones affect it as being the gold standard.
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GTA has had the same mission structure since the very first game in the series, so I am not sure how the mission structure of the newer ones affect it as being the gold standard.
The newer ones tell you that you're leaving the mission area, the older ones didn't really have that.
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The newer ones tell you that you're leaving the mission area, the older ones didn't really have that.
The only missions that do that are ones where you're in a race or chasing someone down. Which aren't new.
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GTA has sucked for awhile. I couldn’t care less. I will not be playing it
Yeah, they haven't released a good game in over a decade.
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Yeah, they haven't released a good game in over a decade.
GTA 5 is shit compared to their earlier versions.
GTA 3 was peak.
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GTA 5 is shit compared to their earlier versions.
GTA 3 was peak.
San Andreas was peak. 5 was better than 4, IMO. Worse than Vice City and I think you have rose colored memories thinking 3 is better than 5. 3 was janky and fairly linear.
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GTA has had the same mission structure since the very first game in the series, so I am not sure how the mission structure of the newer ones affect it as being the gold standard.
wrote on last edited by [email protected]This is objectively untrue (I see that you didn't watch the Nakey Jakey video I posted earlier in the thread).
There was a mission in GTA 3 where you were supposed to assassinate someone. The game wanted you to wait for them to get into their car, follow them for a bit, and then take them out in a secluded spot. What smart players did instead was simply steal the target's car, rig it with a bomb, and then return the vehicle before the target even noticed it was missing, killing them instantly when they started the engine.
Try to do something similar in GTA V, and you'll fail the mission for "leaving the mission area". Older GTAs didn't give a fuck how you accomplished something, so long as it gets done. In V you have to do everything exactly how the devs intended you to or you fail. I miss having the freedom.